I also enjoyed the run quite a lot. It got more fun the further in we went, and as healing requirements got steeper. The first wing was quite disheartening, but the second wing was really enjoyable.
However, personally I was happy with the run
If we in the future just could get the run start more on time I would be even more happier. I have to first mention I hate waiting for anything; I am a "I want it now, dammit" -type of a person. I have never quite understood why it is acceptable to make lots of people to wait for a few. Everybody is late sometimes, even I am
, but I just fail to see the good points if for example 15 people would have to wait 20 minutes for somebody arriving late (that is 15 x 20 = 300 minutes aka 5 hours wasted time). Both in real life and in games
Not only is the time wasted waiting, but it automatically means the the end-time is further pushed back (and for time-zone challenged people it can mean less time sleeping before having to get to work).
I'm also an impatient type of person, and dislike starting things late. Furthermore I dislike
being late even more, so I'm sorry for my somewhat tardy arrival last night. Curiously, I did log on before the run to try and let people know that I was going to be ten minutes late, but my chat was borked like it's never been borked before, so gawd only knows what happened there.
We noticed the same yesterday, all the influence went to the tanks and DPS. Not that I complain
Got a few bags myself. But that's nothing we can do about I think, it's up to Mythic to change the influence calculation and take the healing done in the calculation.
Absolutely, but it's not so much that healing isn't rewarding enough contribution, rather that there wasn't any healing to do because we essentially outlevelled the content in the first (and on the most part second) wing. Really the main issue was the fact that there was 18 of us

I took a couple of screenies:
Chaos thing the poxbearer something or other. I liked his helmet - shiney.

It all ends in tears!
