Author Topic: Sov discussion  (Read 7148 times)

Offline peo

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Sov discussion
« on: July 23, 2010, 07:03:18 AM »
Well, as the title says :)
I thought it could be a good idea to have a discussion about what we need before the next attempt at sov.

I'll write something more later :P

Offline Caradir

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Re: Sov discussion
« Reply #1 on: July 23, 2010, 08:36:49 AM »
need more active players in corp

just my 2c
"Banking was conceived in iniquity and was born in sin. The bankers own the earth. Take it away from them, but leave them the power to create money, and with the flick of the pen they will create enough deposits to buy it back again. However, take away from them the power to create money and all the great fortunes like mine will disappear and they ought to disappear, for this would be a happier and better world to live in. But, if you wish to remain the slaves of bankers and pay the cost of your own slavery, let them continue to create money." Josiah Stamp (Governor Bank of England 1928-41)

Offline peo

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Re: Sov discussion
« Reply #2 on: July 23, 2010, 08:49:03 AM »
Thats a given ;)

But we need more people in alliance (carebears or not they can be used as cannonfodder :P)

I'm thinking more along the lines what numbers we think might be needed (in total) and what kind of cap-fleet.

My own thoughts are:
1. Dominion has made large fleet fights painful (i've heard), 200+ in system makes it nigh on impossible to do anything.
2. "Crashing a node" is a viable and legit tactic in a pinch.
3. Assuming we initially aim for "crap" space (no high end moons or such to start with) none of the really big guys will bother.

With these in mind I belive what we need in number is to be able to field 150-200 people in order to defend space. We are not aiming for these numbers by ourselves.
As for caps I think we need about 50 dreads.

Now for us.
My belief is that we should aim to being able to field ~30 people on our own and should aim for having enough dreads to be able to one or at most two cycle a deathstar.
30 man fleets make a very good core of a medium-small alliance and should give us enough people "in house" to do fun roams or other pvp without having to rely on coaxing carebears from their wh or rats.

Again I'll post more when I come up with more irrelevant garbage :P


Offline Mangala

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Re: Sov discussion
« Reply #3 on: July 23, 2010, 09:15:19 AM »
game needs to not be fucked with more than a handful on grid, otherwise attempting this becomes a lesson in hating ccp after 4hs blackscreened only to be killed on gridload by fighters.

seriously as things stand its a pointless task while ccp arent proactively trying to sort out legacy issues.

hate to be the downer guy but its pretty much messy territory right now
« Last Edit: July 23, 2010, 09:21:15 AM by Mangala »
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Offline Mangala

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Re: Sov discussion
« Reply #4 on: July 23, 2010, 09:56:44 AM »
also its laggy with 80 ships on grid and thats cruisers and smaller etc as i found out on wednesday :(
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Offline peo

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Re: Sov discussion
« Reply #5 on: July 23, 2010, 10:02:18 AM »
game needs to not be fucked with more than a handful on grid, otherwise attempting this becomes a lesson in hating ccp after 4hs blackscreened only to be killed on gridload by fighters.

seriously as things stand its a pointless task while ccp arent proactively trying to sort out legacy issues.

hate to be the downer guy but its pretty much messy territory right now

Well :)
As you know this is for the future :) you know I plan and think to much anyways.

In either case, true that large fleets suck right now.
Which means that a large fleet is unlikely to assemble to take space you already have. For a smaller group such as us that could possibly be a benefit given that we would focus on unclaimed "crap" space.

Mechanics might suck but they should be exploitable (in the legal way I mean).

In either case, it doesn't hurt to know what we might need in the long run i belive.