my guess is those numbers are for the 5 T3 components.
all in all i am very dissatisfied with the new fitting screen, major reasons have been mentioned: not scalable and not movable. other things i dont like: weps in the highslots now totally disappear under the ammo, so you can not clearly see what you actually fitted there. the other thing is the statistics: the old fitting screen gave me a clear overview, the new one divided everything in different little menus, which is really unclear IMHO.
guess I vote for excel in space
You know, having read a bit more of this thread and taken a bit more time to consider how I really feel about the new fitting screen, I pretty much agree with everything this man had to say. You've committed an atrocity against gameplay, if you want to sacrifice gameplay for fancy fancy graphics, Crysis is thataway.
It's as if you took the old UI, cut a hole in the middle and made it five times less user friendly. Pray tell, what is the big fascination with being able to see your ship while you fit? Do you think we're going to somehow forget that, yes, this is a goddamn Apocalypse we are playing with now?
I feel confused when the UI Team goes poking into one of the last places that needs it. Name any other UI element, and I'll tell you just how much worse it is than Quantum Rise fitting window.
For the record, this is what you did wrong:
1. Transparency looks nice, but isn't user friendly.
2. Remove module and Info button trails are annoying and redundant.
3. Can't have more than one left-side menu open at once; all menus collapsed by default.
4. CPU / Powergrid bars are blended into the UI with no obvious start/end points; too large and entirely worthless without readout.
5. Drop shadow and bevel emboss on the fitting ring? Really?
6. The hardpoints graphic is not intuitive, takes up too much space, and looks out of place. What do the grey circles represent? Hardpoints left? Hardpoints used?
7. Small autocannon and standard launcher icons in my fitting window, when you have none fitted. Newbs will love that one.
8. You made the module icons smaller and blurrier, and the green 'active' button as visually intrusive as possible.
9. Ammo now takes up the entire turret space, making it harder to see what guns you have fitted as you're cycling through multiple ships.
10. No drag, no minimize, no close, no resize.
11. No cargo capacity readout to show what you have and what you used.
12. Same thing for drones, add the missing drone bandwidth on top.
13. Can't see or make drone groupings in fitting window, the most obvious new feature you could have added.
14. The colored backgrounds on the resistance readouts are useless because you don't know where they start or end.
15. What is that circular capacitor graphic good for, exactly?
16. Your free floating and icons around the ring only blend into my station environments, and my eye has to keep straining to spot them while the strobe lights move around.
17. The short animation you get when opening the fitting window is lame and pointless.
18. UI behaviour changes depending on whether the side panels are open. Sometimes you can click-drag to rotate camera, other times the mouse gets stuck. Completely unintuitive.
19. Your fitting window blocks parts of my neocom and station panel on the lowest resolution.
20. It's completely out of place with the rest of the UI, and whether or not you intend to change the rest in time, the fact remains you have two different UI designs and behaviours for the duration instead of one logical theme and set of behaviors.
21. You're still missing vital information from this new fitting window, just as the old one. I still have to 'show info' on my ship to get the whole picture.
22. You added new information with hitpoint calculations, but you force the user to select from an obscure dropdown window instead of doing a simple check to see what sort of setup that person has.
23. The left-side panel boxes are mixing two types of information: stuff in station and stuff in your ship with no obvious distinction between the two.
24. The left-side panel boxes are tiny, and worthless for scrolling through a mountain of assets, some in containers and other ships. They don't even extend fully in the horizontal and waste space.
25. This design sucks bacause Stargate sucks.