Author Topic: M10 Patch: Features to Explore  (Read 36212 times)

Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #15 on: February 10, 2009, 12:06:45 AM »
Happy to use the gallery - what's the link? (it's not in the page header anymore)



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Offline Mangala

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Re: M10 Patch: Features to Explore
« Reply #16 on: February 10, 2009, 12:11:26 AM »
Happy to use the gallery - what's the link? (it's not in the page header anymore)

http://handsofjustice.co.uk/forum/index.php?action=gallery

I need to figure out how to add it to templates without breaking stuff (link that is). For now I'll create a new news article with it in :0
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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #17 on: February 10, 2009, 12:16:25 AM »
Thanks :)

One of the Sleeper Items for Invention/Reverse Engineering:



And the required components:



Some of these items (one of the datacores above) are new and may come exlusively from W-Space - so it's going to be interesting.
« Last Edit: February 10, 2009, 12:29:53 AM by Rubino »



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Offline Mangala

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Re: M10 Patch: Features to Explore
« Reply #18 on: February 10, 2009, 12:24:45 AM »
I forsee another 4 or 5 rnd alts happening to the spaces on my accounts.... ;)
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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #19 on: February 10, 2009, 12:26:10 AM »
So it look like the essentials for using the Tech 3 ships are:
  • Racial Cruiser V
  • Engineering V
  • Electronics V
  • Missile Launcher Op V
  • Shield Op V
  • Mechanic V
  • Gunnary V
  • Drone 3

Apart from the cruiser which is a rank 5, the rest (inc the specialist skills coming for the subsystems in the expansion) are rank 1.
Rank 1's tend to be about 5 days from 0 -> 5.

Some of the details may change but he core skills - Engineering, mechanic, etc will probably stay.



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #20 on: February 10, 2009, 12:31:08 AM »
Beo dropped a link on SISI showing the Sleeper split-dmg missiles:




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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #21 on: February 10, 2009, 12:33:26 AM »
The subsystems are supposed to drop from wrecks of the NPC's - looking at the market information on SISI for the items - they're 20m3 in size.
So you should be able to gather up a decent amount for use or shipping to K-Space.



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Offline Mangala

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Re: M10 Patch: Features to Explore
« Reply #22 on: February 10, 2009, 12:34:00 AM »


T3 production = stolen from SHC :)
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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #23 on: February 10, 2009, 12:47:22 AM »
There's a bug at the mo which means the WH's are collapsing too early and not letting anybody through.
With luck it'll be fixed in a day or so and we can get a better idea about harvesting in W-Space and what it's gonna be like to be there.

The new probes take some getting used to - but they're fast and once you get the hang - easy to find things.
By fast I mean fast - they can move from one end of a system to another in <10s.  They can overlap (in-fact they have to with the triangulation) so you can drop a dozen in a system and scan things down in no time - which is gonna present us with a problem when it comes to hostiles in system.



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #24 on: February 10, 2009, 01:01:27 AM »
Shamlessly stolen from SHC - attribute remappings:




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Offline peo

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Re: M10 Patch: Features to Explore
« Reply #25 on: February 10, 2009, 07:26:46 AM »
The materials in that production they seem new or are they some moon reaction?
(i know a lot is placeholder still but anyway)

Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #26 on: February 10, 2009, 08:58:10 AM »
Beo mentioned that there's harvestable clouds in W-Space but I don't know if they are also from moons.
There is also a new POS module "Moon Harvesting Array II"



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Offline peo

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Re: M10 Patch: Features to Explore
« Reply #27 on: February 10, 2009, 09:00:59 AM »
Beo mentioned that there's harvestable clouds in W-Space but I don't know if they are also from moons.
There is also a new POS module "Moon Harvesting Array II"

Hmm ok.
Would hope that the miners have some important part in t3 production as well.

Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #28 on: February 10, 2009, 09:05:37 AM »
The new polymer reactions depend on minerals - so yep :)
When we manage to enter W-Space we'll get a chance to see what the roids are like.



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #29 on: February 10, 2009, 11:08:09 AM »
A single Sleeper BS hit me - before I knew I was locked:

2009.02.10 11:02:00

Victim: Red 7
Corp: Ma'adim Logistics
Alliance: NONE
Faction: NONE
Destroyed: Eagle
System: FD-MLJ
Security: 0.0
Damage Taken: 66694

Involved parties:

Name: Sleeper Cruise Missile / Serpentis Corporation (laid the final blow)
Damage Done: 66694

Destroyed items:
....



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