Author Topic: Tech 3 construction  (Read 16224 times)

Offline Mangala

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Re: Tech 3 construction
« Reply #15 on: February 15, 2009, 05:32:53 PM »
Is there a guidei/image to this that shows the route T3 construction will take, so idiots like me can at least have an idea of all the steps involved?
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Tech 3 construction
« Reply #16 on: February 15, 2009, 05:49:09 PM »
Nothing current specific for the T3 - but it follows the general booster process:

For Revserse Engineering (POS):
Salvage Parts + Decryptor -> Parts/BPCs


For the reaction (POS):

Silo (From Gas harvesting) --------------->
                                                       Reaction Chamber (reaction BP) ->  Silo (product)
Silo (From mining) -------------------------->

The products + salvage are then used to construct T3 parts using either a POS or normal assembly lines and BP's from exploration in W-Space.


As soon as all the parts needed are on SISI - we can mockup and test the process.



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Offline Mangala

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Re: Tech 3 construction
« Reply #17 on: February 15, 2009, 06:01:25 PM »
I <3 SHC posters:

« Last Edit: February 15, 2009, 06:10:41 PM by Mangala »
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Offline Caradir

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Re: Tech 3 construction
« Reply #18 on: February 15, 2009, 06:18:02 PM »
oh noes that will give me flow diagram nightmares all over again :) gahhhh the number of days wasted in my life drawing those fucking things isnt funny.
"Banking was conceived in iniquity and was born in sin. The bankers own the earth. Take it away from them, but leave them the power to create money, and with the flick of the pen they will create enough deposits to buy it back again. However, take away from them the power to create money and all the great fortunes like mine will disappear and they ought to disappear, for this would be a happier and better world to live in. But, if you wish to remain the slaves of bankers and pay the cost of your own slavery, let them continue to create money." Josiah Stamp (Governor Bank of England 1928-41)

Offline Rubino

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Re: Tech 3 construction
« Reply #19 on: February 15, 2009, 06:25:08 PM »
lol - ok - I went with the ascii art approach :)

I thought some sleeper wrecks dropped complete subsystems?

Apart from a few things being sourced in empire (POS modules and reactions) - it looks like it's going to be easier to construct in-situ (W-Space) rather than empire.  The volume of the components are going to be far higher than the completed subsystems (currently weighing in at around 20m3).

Handy that the sleepers will be guarding the other side of what's needed for Tech3 :)



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Offline Mangala

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Re: Tech 3 construction
« Reply #20 on: February 15, 2009, 06:37:18 PM »
Official CCP picture:

"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Tech 3 construction
« Reply #21 on: February 15, 2009, 06:40:45 PM »
lol - just about to post that also - very nice.

There's one last issue....
..................................... you can't assemble the hull + parts at a POS/Orca/Carrier - only a station according to the latest dev info.
« Last Edit: February 15, 2009, 06:42:53 PM by Rubino »



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Offline Rubino

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Re: Tech 3 construction
« Reply #22 on: February 17, 2009, 12:01:37 PM »
From: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=999792&page=3#78

Quote
General comments on the supply/demand of resources

The quantity and types of materials will be changing considerably over the next few weeks on singularity as we gauge better the opportunity cost factors of spending time harvesting tech 3 materials against other professions and just where these ships sit in the power curves and balance the numbers.

1. There is a massive amount of wormhole space (2500 systems) with a good and open probability of most of you finding a wormhole for a wormhole op. Those systems have a lot of resources within them with a high regeneration rate. This is very similar to the rigs production as we have a widely distributed resource of salvage. There is little chance of scarcity in this sense so the price of the materials will really be dependant on how good overall Tech 3 ships are.

2. The current implementation uses a large number of different materials - this is intended so that there is a large amount of liquid trade around the materials and in the same vein as salvage and rig production where you have the materials sold on the market, then processed and manufactured by secondary and tertiary producers.


