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Mid Term Specialisations
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Topic: Mid Term Specialisations (Read 4665 times)
Rubino
Friends
The Pantheon
Posts: 1172
Mid Term Specialisations
«
on:
January 18, 2009, 07:51:33 PM »
Thinking generally of handy specialisations or side skills needed for the corp:
Logistics ships: Handy for remote repping Ship->Ship and Ship->POS
POS Gunner: Jump into the Very Large guns at the POS to attack hostiles. Lookup Starbase Defence Management in Evemon
Cynosural Field Theory: Needed to help Capital Ships jump between systems
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Wii Console: 8123-9969-5753-1865
Warcold
MAADI
League of Extraordinary Gentleman
Posts: 3670
Re: Mid Term Specialisations
«
Reply #1 on:
January 19, 2009, 12:02:14 PM »
Electronics V is in my short term plan, so Cyno shouldnt be much extra trouble.
I can fit Logistics ships in my mid term plan, as the prerequisites are somewhere in my plan anyway.
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Caradir
HoJ Members
League of Extraordinary Gentleman
Posts: 3584
Re: Mid Term Specialisations
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Reply #2 on:
January 19, 2009, 12:52:23 PM »
MY priomary aim is sorting my gunnery skills, then im heading Combat Recon, sort my missile skills then probably Logistics.
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"Banking was conceived in iniquity and was born in sin. The bankers own the earth. Take it away from them, but leave them the power to create money, and with the flick of the pen they will create enough deposits to buy it back again. However, take away from them the power to create money and all the great fortunes like mine will disappear and they ought to disappear, for this would be a happier and better world to live in. But, if you wish to remain the slaves of bankers and pay the cost of your own slavery, let them continue to create money." Josiah Stamp (Governor Bank of England 1928-41)
Sinedia
Friends
Lurkers
Posts: 56
Re: Mid Term Specialisations
«
Reply #3 on:
January 28, 2009, 04:03:19 PM »
both of my chars can fly a freighter (obelisk) and my alt can do a jump freighter in 48 days...
when it comes to logistics I can probably help out
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Hands of Justice
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Mid Term Specialisations