Author Topic: Breaking News: Dev Blog: Skills Queues!  (Read 1854 times)

Offline Rubino

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Breaking News: Dev Blog: Skills Queues!
« on: February 04, 2009, 11:27:16 AM »



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Offline peo

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Re: Breaking News: Dev Blog: Skills Queues!
« Reply #1 on: February 04, 2009, 11:40:26 AM »
Sounds very nice imo.

Offline Mangala

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Re: Breaking News: Dev Blog: Skills Queues!
« Reply #2 on: February 04, 2009, 04:27:06 PM »
I came.  Really.


* Mangala wipes up.

Now on a serious note - about bloody time! This will finally put an end to alarm clock skill training!
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Offline Rubino

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Re: Breaking News: Dev Blog: Skills Queues!
« Reply #3 on: February 04, 2009, 04:50:01 PM »
Aye :)

They're talking about implementing a planner also - they appear pretty fixed on the 24 hour limit - imho it's a little short.
The dev comments suggest that it won't be 100% accurate in reflecting the training time when learning skills are involved - probably an oversight in their plan.
Depending on how far down the line they are - it might get fixed in time (or not).

My biggest gripe is with dependant skills - you can only plan skills that you know - so you can't have Small Hybred V followed by Small Hybred Spec I.
You can however stack the same skill - so you can plan lvl 1 to lvl 3.


They've updated the mockup:

« Last Edit: February 04, 2009, 04:55:23 PM by Rubino »



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Offline Warcold

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Re: Breaking News: Dev Blog: Skills Queues!
« Reply #4 on: February 04, 2009, 05:12:55 PM »
Quote
My biggest gripe is with dependant skills - you can only plan skills that you know - so you can't have Small Hybred V followed by Small Hybred Spec I.
Being given a (not 'the', mind!) finger, wanting the whole hand?  ;)
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Offline Rubino

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Re: Breaking News: Dev Blog: Skills Queues!
« Reply #5 on: February 04, 2009, 05:25:23 PM »
heh - something like that - it's just on my alts I find myself training up something only to be able to plug the next skill in.
I've suggested an approach that would work - if it gets the interest of the devs or enough support then it might be a way to have skills with dependancies into the queue.
I'm not holding my breath though. :)



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Offline Mangala

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Re: Breaking News: Dev Blog: Skills Queues!
« Reply #6 on: February 04, 2009, 05:28:32 PM »
heh - something like that - it's just on my alts I find myself training up something only to be able to plug the next skill in.
I've suggested an approach that would work - if it gets the interest of the devs or enough support then it might be a way to have skills with dependancies into the queue.
I'm not holding my breath though. :)

I'm lazy give me a link so I can read and add my unswerving support ;)
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Offline Rubino

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Re: Breaking News: Dev Blog: Skills Queues!
« Reply #7 on: February 04, 2009, 05:34:34 PM »
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=989819&page=10#286

Quote:
Quote
There's actually a very simple way to implement the use of skill books.
Give the queue 5 slots and allow the drag and drop of skill books into it.
The book moves from your hanger into the slot and can then be used in the plan.
If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).



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Offline Rubino

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Re: Breaking News: Dev Blog: Skills Queues!
« Reply #8 on: February 04, 2009, 05:56:27 PM »
lol Beo



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