So it looks as if a move to 0.0 for MAADI is in our future in 8 weeks or so, however I am of the thought that there are still things we need settled and in place before then. We are currently toying around with so much, that no one idea gets carried to fruition, and lack of focus wont be a good thing to carry over to 0.0.
So before we begin to prep for a move, we really need to settle on our support infrastructure and such like. I see it like this:
1. Identify EXACTLY what it is we can (and should as a necessity) provide in the way of ships, modules, ammunition and services to our members and at what cost to the corp. Once done, setup production plans for these items with a list of set mineral requirements and do batch runs on a regular basis using materials purchased from members themselves. Cost of such programs should be negligible against corp income from taxes on higher level missions and/or 0.0 ratting. If it ever gets to a stage where this cost's more than our income from members it should be scaled back or even removed and a program of subsidised manufacture put in its place. (Say 50% of median market price).
2. Use KASEI's jump clone standings to get all members jump clones (yes means people leaving MAADI for a short time, but all helps in the end). Saves people working on standings, which may become moot out in 0.0.
3. Rather than buying any and all minerals sent our way by members, let them know the amounts we need that week/month upfront and dont purchase any more once that quota is reached. It is all well and good having a stockpile of minerals, but there maybe times - especially in 0.0 - when we need to get the hell out of a place fast, and I'd sooner not lose vast amounts of minerals doing so. This also can help us regulate the corps expenditure, as it stands we are spending more right now on purchases than we would have incoming if member generosity was less than it is.
4. As we bill ourselves "Industrial" we need to focus on an area of production and stick to it for public sales - be it caps, rigs, tech one ship and module packages etc etc. This should then turn the corp a profit allowing us to further support our members in both isk and items. Yes we are moving to 0.0, but being able to say "we build x, here is our capability, let us build it for you", rather than "we are generic-industrial-corp-trying-0.0-for-the-first-time number 929473427812234352739 let us try and build stuff for you". In addition to this will we also sell things in Hisec assuming we find a niche to occupy somewhere, or just go totally 0.0? I ask as mission runners have alot of isk to splash around and this should improve after the box release and new expansion in March. (Future potential income!)
5. KASEI should be utilised as an extra income stream for MAADI - in the form of BP copies (individual and packages) sold via contracts (Could even make more isk selling Jump Clone creation....

). For example Drake BPC's go for an average 3million ISK per 2 run copy with an average of ME15 and PE10 over the ones I have looked at from all over space currently on contracts. An amicable split would have to be worked out here, as KASEI's costs for the tower on a monthly basis (once the initial 12 weeks or so of fuel materials runs out) is between 30 and 50 mill a month. In addition we really do need to have KASEI used to the best of its abilities when researching a blueprint, otherwise its done all willy-nilly which can result in blueprints being unavailable to our builders when they really need them.
6. Ship loss program. We need one, but it too has to be at minimal cost to the corp, until such time as the funds come rolling in from corp activities.
As you can see, its a random mush of stuff here that probably belongs in numerous other threads, but hell /care
