Author Topic: Patch 1.1 in the works!  (Read 16338 times)

Offline Rubino

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Re: Patch 1.1 in the works!
« Reply #15 on: December 12, 2008, 07:10:29 AM »
While there were some initial issues with the 1.1 patch (and likely to be a few more over the next day or so) - there is some great feedback on the patch.

On Skull Throne people pushed the patch to the limits and there was some massive RvR (watch out - it takes a while to load with the images...): http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109695482/p1/?1


The new drop rates & set EQ appears to be working: http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109695514/p1/?1

You'll need to disable/remove zMail if you use it - with the API changes the addin isn't working anymore and is causing general issues with mail & gameplay.

Mythic are talking about having an official section on the site for addins - partly to work more closely with the addin developer community and to ensure a more consistent API interface.



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Offline Rubino

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Re: Patch 1.1 in the works!
« Reply #16 on: December 12, 2008, 11:19:09 AM »
Ok Guys & Gals - The Servers are up with the 1.1a patch.
The client update is around 70mb.

It would be wise to update your curse client plugins, and if needed remove zMail.
If you have video texture issues - adjust the vram setting slider - it'll reset it's settings for you.

You'll notice a little extra XP when you first go into an RvR lake - it's part of the way they implemented the RvR Influence Rewards.
Once you've entered the RvR lake - you'll be able to see the rewards by visiting the Rally Master in the WC or by using the INF bar at the top right (like the PQ Chap INF bar).

Edit:
Stats on EQ have been revisited - so it's worthwhile to check what you've got before you get into trouble ;)
« Last Edit: December 12, 2008, 11:26:56 AM by Rubino »



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Offline vacuum

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Re: Patch 1.1 in the works!
« Reply #17 on: December 12, 2008, 11:37:27 AM »
1.1 out? I'm in WAR this weekend .. it's make or break time buddies!

Offline Rubino

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Re: Patch 1.1 in the works!
« Reply #18 on: December 12, 2008, 11:52:44 AM »
A couple of nice things I have noticed so far in RvE - HP & AP appear to regen much quicker than before.
Not sure if it's my EQ or just that in-combat they have changed things.  I'll write up more when I have done a few scenarios - things tend to be more fast paced in them.

Moving between zones (on foot/horseback) appear to be faster now - with less of a judder.



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Offline Rubino

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Re: Patch 1.1 in the works!
« Reply #19 on: December 12, 2008, 12:13:59 PM »
Another handy feature - on the main map - you'll see the PQ's which if you hover over will give you some info about the PQ.
ie:

Gate of Elthrai
Public Quest
Hard Difficulty - 9+ players - Advanced Rewards




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Offline Rubino

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Re: Patch 1.1 in the works!
« Reply #20 on: December 12, 2008, 05:00:20 PM »
Just a note - Karak Hirn is currently experiencing problems with logins.
Other servers are working - so the problem is isolated to a subset of the whole.

A (surprisingly) speedy reply from GOA:

Quote
Dear Customer,
Thank you for your report. We are aware of the issue and are currently investigating the issue. Please keep an eye on the news site for updates and thank you for your patience

Kind Regards,
The English W.A.R Support Team

I'll update as soon as I know more.



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Offline Rubino

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Re: Patch 1.1 in the works!
« Reply #21 on: December 12, 2008, 05:19:56 PM »
The server is accepting connections again!



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Offline Mangala

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Re: Patch 1.1 in the works!
« Reply #22 on: December 12, 2008, 05:22:04 PM »
The server is accepting connections again!

Awesome, just patched then saw your post, wasnt happy, but now am and ready to roll :)
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Patch 1.1 in the works!
« Reply #23 on: December 12, 2008, 05:28:55 PM »
I have a fix for the combatLog addin if anybody uses it.  When I've finished this sessions - I'll post the changes here.



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Offline Mangala

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Re: Patch 1.1 in the works!
« Reply #24 on: December 13, 2008, 07:50:38 AM »
Gear seems to have had a pass - very nice.

For example my Devastator set bonii are finally worth while, shame I levelled past the set now though.
"May God stand between you and harm in all the empty places you must walk."


Offline Goatboy

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Re: Patch 1.1 in the works!
« Reply #25 on: December 13, 2008, 12:28:03 PM »
I like the fact that they finally stopped forcing high end graphic settings on the character selection screen. So the game now exits, and logs much faster. But ingame I tend to lag and stutter even more than before... which is poo.
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Offline Rubino

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Re: Patch 1.1 in the works!
« Reply #26 on: December 13, 2008, 12:34:49 PM »
I usually find I need to do a defrag after the patch - with fragmentation being around 15-20% after the patch.



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Offline Rubino

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Re: Patch 1.1 in the works!
« Reply #27 on: December 13, 2008, 01:23:12 PM »
If you use combatLog (http://war.curse.com/downloads/war-addons/details/combatlog.aspx) - after install - replace the existing combatlog.mod with the one attached to this message.  It fixes the problems with the addin working with 1.1



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Offline Kaffedags

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Re: Patch 1.1 in the works!
« Reply #28 on: December 13, 2008, 04:57:36 PM »
Looks like 1.1 fixed the contribution system for keep sieges, too. Not sure if I like it - at least the random system got people guarding the posterns on equal terms with the ones breaking down the doors. Here's a fun vid of why it was bugged:

http://it.youtube.com/watch?v=sjDGJrLzGlQ