Author Topic: Star Citizen  (Read 6690 times)

Offline Goatboy

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Re: Star Citizen
« Reply #30 on: September 29, 2013, 11:23:57 AM »
Well right now there isn't a game. So there isn't much to get. But gamers have so far stuffed 18 million into this project before they even had much of anything coded. Up to you if you want to be a founder and get the benefits that go along with it or not.
« Last Edit: September 29, 2013, 11:28:13 AM by Goatboy »

Offline Bethor

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Re: Star Citizen
« Reply #31 on: September 29, 2013, 05:33:20 PM »
there currently just is the hangar where you can see your ships. (well not even all of them!)

it has a lot of potential and personally i do think its worth getting but thats just my idea.

@Goatboy, their funding is now $20,384,363 not 18m you should check the site more often :D
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Offline Goatboy

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Re: Star Citizen
« Reply #32 on: September 29, 2013, 09:15:27 PM »
Well here's to hoping they invest that two million in allowing the game to run on shitty computers with potato graphics as well.

Offline Bethor

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Re: Star Citizen
« Reply #33 on: September 30, 2013, 05:22:07 AM »
i wouldnt count on it, sometimes it seems he wants the "next gen console boys" to cry because their pc boxes wont run the game. (it wont be out on consoles so no crappy ports or whatever)

but i think it was mentioned by next year you'd want at least a good graphics card and a decent amount of Ram in your pc.
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Offline Taith

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Re: Star Citizen
« Reply #34 on: October 07, 2013, 02:20:15 PM »
http://massively.joystiq.com/2013/09/26/roberts-on-star-citizens-exploration-gameplay-publisher-free-d/

Quote
Community interaction and open development is allowing CIG to build a more relevant title, Roberts says. "We had all of these things like bounty hunter, mercenary, pirate, merchant, explorer. And I was shocked that 67 percent of the people [Cloud Imperium surveyed] said that they wanted to be an explorer," Roberts said. CIG wouldn't have known how many players prefer non-combat gameplay under the old design-your-game-in-a-vacuum model.

So that's kind of good news. They have to build some kind of exploration system.
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Offline Bethor

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Re: Star Citizen
« Reply #35 on: October 07, 2013, 05:04:34 PM »
alternatively Elite:Dangerous offers you exploration, not as grand as SC but still pretty awesome
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Offline Goatboy

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Re: Star Citizen
« Reply #36 on: October 07, 2013, 06:29:38 PM »
I just want this to be one universe like EVE but be able to fly like Freelancer.

Offline Bethor

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Re: Star Citizen
« Reply #37 on: October 09, 2013, 05:52:47 AM »
There are some advantages to it beeing sharded and encounters are done by matchmaking.
Goons will have a much harder time blockading any one system so grieving will be much harder to do
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Offline Bethor

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Re: Star Citizen
« Reply #38 on: October 09, 2013, 05:15:46 PM »
-
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Offline Goatboy

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Re: Star Citizen
« Reply #39 on: October 15, 2013, 09:03:43 PM »
As long as I can play with anyone no matter what 'server' they're on, I'm happy. Of course I'll be happier if I have some hardware that can actually run the game by that time.  ;D