Author Topic: M10 Patch: Features to Explore  (Read 36208 times)

Offline Rubino

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M10 Patch: Features to Explore
« on: February 07, 2009, 11:09:51 AM »
Hi Guys,

With the SISI M10 expansion patch about the be applied - what functional areas need to be explored and documented?
The more information we can gather up-front - to better we'll be able to hit the ground running when it goes live.

What follows is an inital list of features - if the owners of those areas (Constantine -> Explorer & Producer in Chief; Akamine -> Lead Miner) could organise and expand then into something more detailed and cohesive - it would help direct investigation and feedback.

  • Probing (WH, Exploration sites, Ships, modules and ammo)
  • WH (finding, K-SPace: Sec-status -> WH "richness", W-Space WH's - frequency of K-Space & W-Space WH's, Mass & Times, affecting WH's (can they be closed down easily))
  • Char creation (what's changed, what's new)
  • Skill Queues
  • W-Space (general informaition not covered by the specific topics below)
  • W-Space NPCs (finding, difficulty, loot drops, salvaging).  The new AI is supposed to make the NPC's more interactive and deadly.  They will switch targets and employ different techniques against you.  Current information suggests that you'll meet a max of 2 at a time but will be approx equiv to fighting 10-12 ships and will take around 20 mins per spawn.
  • W-Space Navigation & Logistics
  • W-Space Resources (Moons, Asteroids  number of, volume, types, system types, general size, etc) - while generally every moon has all resources on SISI - let's check if W-Space is different.
  • W-Space Gas/cloud mining - skills, volume, POS module, etc
  • W-Space Complexes (How & What of finding, what was found (incl any NPC's there or other types of interaction), loot, etc)
  • Tech 3 - Finding - (What, where, how)
  • Tech 3 - Using
  • Tech 3 - Invention
  • Missions (Storyline arcs, changes, etc)
  • General (Graphics changes, effects, etc)
  • Skills - What's new & what should be focussed on between now and release
  • Existing content: Notice something that's changed to existing ships, weapons, ammo, content? 

Feel free to add things that I've missed and I'll update the post - any and all information, thoughts and ideas encouraged (pics, movies, text)!
« Last Edit: February 11, 2009, 01:02:14 PM by Rubino »



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Offline Jarkko

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Re: M10 Patch: Features to Explore
« Reply #1 on: February 07, 2009, 12:34:24 PM »
As already mentioned in the list above, the NPC's will behave more intelligently. What I am espcially interested in, is how the aggro changes. For example do certain ship-types add more aggro by default, or do certain modules do that, how does webbing, repping or target painting generate aggro compared to pure damage done. Etc.

Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #2 on: February 09, 2009, 09:20:40 PM »
Ok - the first update.
For Tech 3 you have 5 skills per race and each one represents one subsystem of the ship:

Tech 3 Amarr

Amarr Defence Systems
Mechanic V
Shield Operation 3
Engineering I

Amarr Electronics Systems
Electronics V

Amarr Engineering Systems
Engineer V

Amarr Offenseive Systems
Drones 3
Gunnary V

Amarr Propulsion Systems
Navigation V


Tech 3 Caldari

Caldari Defence Systems
Mechanic 3
Shield Operation V
Engineering I

Caldari Electronics Systems
Electronics V

Caldari Engineering Systems
Engineer V

Caldari Offenseive Systems
Missile Launcher Op V
Gunnary 3

Gallente Propulsion Systems
Navigation V

Tech 3 Gallente

Gallente Defence Systems
Mechanic V
Shield Operation 3
Engineering I

Gallente Electronics Systems
Electronics V

Gallente Engineering Systems
Engineer V

Gallente Offenseive Systems
Drones 3
Gunnary V

Gallente Propulsion Systems
Navigation V

Tech 3 Minmatar

Minmatar Defence Systems
Mechanic 3
Shield Operation V
Engineering I

Minmatar Electronics Systems
Electronics V

Minmatar Engineering Systems
Engineer V

Minmatar Offenseive Systems *fixed :s
Missile Launcher Op 3
Gunnary V

Minmatar Propulsion Systems
Navigation V
« Last Edit: February 10, 2009, 12:19:51 AM by Rubino »



