Author Topic: Patch 1.0.2 -- ooooh!  (Read 11037 times)

Offline vacuum

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Patch 1.0.2 -- ooooh!
« on: October 09, 2008, 12:25:12 PM »
Some good stuff in this one ...

Quote
In an ongoing effort to deter players from going AFK while in scenario starting areas, we have made the following changes:
First, players who join a scenario and remain in their realm's spawn area for two minutes will be automatically removed from that scenario. Second, upon entering the spawn area of a scenario, players will receive a debuff that prevents them from earning renown and experience. This debuff will be removed when the player leaves the spawn area.


And then ...


Quote
The level range at which players are able to receive the “Bolster” buff while in RvR has been expanded. This buff will now be available starting three levels lower than it had been previously. Please note this change only applies to Scenarios on Open-RvR Ruleset Servers.
In tier 2, the buff will apply from rank 8 to rank 17, and will raise players to Battle Rank 18.
In tier 3, the buff will apply from rank 18 to rank 27, and will raise players to Battle Rank 28.
In tier 4, the buff will apply from rank 28 to rank 35, and will raise players to Battle Rank 36.



But also perhaps most importantly to us ...
Quote
Fixed a bug that prevented players from creating an alliance with more than two guilds. Now that this issue is resolved, alliances can grow to great numbers to crush their enemies!


Offline Jarkko

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Re: Patch 1.0.2 -- ooooh!
« Reply #1 on: October 09, 2008, 12:56:44 PM »
The patch notes can be read at
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=362

The patch will be implentend in Europe on Friday morning.




Edited in the missing "2" :)
« Last Edit: October 09, 2008, 04:16:53 PM by Jarkko »

Offline vacuum

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Re: Patch 1.0.2 -- ooooh!
« Reply #2 on: October 09, 2008, 01:55:50 PM »
Oops, meant to put the URL in - thanks!

Offline Torgal

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Re: Patch 1.0.2 -- ooooh!
« Reply #3 on: October 09, 2008, 03:05:33 PM »

Order Torgal / Allein / Iapetus / Mellir / Ganymede
Destruction Stikklebrix / Mimas

"Sheeeeeeeeeeeeit"

Offline Jarkko

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Re: Patch 1.0.2 -- ooooh!
« Reply #4 on: October 10, 2008, 03:35:08 AM »
Additional patch notes:
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=366

Changes to crafting sound interesting :)

Offline Angelor

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Re: Patch 1.0.2 -- ooooh!
« Reply #5 on: October 15, 2008, 10:48:46 AM »
Another new patch is incoming with a (much needed) regional chat system implemented also the curse of seed drops is due to change.

Most importantly though-

Nurglings will no longer continue to make aggressive sounds after they have been killed

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=380

Offline Torgal

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Re: Patch 1.0.2 -- ooooh!
« Reply #6 on: October 15, 2008, 11:37:07 AM »
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Renown gained from healing players was granting more renown than intended over long periods of time. Players who heal other players will still earn renown for aiding their friends in combat, but large heals or repeated heal-over-time spells will result in lesser renown gains than before.

HAH. They really don't want their healers to heal do they. Want to know how many times I've topped the renown chart? Precisely never in the 26 levels of renown rank I've grinded in scenarios.

The tanks that I'm keeping alive, and the dps that're scoring all the kills get the lion's share of renown. I don't know what crack pipe Mythic are smoking.

Order Torgal / Allein / Iapetus / Mellir / Ganymede
Destruction Stikklebrix / Mimas

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Offline Axenar

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Re: Patch 1.0.2 -- ooooh!
« Reply #7 on: October 15, 2008, 12:23:41 PM »
Another new patch is incoming with a (much needed) regional chat system implemented also the curse of seed drops is due to change.

Most importantly though-

Nurglings will no longer continue to make aggressive sounds after they have been killed

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=380


NOOOO! I'm struggling to find any level 25 seeds as it is. I think I need to go farm a lower zone and by the sounds of it before the patch comes in and they dont drop enough.

Offline Caradir

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Re: Patch 1.0.2 -- ooooh!
« Reply #8 on: October 15, 2008, 01:14:15 PM »
Quote
Renown gained from healing players was granting more renown than intended over long periods of time. Players who heal other players will still earn renown for aiding their friends in combat, but large heals or repeated heal-over-time spells will result in lesser renown gains than before.

HAH. They really don't want their healers to heal do they. Want to know how many times I've topped the renown chart? Precisely never in the 26 levels of renown rank I've grinded in scenarios.

