Hangar Changes.
If we are to expand then we need to revisit hangars and access to them, as well as changing the names of some of them. (Titles will get access to increasing numbers of hangars - either view or full access depending on whats needed).
1. We'll need a hangar for people to drop random T1 stuff they dont want and can take from if they need - this should be accessible to all from the get go. Maybe include the ammo hangar too.
2. Next step could be access to the ships hangar - we can keep it stocked with Cruisers and Frigs, and throw in BC's as people buy them off us, if we get things made on request?
3. Blueprints - BPO/BPC. For some titles this can be view, so they can ask for stuff to be built, for the rest it can be use (to build with) and build should be a role it takes time to earn, otherwise we just lock everything down if its a BPO. Have minerals and Salvage here too for the builders.
4. Tower Fuel - only people with tower roles to access this?
Not sure what to do with rest yet.
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Wallets.
Can be kept how they are, but really need to see who can access what and why - again this should be solved with titles really.
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If we give people roles by title rather than roles per se, it will be easier to manage and less fucks ups too I think. Less chance at theft - although with me doing the interviewing it should be hard for anyone to join