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Offline Mangala

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Re: M10 Patch: Features to Explore
« Reply #3 on: February 09, 2009, 09:24:27 PM »
Dont forget the Racial Strategic Cruiser skill also requires the Racial Cruiser to V.
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #4 on: February 09, 2009, 09:30:43 PM »
Amarr Tech 3 Cruiser: Legion



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #5 on: February 09, 2009, 09:32:36 PM »
Caldari Tech 3 Cruiser: Tengu



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #6 on: February 09, 2009, 09:34:02 PM »
Gallente Tech 3 Cruiser: Prometus



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #7 on: February 09, 2009, 09:35:17 PM »
Minmatar Tech 3 Cruiser: Loki



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #8 on: February 09, 2009, 09:36:00 PM »
A picture paints a 1000 words :)



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #9 on: February 09, 2009, 09:51:29 PM »
There's a few new POS arrays:
  • SubSystem Assembly array (for making the Tech 3 ship subsystems)
  • Polymer reactor array (possibly for the Tech 3 sub systems)
  • Hybred Polymer Silo (linked to the above)
  • Moon Harvesting Array II
« Last Edit: February 10, 2009, 08:58:50 AM by Rubino »



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #10 on: February 09, 2009, 11:25:50 PM »
Some "Scene 2" Info (Source: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=994510):

Quote
Please use this thread for feedback about your experiences with Scene2 on Singularity. To ensure Scene2 is enabled, press escape while the client is running and click the "Display and Graphics" tab. From there, ensure "Enable Premium Content" is checked, as well as "Enable Scene2".

Note: "Enable Dustfields" should be unchecked!

Patch notes: Apocrypha Preliminary Patchnotes

Summary of what Scene2 covers:

    * Station Interiors

    * New models found in space

    * Sun, Planets and Moons

    * New asteroids

    * Tactical Overview

    * New Effects (such as turrets, shield boosting, armor repairing)

          o The new effects are missing from the sisi build 6.10.77718

    * Icons for ships, stargates, stations (specifically icons which contain a nebula in the background)

    * Billboards



What doesn't Scene2 cover?

    * User Interface (such as the HUD, overview, chat/item windows)

    * Tech3 ships

    * Scanning and Wormholes (Linkage)

    * Fitting Screen



Known Issues:

    * Changing the client resolution may cause the client to freeze. Restarting the client resolves this issue

    * Enabling HDR or changing Bloom settings may freeze the client. Restarting the client fixes this

    * Outpost models are missing from the current sisi build 6.10.77718



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Offline Mangala

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Re: M10 Patch: Features to Explore
« Reply #11 on: February 09, 2009, 11:26:38 PM »
Annoying about the effects - but have you seen ships casting shadows on each other - thats fucking epic :D
"May God stand between you and harm in all the empty places you must walk."


Offline Warcold

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Re: M10 Patch: Features to Explore
« Reply #12 on: February 09, 2009, 11:32:34 PM »
Quote
Minmatar Offenseive Systems
Missile Launcher Op V
Gunnary 3
should be other way around then, Miss L ops III and Gunnery V

Thanks for all the work to make our lives easier though!  :-*
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The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #13 on: February 09, 2009, 11:50:51 PM »
Looks like W-Space moon mining will be around polymer reactions AND minerals!!!
Not a great pic - size limits on the attachement :S

But it's Fullerite-C50 and Pyerite for the Fullerite Aramids Reaction
« Last Edit: February 09, 2009, 11:52:43 PM by Rubino »



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Offline Mangala

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Re: M10 Patch: Features to Explore
« Reply #14 on: February 10, 2009, 12:00:18 AM »
Looks like W-Space moon mining will be around polymer reactions AND minerals!!!
Not a great pic - size limits on the attachement :S

But it's Fullerite-C50 and Pyerite for the Fullerite Aramids Reaction

Quote
Quote from SHC again:

Theres minable clouds in wormhole space. These clouds are combined with normal mins inside pos reactors to create t3 minerals. T3 minerals combined with t1 minerals create components iirc.

(Off topic I can up the attachement limits, or you could use the gallery and direct link ;)
"May God stand between you and harm in all the empty places you must walk."