Author Topic: NOT ACTIVE UNTIL FURTHER NOTICE: Ship Program: Combat (PVP/Missions)  (Read 14489 times)

Offline peo

  • MAADI
  • The Pantheon
  • ***
  • Posts: 1891
    • View Profile
Re: NOT ACTIVE UNTIL FURTHER NOTICE: Ship Program: Combat (PVP/Missions)
« Reply #15 on: January 28, 2010, 06:04:11 PM »
I'm working on updating the mineral purchase sheet with a extra sheet for the building.
With the corp mineral prices the cost of for example one tempest (uses the oodles of me20 bpcs we have) would be 60683454.68 isk and a me0 cane would be 24573514.25.
Don't know about the other ships but it gives an idea of what kind of figures we will be handling.

« Last Edit: January 28, 2010, 06:07:46 PM by peo »

Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: NOT ACTIVE UNTIL FURTHER NOTICE: Ship Program: Combat (PVP/Missions)
« Reply #16 on: January 28, 2010, 06:47:00 PM »
may be best to put in base mineral costs (ME0) in the table and have a box to enter ME, using formula to get it working.
i can do that / help if you want.
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline peo

  • MAADI
  • The Pantheon
  • ***
  • Posts: 1891
    • View Profile
Re: NOT ACTIVE UNTIL FURTHER NOTICE: Ship Program: Combat (PVP/Missions)
« Reply #17 on: January 28, 2010, 07:34:04 PM »
may be best to put in base mineral costs (ME0) in the table and have a box to enter ME, using formula to get it working.
i can do that / help if you want.

Already done it that way.
I'll fill in the rest of the ships later.

Will try to make it a fancy thing as well hehe :P

Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: NOT ACTIVE UNTIL FURTHER NOTICE: Ship Program: Combat (PVP/Missions)
« Reply #18 on: January 28, 2010, 10:54:26 PM »
 :-*
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline peo

  • MAADI
  • The Pantheon
  • ***
  • Posts: 1891
    • View Profile
Re: NOT ACTIVE UNTIL FURTHER NOTICE: Ship Program: Combat (PVP/Missions)
« Reply #19 on: January 30, 2010, 07:55:52 AM »
Almost done.

Basically a "database" of the blueprints we have and the me of them (and if it is a bpo or bpc). You choose a ship in a drop down menu and you get the price in minerals and in isk depending on the corp mineral prices.

The database isn't completely done yet but will get it fixed when i know the me of the various blueprints.

Offline peo

  • MAADI
  • The Pantheon
  • ***
  • Posts: 1891
    • View Profile
Re: NOT ACTIVE UNTIL FURTHER NOTICE: Ship Program: Combat (PVP/Missions)
« Reply #20 on: January 31, 2010, 08:03:33 AM »
Well "done".

Basically, pick a ship from the drop down menu, pick how many of it you build and then it shows the cost in iskies at corp prices with the current me.

I've renamed it as MAADI Industry Program as it is no longer just purchases.

Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: NOT ACTIVE UNTIL FURTHER NOTICE: Ship Program: Combat (PVP/Missions)
« Reply #21 on: January 31, 2010, 08:19:14 AM »
no variable ME then eh?  :(
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline peo

  • MAADI
  • The Pantheon
  • ***
  • Posts: 1891
    • View Profile
Re: NOT ACTIVE UNTIL FURTHER NOTICE: Ship Program: Combat (PVP/Missions)
« Reply #22 on: January 31, 2010, 12:18:20 PM »
no variable ME then eh?  :(

It is.
If you get another bpc with different me you alter in the ship blueprint area to the right since it has a "database" of sorts for the blueprints we have (or at least the ones I've seen so far) all me might not be correct either as there might be some that are in other places than kasrasi.

Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: NOT ACTIVE UNTIL FURTHER NOTICE: Ship Program: Combat (PVP/Missions)
« Reply #23 on: January 31, 2010, 12:39:15 PM »
Ah, I had planned to it just being based on ME0 and then have 2 dropdown boxes, one for ship and one for ME (formula is then something like: Result = Need(ME0)/1.1 + (0.1/(1+ME))
(base wastage for ships is just 0.1, right?)

Although I think the formula could be a bit more elegant  :-\
I lost all my math skillz
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166