Author Topic: Eve Wiki & Tech 3  (Read 1714 times)

Offline Rubino

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Eve Wiki & Tech 3
« on: February 04, 2009, 12:19:56 PM »
Stumbled over a passage on the Eve Wiki about the M10 expansion and tech 3 (here: http://wiki.eveonline.com/wiki/Apocrypha):

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The fabric of space itself will be transformed as vast, unpredictable wormholes open to connect previously unexplored regions of the universe to the stars of New Eden. The seeds of advanced new technology await inside of these cosmic anomalies for those brave enough to explore them. This infusion of technology will enable production of the most dynamic vessels ever – Tech 3 modular ships with an astounding amount of customizability that can fill any role from skirmish muscle to industrial support.

Highlighted the interesting part.

There's a decent page on the Eve Wiki about wormholes also (put together by somebody at ISD) here: http://wiki.eveonline.com/wiki/Unstable_wormholes
« Last Edit: February 04, 2009, 12:26:30 PM by Rubino »



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Offline Mangala

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Re: Eve Wiki & Tech 3
« Reply #1 on: February 04, 2009, 04:25:13 PM »
Wow, nice find.  Just want MOAR!!!!!!
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Eve Wiki & Tech 3
« Reply #2 on: February 04, 2009, 04:57:47 PM »
Aye - not nearly enough information available.
A handy tip - when you find a dev posting on the fourms - click their portrait.  You'll see their profile page and their last 10 posts or so.  Found some interesting tidbits this way.



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Offline Rubino

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Re: Eve Wiki & Tech 3
« Reply #3 on: February 05, 2009, 01:44:32 PM »



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Offline Rubino

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Re: Eve Wiki & Tech 3
« Reply #4 on: February 07, 2009, 11:26:50 AM »
A little more detail found (source: http://tentonhammer.com/node/62591):

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The idea behind Tech 3 ships is to allow players a wider degree of flexibility for their chosen vessel—allowing a full range of customizability to fit different roles more or less on the fly. Even fitting will be variable based on how you put your ship together. They will be quite powerful and therefore desirable. There won’t really be any more “gathering and crafting” for the players flying them. The Tech 3 producers will be the ones heavily benefitting from the gold rush of intrepid explorers flying through wormholes and coming back with ancient materials for reverse-engineering and production. However, ships are usually made for one purpose—blowing up other ships. The ancient races in New Eden held that to be true, so the technology that goes into making Tech 3 is quite deadly.

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Players need not take a break from PvPing to head into wormhole space. In fact, it might be the best place to ambush juicy targets. For the non-PvPers there will be a whole host of new complexes inside wormhole space with really profitable materials awaiting procurement. Why would you take a break from Empire space? Why leave the safety of your Alliance home? A sense of real adventure. Great riches proportionate to the risk. A chance to be a pioneer all over again in some of the most dynamic, deadly and beautiful space you can imagine.

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The first iteration of the epic mission arcs will in fact be integral to the new player experience. It will lead you into higher level missions, give you a sense of how big New Eden is and reward you for the time and valor you invest. Rewards? Of course, that’s the only way agents can get pilots to fly for them!



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