The tanks that I'm keeping alive, and the dps that're scoring all the kills get the lion's share of renown. I don't know what crack pipe Mythic are smoking.

i heal like a fucker in scenarios and have never topped reknown, as torgal said the people who actually kill destro get all the credit.

p.s. i want what they are smoking the world seems nice there.
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Offline Peter

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Re: Patch 1.0.2 -- ooooh!
« Reply #9 on: October 15, 2008, 02:01:54 PM »
I have tried topping renown in a scenario by (mostly) healing exactly once: in Stonetroll passing; I kept snipe-healing a hyperactive dwarf who kept getting the Troll pacifier while dotting up everything else that moved and generally ignoring everybody else for healing. (Thanks to Jarkko for the tip about healing the guy who is important in scenarios). While strictly speaking an inferior team contribution than if I had healed a lot of people and more often having had the other healer's heals actually heal the pacifier carrier, it gained a lot of renown by focusing on the game mechanics rather than what is sensible. (Probably would not have worked if there were many HoTters on our side remembering all to keep their HoTs on the pacifier carrier all the time, but when it is not the case, the "winner" in the renown race is the guy whose heal lands first removing the slightest scratch - even if it would have been better applied to somebody else).

...This was vastly harder than the one time I topped the xp and renown charts by grabbing the Phoenix Gate Repeating Ballista and just AOEing the shit out of the destruction zerg (I try this often, admittedly, but some people learn to avoid the killing zone :D). 70K damage as level 12 in a T2 scenario was something even the balancing algorithm had to respect. :D

Offline Jarkko

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Re: Patch 1.0.2 -- ooooh!
« Reply #10 on: October 15, 2008, 02:54:07 PM »
I've got top renown lots of times as healer (both with Praedor and my lowbie RP alt). Heal the important people (the ones carrying the flag or whatever; or the people whacking the EFC), use group heals when-ever possible, decurse as much as you can -> Renown just keeps raining in.

It's experience that is hard for me to get as a healer. Experience seems to be tied to damage only, so the only way to get good exp is to be in a party that gets lots of "first hits" on targets (all exp goes to the player (his party, if the player is in a party) who gets the first hit on the target. As WP this is somewhat better when you join the rush, if just the Smite hits many opponents.

Offline Mangala

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Re: Patch 1.0.2 -- ooooh!
« Reply #11 on: October 15, 2008, 03:11:35 PM »
Most important upcoming change for me is the 50% increase to oRVR experience (ie kills and stuff done away from scenarios).

I am a happy bunny.
« Last Edit: October 15, 2008, 03:15:51 PM by Beosvir »
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Offline Torgal

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Re: Patch 1.0.2 -- ooooh!
« Reply #12 on: October 15, 2008, 03:12:52 PM »
I've got top renown lots of times as healer (both with Praedor and my lowbie RP alt). Heal the important people (the ones carrying the flag or whatever; or the people whacking the EFC), use group heals when-ever possible, decurse as much as you can -> Renown just keeps raining in.

I do. Every game, I heal -everyone-. It's all I do. I decurse when I can. I always res people. I have never topped a renown chart. XP I topped once and only once, and I check every single game cause I'm OCD like that. This includes games where I healed for 36k in T1 - Nordenwatch, 96k in T2 - Mourkain Temple and 160k in Tor Anroc.

My feeling is this is unnecessary and has been prompted by skewed results that you get when you leave your scenario group (not that I ever have). That is what should have been fixed, not this blanket renown reduction. They are going to make it so that it's necessary to leave your group in order to reap the same rewards that other classes do simply by playing their class.

I know that to maximise my xp/renown I should be tagging people with DoTs, spamming rune of sundering etc as much as I can - at the expense of heals. I'll do that if I happen to be at full AP, and nobody is taking damage, but that happens so rarely as to be an exceptional case.

That said I'll wait to see the results myself before I proclaim the sky is falling, but I'm a little dissapointed. There are much more pressing issues than this that need addressing.

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Offline Warcold

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Re: Patch 1.0.2 -- ooooh!
« Reply #13 on: October 15, 2008, 10:57:25 PM »
Quote
Healing players will grant renown correctly if the healed player has earned renown from killing other players recently.
This gives a hint on who to heal to earn more renown. Already noticed different RP numbers when grouphealing (2-10) and was wondering what influenced their value.
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Offline Gunnarr

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Re: Patch 1.0.2 -- ooooh!
« Reply #14 on: October 16, 2008, 07:43:49 AM »
Quote
Healing players will grant renown correctly if the healed player has earned renown from killing other players recently.
This gives a hint on who to heal to earn more renown. Already noticed different RP numbers when grouphealing (2-10) and was wondering what influenced their value.

For me - I basically don't care.
If I get less renown per game, I'll be in the destruction team(s)'s face for longer. ;)
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