Author Topic: Fountain Player Info Pack  (Read 77541 times)

Offline Rubino

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Re: Fountain Player Info Pack
« Reply #45 on: March 15, 2009, 01:49:10 PM »
If you find a WH that directly or indirectly (via another WH) connects to highsec - let me know. I'd like to bring in an Orca.



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Offline Mangala

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Re: Fountain Player Info Pack
« Reply #46 on: March 15, 2009, 05:19:22 PM »
If you find a WH that directly or indirectly (via another WH) connects to highsec - let me know. I'd like to bring in an Orca.

I'll do the this from both ends, ie if I find a wh that gets me an out to fountain, then I'll holler and vice versa :D
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Fountain Player Info Pack
« Reply #47 on: March 16, 2009, 04:16:51 PM »
Ok - all personal cans, most of the modules and ammo and some ships have been moved up.
2 more trips are planned - so if you can ensure everything you want lifted is in Kubinen.



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Offline Mangala

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Re: Fountain Player Info Pack
« Reply #48 on: March 17, 2009, 07:01:01 PM »
Whats the largest unpacked ships you can move?
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Fountain Player Info Pack
« Reply #49 on: March 17, 2009, 11:09:40 PM »
I have 1M m3 ship space in both the carrier and the Rorqual.  In the carrier this means 2 BS.
The Rorqual however: "Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants".
The carrier can take any sort of ship.

Both have 30k m3 corp hanger capactity.

The carrier has a tiny cargo - mostly for jump fuel.
The Rorqual also has around 100k m3 cargo space.

The Rorqual can currently hold 7 clones (until I train a few more levels).



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Offline Warcold

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Re: Fountain Player Info Pack
« Reply #50 on: March 18, 2009, 06:59:38 PM »
I will move some ships to Kubinen tomorrow morning. Hope to be finished with that at/around downtime.
Not the biggest rush to get em to 0.0, so just see when you feel like moving them.
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Offline Rubino

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Re: Fountain Player Info Pack
« Reply #51 on: March 18, 2009, 08:50:57 PM »
Ok.  Beo wants some things moved also - so there will be another trip soon.



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Offline Rubino

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Re: Fountain Player Info Pack
« Reply #52 on: March 18, 2009, 08:59:54 PM »
There are 2 alliances in Fountain that I think would be worth approaching as I mentioned in-game earlier.
Arcane Alliance and Event Horizon.

Arcane have had some ups and downs but they look fairly solid, they respond well to hostiles and tend to gang up and engage.
They have good presence in the region and have their own outpost.  They do however appear to be engaged a lot with Puppet Masters - which isn't a problem but it's their main conflict currently in the area.  They're UK based and friendly - I've chatted with a few of them and they've been very helpful.

Event Horizon also look very decent and active - they have a good chunk of space like Arcane but they're mostly German corps - and language might be an issue.

I'd like to get the corp involved in an alliance - it would cover our backs a bit and provide more gang opportunities.

Thoughts?



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Offline peo

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Re: Fountain Player Info Pack
« Reply #53 on: March 18, 2009, 09:15:12 PM »
It would give us a lot more opportunities for both pew pew and industry imo.

If EH is to be a option though I suspect that their main comms language would have to be english or it would be problematic to say the least to have a working alliance with them

Offline Mangala

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Re: Fountain Player Info Pack
« Reply #54 on: March 18, 2009, 09:33:58 PM »
It would give us a lot more opportunities for pew pew

If EH is to be a option though I demand their surrender and that their main comms language be english or it would be problematic to say the least to have a working alliance with them
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Fountain Player Info Pack
« Reply #55 on: March 18, 2009, 10:36:47 PM »
lol - I know - hence Arcane being slightly ahead.
So far I like how they work.

Arcane hold 16 system and EH hold 13 (http://evemaps.dotlan.net/map/Fountain) - both have 1 outpost.
Arcane in U-SOH2 and EH in PNQY-Y - the Arcane Outpost is slightly better placed as it's off the routes from the Amarr low-sec pipe.
From a building perspective - the Arcane sytems are better.  Both alliances have 2 system each that have ice.

The "truesec" of the space that Arcane holds appears to be better than that of EH.



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Offline Mangala

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Re: Fountain Player Info Pack
« Reply #56 on: March 19, 2009, 09:08:30 AM »
Fountain Moon Info:

http://dl.eve-files.com/media/0807/Fountain-Moons.txt

It looks complete apart from the odd unscannable moon, but handy I suppose anyways :)
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Offline Rubino

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Re: Fountain Player Info Pack
« Reply #57 on: March 19, 2009, 09:59:20 AM »
Cool - I'll add that to my list.
I've been using: http://evemaps.dotlan.net/region/Fountain/moons



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Offline Mangala

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Re: Fountain Player Info Pack
« Reply #58 on: March 19, 2009, 10:00:57 AM »
oooo never knew that site had that feature :)
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Offline Rubino

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Re: Fountain Player Info Pack
« Reply #59 on: March 19, 2009, 11:20:00 AM »
Updated the first post to include a new in-game channel for gangs & working together.  This channel is where you can x-up and be part of inter-corp/alliance gangs and work together against hostiles.
The intel channel remains and is where you can see/report hostiles.

I have my chat windows split into 2 (allowing me to see to channels at the same time). In the bottom I have local and in the top I have the Fountain Intel channel and the corp channels.  This allows me to always have eyes on local and I can drag from the local userlist into the Intel channel if needed.

You should always refer to the Intel channel before moving about in Fountain - so you'll know if there are any hostiles about and where they are.  The F11 overview maps are a handy helper also when looking up systems.

When reporting Intel try to follow the format:
<dragged char> in <location> - <ship type>

<location> should be as specific as possible.  If you don't know where they are - then the system name (or first 3 letters) is ok.  If you see them on the gate or station - then include those details - ie "Z3O at YZ- gate".
<ship type> should be ufo if you don't know what they're flying or the class/type they are flying - ie: "hac" or "vaga".

A more complete example is:
"Admiral Iceblock in MN5 at YZ- gate - vaga"

If local start climbing quickly with hostiles (anything that isn't blue is hostile) - then (1) get yourself safe, (2) gather some quick intel and report, (3) try to narrow down some ship types and direction.
The actual report to the intel channel would be something like:
"20+ hostiles in Z3O - Puppet & exBob"

If it changes significantly - ie it's 30 now - then update your report to the intel channel.

(3) deserves a post of it's own *nudges Const*
« Last Edit: March 19, 2009, 11:22:36 AM by Rubino »



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