Questions on guide prices of Strategic Cruisers

Ultimately you will pay what you think the strategic cruisers are worth Wink. Once we are past the new and shiny initial prices, the material prices will filter down from there and how much value T3 resource harvesting rates and wormhole ops will have.

However you can probably gauge yourselves how much you would be willing to pay for one and I personally would expect that price range to sit between 100-300 million for many people after the initial shiny phase is past.



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Offline Rubino

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Re: Tech 3 construction
« Reply #23 on: February 18, 2009, 11:42:38 AM »
Skill Pre-Reqs for Tech 3 Construction (these are the generic skillbooks for the Subsystem Tech: skills are all rank 5 skills):

Defensive Subsystem Technology
Research V
  Science III

Mechanical Engineering IV
  Science V
  Mechanic V

Electronic Subsystem Technology
Research V
  Science III

Electronic Engineering IV
  Science V
  Electronics V


Engineering Subsystem Technology
Research V
  Science III

Mechanical Engineering IV
  Science V
  Mechanic V


Offensive Subsystem Technology
Research V
  Science III

High Energy Physics IV
  Science V
  Engineering V

Propulsion Subsystem Technology
Research V
  Science III

Graviton Physics IV
  Science V
  Engineering V


The actual skills for the BP's are more complex - I'll grab some example screenies of them for one of the races.
It'll take a while - 5 BP's per subsystem and 5 subsystems per race to check.

Edit:
Luckily the only difference between each of the subsystems of a particular type for the race are the matieral requirements.
« Last Edit: February 18, 2009, 12:27:25 PM by Rubino »



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Offline Rubino

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Re: Tech 3 construction
« Reply #24 on: February 18, 2009, 11:53:36 AM »
Skills needed for the Tech 3 Ship hull (ie the Loki):

Racial Starship Engineering V (ie Caldari Starship Engineering: Rank 5)
Mechanical Engineering IV (Rank 5)
Industry V (Rank 1)
Frigate Construction IV (Rank 2)
Cruiser Construction V (Rank 5)


With the skills needed (in this and the post above)- you're looking at around 50m in skillbooks for the primary skills (Graviton Physics, etc) and one of the races Starship engineering skillbooks - around 100m if you cover all races.
« Last Edit: February 18, 2009, 12:00:23 PM by Rubino »



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Offline Rubino

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Re: Tech 3 construction
« Reply #25 on: February 18, 2009, 12:08:34 PM »
For the Loki specifically - the materials to build the Strategic Crsuier hull:

Emergent Neuroptical Interface x1
Integrated Thermoelectric Core x33
RAM - Starship Tech x15 [95%]
Warfare Computation Core x33




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Offline Rubino

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Re: Tech 3 construction
« Reply #26 on: February 18, 2009, 12:20:51 PM »



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Offline Rubino

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Re: Tech 3 construction
« Reply #27 on: February 18, 2009, 01:54:40 PM »
From a dev at: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=999792&page=4#119

Quote
Will the component and subsystem/hull blueprints all be copies?
Yes, component blueprints are found in the profession sites so will be in constant demand. The subsystem and hull blueprints are reverse engineered from ancient relics. The polymer reactions however are seeded on the market along with the necessary structures.

With the focus on gas cloud harvesting and mini professions - will it get some love?
Yes, some minor changes are happening in Apocrypha. The gas cloud harvester blueprint will be seeded on the market and in addition the Tech II versions of the salvager, codebreaker, analyzer and gas cloud harvester have been added and can be invented.

In the future beyond Apocrypha 1.0, we are looking at the gas cloud harvesting mechanic, possibly repurposing the procurer to have a gas cloud harvesting bonus and the current bonus of the gas cloud harvesting skill.



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Offline Warcold

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Re: Tech 3 construction
« Reply #28 on: May 22, 2009, 08:14:49 AM »
to add to the shiney models, i found this one:

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The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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