Author Topic: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam  (Read 22874 times)

Offline Mangala

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Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
« Reply #30 on: February 10, 2009, 09:35:33 AM »
Last night 8 of us formed up and travelled to Genesis to visit the EVE Gate and find a fight or two hopefully.

The journey through low-sec was very quiet and we spent some time in the New Eden and Dead End systems without being bothered by any one :)  We kept together moving as a unit and people listended to the FC alot. 

On our return journey towards hisec, I jumped through a gate and lo and behold there was a flashy red guy there in a Phobos accompanied by a non flashy Dominix, immediately I called the rest of the gang through into the system and we uncloaked from the gate-jump and I called the Phobos as primary target. Points went on him as did ECM and we began working him down.  Then the Dominix joined in and started cap draining people and setting drones loose, so he was jammed also.  By this stage the Phobos was in half armor and was actually managing to out rep our damage (I failed a touch and split the damage that was available to the Domi too), Noj was close to going down so I warped us off the field however not before we lost Hrod.

For our first pvp engagament it was great, the group did well - kills would have been yummy of course - and I learned not to split targets and to keep my cool.

We continued on back to hisec and metup with Hrod who had fit a fresh ship by this time.  Then we headed off to Mista, the final hisec system before a lowsec entry pipline into Providence!

We took an age to get there, but a few of us did and we then jumped into the lowsec pipe and headed down to Misaba & R3-.  While in Misaba we lost Mac - we had a safe scanned down while I was off making another safe and he didnt get out in time :(  The few of us left then moved on through R3- and ended up in X-R. I continued creating safe's and warping us about until we had a thought to roam that systems belts looking for a provi local or two. We had an inkling a large group - 15 or so - was following us, but we didnt care we wanted to see blood!  In the last belt we found one of the guys that had done for Mac, so we tackled his Deimos and gave it a go. However not to be as both an Arazu and a Pilgrim warped in and supported him (we had him moving rapidly towards structure), while slaughtering us.

The chap we jumped convoed me after we were in pods (warped out to a safe obviously) and expressed his pleasure at a good fight, told us he was surprised we managed to evade the searchers for so long (about 30minutes :D) and queried why we chose Providence, we then said out farewells and goodfight's in local :)
Then we died horribly as we jumped our pods into a bubble camp (took their time!) in R3- on the X-R gate.

So all in all a good night, lots of lessons learned (mid-safe refresher, target calling and so on) and a thirst to actually kill stuff awakened in us all I think!
"May God stand between you and harm in all the empty places you must walk."


Offline Jarkko

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Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
« Reply #31 on: February 10, 2009, 10:12:19 AM »
Yes, was great :)

At the first battle, Mangala said something along the lines "Somebody disrupt the Domi". I wasn't sure if that 'somebody' was me, so I didn't change target. Then Mangala renewed "Somebody please disrupt the Domi" and I changed to disrupting it. Not sure if everybody else changed the targeting too, because after that Noj started to take damage fast. Also, I saw the Domi to start taking damage, and I wasn't sure if the primary target had been changed, so I concentrated my puny efforts on the Domi too (afterwards I learned we were not supposed to damage the Domi).

For the future, perhaps it would an idea to decide before gtting stuck in *who* is supposed to stick at disrupting the targeting of the primary target, who disrupts the secondary etc. The FC wouldn't have to decide or remember who has which task, just say somethng along the lines "Secondary target to disrupt is xxx", and the person responsible for that would then be able to react immediatly. Or perhaps we alrady had something like this agree, and I just have missed it?

Also, would it be possible to agree on some code phrase (like for example "Change target! New first target to kill is xxx!") and without that code-phrase nobody splits of their shooting to something else.

Also, what about drones? Frigates and Destroyers can take drones down fast, but is it worth it?

Offline Warcold

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Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
« Reply #32 on: February 10, 2009, 12:24:38 PM »
When Mang called out to disrupt the domi, i responded by saying: 'Point on the domi'. Point means '1 disruption point' (put there by my warp disruptor). This tells the FC (and the gang) that the domi was indeed warpdisrupted. It would be good to go over such commands and responses in a write up or course, as Swuul suggests. I didnt cover it in my flight course.

About the save spot being discovered: As I mentioned in flight, in the agony course we applied the tactic to have one person using its warpdrive just flying in one direction. The rest of the gang follows him, just powering and using 'warp to' when the MWD guy gets over 150km away (just as some of us did in New Eden). This way we will be out of visual range by the time the gang hunting us warps to the spot where they last saw us.
Me going on a toilet break at the safespot didnt help though   :-\

More later, g2g to class...
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline Jarkko

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Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
« Reply #33 on: February 10, 2009, 01:13:39 PM »
Could we have a thread for acronyms and code-words for fleet operations? Like for example, what does "1 point of disruption" mean etc :)  I don't why, but my brain seems to process new knowledge better if I have first had the material in written form  :-\

Offline Dlarah

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Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
« Reply #34 on: February 10, 2009, 05:39:03 PM »
The biggest hurt on me was not the Domi itself but his Hammerhead II's that were hitting for a lot of damage(60-100 per drone!), and even if it was using neuts on me i didnt lack cap, just hitpoints. I could probably have avoided reaching structure longer if my armor wasnt halfway gone already from those rats in New Eden. :)

Offline Warcold

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Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
« Reply #35 on: February 10, 2009, 06:45:04 PM »
Quote
Could we have a thread for acronyms and code-words for fleet operations?

I'll do some write-ups in the next couple of days on:
- (fleet-)flight techniques (i.e. the course i gave, but in text)
- E-war techniques (what does jam, scram, disrupt etc. do)
- fleet/voice commands ('point on target', 'battlecoms', 'breakbreak' etc.)
- ...

In my 'ideal world', a child board would be added to the operations-board for such 'guides' (so they are easy to find). But Beo being the owner of this forum, it is ofc his decision to make. Too many boards may make the forum chaotic.
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166