Author Topic: Star Citizen  (Read 6689 times)

Offline Bethor

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Re: Star Citizen
« Reply #15 on: September 13, 2013, 07:44:12 PM »
IDK What ship you have, i have an aurora, (tiny) a 315 (bigger) and a cutlass (not yet made so you get a statue) :D

i'll make a screenshot
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Offline Bethor

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Re: Star Citizen
« Reply #16 on: September 13, 2013, 07:56:20 PM »
Aurora:


Cutlass statue:


315P:


Hangar from wing of 315:
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Offline Goatboy

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Re: Star Citizen
« Reply #17 on: September 14, 2013, 09:18:49 AM »
I'm on Bounty Hunter level:
http://starcitizen.wikia.com/wiki/300i

When I saw it I thought it was a big jet fighter plane not really a spaceship (with living quarters and such). Think X-Wing vs Millenium Falcon.
« Last Edit: September 14, 2013, 09:44:19 AM by Goatboy »

Offline Bethor

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Re: Star Citizen
« Reply #18 on: September 15, 2013, 12:39:26 AM »
the constellation is based on the millennium falcon with crew quarters and turrets etc.
although the freelancer also has a turret, beds and a shower/toilet
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Offline Taith

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Re: Star Citizen
« Reply #19 on: September 15, 2013, 09:30:20 AM »
Full beta around the end of 2014, according to this page. It's a curious release strategy: doling it out in pieces.

But since I just spent 15 minutes looking through the ships page on that wiki, I suppose I'm hooked.

If they get the exploration game right, I could be a very happy star citizen.
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Offline Bethor

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Re: Star Citizen
« Reply #20 on: September 15, 2013, 08:53:13 PM »
it will get exploration they even plan introducing new systems just by adding them and the path to them has to be found.
Also if you are playing, i've got so call LTI so if you want a package with LTI just let me know and we'll set something up (runs to till the 26th of november)

As for releasing the way they do, they are developing incrementally, and i am guessing the development method they are using is SCRUM. They also set up the game modular, so they are releasing mods that hook into eachoter. Also CR said they are showing us stuff a lot sooner than when they would have been working with publisher.

And end 2014 the beta for the public universe is planned, end of this year they;ve already got dogfighting planned so should be able to fly by than!.
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Offline Goatboy

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Re: Star Citizen
« Reply #21 on: September 16, 2013, 10:27:40 AM »
You seem to be rather up to date on things. Is there anything to spend those United Earth Credits on atm? I seem to have received 12.000 of them. In addition to the original backer items and milestone rewards.

Offline Bethor

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Re: Star Citizen
« Reply #22 on: September 16, 2013, 05:13:50 PM »
if you received 12.000 credits you are an early backer, so untill the 26th i think of november you get LTI on any ship you buy :D

Also i am a total fanboy so yea i am rather up-to-date :D

As for your question, if you want to spend it, at this time it seems the workbench is best, because that is going to have actual use ingame. That would leave you 2k and you can spend it on whatever you want in your hangar

 Personally i am still hanging on to my UEC. As soon as the dogfight module is out we should be able to earn a couple of them so i'm gonna see if i van get a buggy else i will also get the workbench. When the PU (public universe) is out you can earn them ingame. There also i a limit to how much UEC you can buy per day or per week (not sure)
this is to prevent pay to win when the PU is live
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LONE STARR:  What's that make us?

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Offline Goatboy

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Re: Star Citizen
« Reply #23 on: September 16, 2013, 05:37:26 PM »
By buying a ship you mean spending more real monies through pledging right?

Offline Bethor

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Re: Star Citizen
« Reply #24 on: September 16, 2013, 07:44:54 PM »
yup od doing away your current and adding extra cash to get a bigger one while riding the fanboi train :D
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Offline Goatboy

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Re: Star Citizen
« Reply #25 on: September 17, 2013, 12:27:42 PM »
Meh.

Offline Taith

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Re: Star Citizen
« Reply #26 on: September 17, 2013, 05:25:35 PM »
it will get exploration they even plan introducing new systems just by adding them and the path to them has to be found.

Is there any detailed info on their exploration system?

I've been trying to think of what a good one would be like in an MMO. The closest I can come up with is a zone that's a cross between the star clusters in Star Trek Online and the unlockable zones in WoW, like the Molten Front. Except that doesn't quite work in an MMO. You'd have to keep adding star systems indefinitely.

In-system surveys, I guess? Chart resource nodes, planets, gas giant moon systems, comets? Regular updating of galactic navigation charts? Better rewards for the zones that haven't been updated in a while/hazard pay for surveying dangerous systems?

I don't know what I want here. I just need it to be awesome.
DC Universe Online (EU PC): Psilance, Psion Hero, Noctirian, Sorcerer Villain
Neverwinter: Theron Dios, Control Wizard (Beholder)
Star Trek Online: Eric@TaithZero
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Offline Goatboy

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Re: Star Citizen
« Reply #27 on: September 17, 2013, 08:30:09 PM »
Well the 18 million dollars they've collected so far should allow them to put in some awesome. Need to make sure I have my shit back together in a year so I can buy a speedy gaming pc. The hangar module rapes my laptop.

Offline Bethor

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Re: Star Citizen
« Reply #28 on: September 24, 2013, 09:54:17 PM »
we (beyond control) have quiet a gang going for SC now, you are welcome to join us if you are interested

we got around 10-15 eu guys (mainly dutch)  and if everything goes according to plan we'll start out with 10 US guys giving us a nice all round presence
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LONE STARR:  What's that make us?

LORD HELMET:  Absolutely nothing. Which is what you are
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Offline lonadan

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Re: Star Citizen
« Reply #29 on: September 29, 2013, 10:19:56 AM »
is it worth getting ?
Only an idiot would fight a war on two fronts. Only the heir to the throne of the Kingdom of Idiots would fight a war on twelve fronts.