Author Topic: W-Space  (Read 46780 times)

Offline Rubino

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Re: W-Space
« Reply #15 on: January 27, 2009, 06:22:43 PM »
lol - with 2500 new systems - we might need something a little more logical :)



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Offline Caradir

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Re: W-Space
« Reply #16 on: January 27, 2009, 06:25:07 PM »
if i find it i name it ;)

thats what explorers do isnt it? its a perk of the job :D

"Banking was conceived in iniquity and was born in sin. The bankers own the earth. Take it away from them, but leave them the power to create money, and with the flick of the pen they will create enough deposits to buy it back again. However, take away from them the power to create money and all the great fortunes like mine will disappear and they ought to disappear, for this would be a happier and better world to live in. But, if you wish to remain the slaves of bankers and pay the cost of your own slavery, let them continue to create money." Josiah Stamp (Governor Bank of England 1928-41)

Offline Rubino

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Re: W-Space
« Reply #17 on: January 27, 2009, 06:41:27 PM »
How about we let the application name it - and I'll implement the ability to "nickname" the system?



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Offline peo

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Re: W-Space
« Reply #18 on: January 27, 2009, 07:02:13 PM »
To be honest the names aren't that important ;)

I was thinking, what will our maximum capacity to move things into a wh be?

Offline Rubino

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Re: W-Space
« Reply #19 on: January 27, 2009, 07:09:54 PM »
Currently 2 Orcas, a couple of T2 haulers and some T1 haulers.
I wouldn't really want the freighter going in.

The freighters can each hold about 27-30k m3.
The Orcas when fully expanded and riggs about 120k m3.

2 haulers would be enough but it would probably be wiser to use 1 orca and 1 T2 hauler - as the Orca can carry ships at the same time.

Generally thinking would be buy 4 weeks of fuel and to carry 2 weeks in with the POS.  The remaining fuel should be in a T2 hauler at HQ ready to roll.
We can always build another corp orca - load it up over time for things to be ferried in - and then bring one in/out.




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Offline peo

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Re: W-Space
« Reply #20 on: January 27, 2009, 09:13:58 PM »
Would we be able to bring enough support to survive with using just one orca?
And I wouldn't want to move a freighter into there either, they are a bit to risky assets unless we are certain we can fill one up quickly.

Offline Rubino

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Re: W-Space
« Reply #21 on: January 27, 2009, 09:45:31 PM »
If 2 T2 freighters are enough - then an Orca will be.



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Offline peo

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Re: W-Space
« Reply #22 on: January 28, 2009, 09:09:23 AM »
If 2 T2 freighters are enough - then an Orca will be.

Depends what we want to do no?

We don't know what will be needed to get access to t3, but from the little I've understood it was "reverse engineering" which I interpret as needing to be able to fight for it.
An orca etc is great for mining and also setting up the pos etc. But what about the npcs?
What I mean is will an expedition of one orca and a couple of haulers be able to bring that kind of support since the orca can only carry mining ships.
Or am I missing something?

Offline Rubino

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Re: W-Space
« Reply #23 on: January 28, 2009, 09:25:34 AM »
The carrying capacity of an orca means you'll be able to take the POS, POS modules and fuel, extra combat ships, modules, ammo, bpc's etc.
An extra hauler would be handy to allow for longer stay/resupply - and also for returning to K-Space.

Regarding tanking - the Orca should be able to tank the NPC's without a problem - but the bigger issue will be the new AI for the NPC's - they will be switching targets, using ECM on other ships, etc.. Gonna be interesting.

There is going to be a big unknown to start with regarding T3 - although I'm hoping DevBlogs and SISI will help full the gaps.

Those not involved in flying the supply ships would bring pure combat ships & mining vessels.  All combat ships should initially fit something for scanning.

I would guess that all bar 1 scouts would deploy and look for WH's - and start mapping the current neighbours.  The remaining scout would survey the moons in the system.
This would be a "hot op" so we'd be deciding things on the move about where to setup the POS initially.
I would guess also that combat ships would scout the system looking for NPC's with "We come in peace, Set Phasers on kill" painted to their hulls. :)
« Last Edit: January 28, 2009, 09:31:19 AM by Rubino »



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Offline peo

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Re: W-Space
« Reply #24 on: January 28, 2009, 09:34:48 AM »
Ok :)

Can't remember but will we know the allowed mass of a wh?
Other than that we probably need to decide some time when it is released when we can have those interested online so we can get everyone interested through at the first attempt. (perhaps using pods to fly through to save mass??)

Offline Rubino

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Re: W-Space
« Reply #25 on: January 28, 2009, 09:38:03 AM »
We can work out those details here :) that's what it's for.

You'll be able to inspect the WH to find out it's mass allowance when you find one.
If we knock together a ship list - we can workout that mass needed by the WH - which will help in selection when we start the op.
Luckily it's only the ship mass that matters - the cargo it carries doesn't factor in.



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Offline peo

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Re: W-Space
« Reply #26 on: January 28, 2009, 09:49:43 AM »
Yup :)
Hopefully any system we go too will have a decent supply of "low tech" ores to produce t1 ships as well which would reduce the logistics demand.

Of course currently it is impossible to know what is worth the most in w-space, afterall we don't know if it will be minerals or loot from npcs. Which it is will be the determining factor.

Hmm or right, for us "newbies" it might be a good idea to bring skillbooks if we stay there for 2 weeks or more. Not that they take up space but anyway :)

To maximize cargo capacity initially some of the larger combat ships could have cargoexpanders installed, should make it possible to bring lots more supplies? but of course would also require something that allows us to refit them on site.

Offline Rubino

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Re: W-Space
« Reply #27 on: January 28, 2009, 09:54:05 AM »
This will be 0.0 space - so the rats are likely to hit hard - a well tanked cruiser probably won't cut it - you'll probably need something T2 or a BC.
BC's are a fairly easy build - so it won't be too much hassle to get the mins needed - and as it's 0.0 - we should see all ores.

In terms of mining - Hulks generally are fine tanking - but again it depends on the AI with these NPC's.

Skill books are a good idea - and it would be wise to upgrade your clone to give yourself some breathing space above and beyond the SP the current holds.   You maybe lost in space for a while :)



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Offline peo

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Re: W-Space
« Reply #28 on: January 28, 2009, 09:58:27 AM »
A logistics cruiser (probably not minne as they look bad hehe) will probably be essential, especially as we will lack cloning and well we don't know how they will react to pods so having a good ship for remote reping/shield transfer is probably wise.

I hope that we, if successful, will be able to bring more support to the place (given profit etc) mainly a rorqual when we are able to. Have a feeling one of those would improve the potential gain significantly and also reduce risks.


Offline Rubino

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Re: W-Space
« Reply #29 on: January 28, 2009, 10:05:37 AM »
Good thinking.  With the POS we'll have modules for armor & hull you can refit which will allow you to repair your own ship.
I'll update the starting post with a shopping list around DT.



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