Author Topic: Caracal - PVP  (Read 12517 times)

Offline Jarkko

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Re: Caracal - PVP
« Reply #15 on: February 12, 2009, 09:29:06 PM »
your missiles only have a range of 10-11 km or so, so i guess you will be able to use webbers too  ;)
As you can see from the picture, it's actually 18.9 km range. Thought I'd orbit at around 17km pumping out a salvo every 5.2 seconds, hoping nobody notices me ;D

The boat is a Caracal (40% bonus to missile speed) and I have Missile Bombardment V (what can I say, I am Caldari) so that is another 50% bonus to missile speed.

Offline Warcold

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Re: Caracal - PVP
« Reply #16 on: February 12, 2009, 10:53:36 PM »
ahh, didnt realize about this missile speed bonus for Caracal, nice!
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

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Offline Rubino

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Re: Caracal - PVP
« Reply #17 on: February 16, 2009, 12:19:38 PM »
TP's do make a diff vs smaller ships and help all in the gang.  A TP will help with missile explosion radius by increasing the targets sig.
Tacklers with a spare slot should fit a painter and if you have the drone space (5m3) then it's worth fitting TP-300's.



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Offline Jarkko

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Re: Caracal - PVP
« Reply #18 on: January 13, 2010, 03:12:38 PM »


For the next PvP roam we have, I thought I would like to bring in a anti-frigate/AF Caracal (something along what Mangala posted in the first post of the thread). In general, would that be something that would be useful in a fleet of the sizes we are fielding for the roams?

Of course, if the FC ask for certain types of ships, then I'd come in such, but just to let the FC's know I for one would be interested in trying to take the role of the frigate/AF killer (and not least because my skills would seem to actually be decent for such a role :p).

Offline Warcold

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Re: Caracal - PVP
« Reply #19 on: January 13, 2010, 03:34:01 PM »
I think that for a short-range BS fleet, it would work very well, as the BSs will have trouble taking out small fry, and the few tackling frighulls will lack the dps to defend themselves from these ships. So this would be a great ship to keep the tacklers alive. In other situations it may be a bit less useful, but still useful nonetheless.
Only drawbacks might be that missiles are a wee bit less usefull in pvp due to flighttime and that it won't lock on frigs very fast, even with the sensor booster. But if the friendlies can hold on for a bit, it would be a nice addition to smaller fleets.
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline peo

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Re: Caracal - PVP
« Reply #20 on: January 13, 2010, 04:07:14 PM »
Missiles have their drawbacks, but mainly at longer ranges as the target you are shooting at could be gone before your damage is applied. But for short ranges it works very well, flighttime is negligible anyway.
The anti-support cruiser is a good one to have along to deal with frigs and ceptors.
You could perhaps use something like this:

[Caracal, anti-support caracal]
Ballistic Control System I
Ballistic Control System I

Large Shield Extender I
Invulnerability Field I
Target Painter I
Large Shield Extender I
10MN MicroWarpdrive I

Assault Missile Launcher I, Bloodclaw Light Missile
Assault Missile Launcher I, Bloodclaw Light Missile
Assault Missile Launcher I, Bloodclaw Light Missile
Assault Missile Launcher I, Bloodclaw Light Missile
Assault Missile Launcher I, Bloodclaw Light Missile


Target painter helps the rest of the fleet and ship has a decent buffer (15k ehp against uniform damage).

Locktime can be important but given this is a support ship and in the 8-10 sec it will take to lock nothing should be dead, at least not from the ships it is meant to counter. Especially if the fleet it is helping is a BS fleet.

(this is fitted with Linneas skills though)

Offline Jarkko

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Re: Caracal - PVP
« Reply #21 on: January 13, 2010, 04:51:46 PM »
With Swuuls skills (I changed the launchers and BCS's, I think I have a few Limos assault launchers and BCS II's stocked) the above looks like this:




EDIT: Yes, I know my shield skills suck, I am working on that. The locking time on a standard frigate according to EFT is 7.9 seconds.
« Last Edit: January 13, 2010, 04:55:06 PM by Jarkko »