Author Topic: CCP in failing to fix whats broken NONE shocker...  (Read 11685 times)

Offline peo

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Re: CCP in failing to fix whats broken NONE shocker...
« Reply #15 on: July 30, 2010, 05:39:49 AM »
Hmm which devteam was that which has gotten a "carte blanche"???
The incarna team?
The pve expansion team?

The weird part is that the lag was introduced with dominion and shouldn't be that hard to find should it?
They know it worked decently before but not after.

Offline Mangala

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Re: CCP in failing to fix whats broken NONE shocker...
« Reply #16 on: August 08, 2010, 08:01:50 PM »
Annoying.

Warping through Citadel low sec, me in local, and getting traffic controlled, jump lag, laggy module activation. And the only big fight I know about that could affect it (if the nods are linked somehow) is hydra tackling a NC MoM.

Just wound me up a bit.
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Offline Mangala

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Re: CCP in failing to fix whats broken NONE shocker...
« Reply #17 on: August 13, 2010, 08:59:55 PM »
New blog about blogs explaining new direction to fixing lag:

Quote
Need for MOAR SPEED
Pilots of New Eden,

We have a series of blogs coming out to give a better insight into the technical side of CCP and progress in our long battle on lag. We know this issue is important to you, and there's plenty of room for further explanation, so we hope you tune in here in the coming weeks and months to follow our efforts.

We call this the long battle on lag because there's not a single issue that creates lag or removes it. It's a constant, slow battle that has many possible warriors standing against us on the opposing side. You may also remember some of our more focused initatives, like Need For Speed which we started 2006. It has been a priority within CCP since then as we've taken a holistic approach to EVE's growing population and the emergent behavior of its pilots. In EVE's long history, we've made continual progress towards the promised land of minimal lag, sometimes in incremental steps and sometimes punctuated by large leaps such as StacklessIO and EVE64.

Shortly after Dominion, as we've all noticed, things began reverting. This has been a problem, as we know how powerful and unique an experience a 1000+ player fleet fight can truly be. While this is all relative, as we're dealing with an exceptional gaming situation where the universe is large and un-sharded and allows for freedom of movement in the gamespace that is rarely seen elsewhere, CCP's goal is to return you to those epic space battles and then well beyond.

In the past we've tried to give the right mix of information for the general EVE audience, which has led us a bit away from uber-technical blogs. However, the more technical blogs we have put out have been well-received and since we're talking lag, the blogs following this will follow suit.

In the coming series...

Topic: Singularity Mass Testing Report, CCP Tanis
This is a report from some of the findings of the lass mass testing on Singularity and includes some of the work and investigations being done as a result. These kinds of scenarios can seldom be created on Tranquility with the amount of logging, probing and debugging in place, so this should show why each test is of great importance to us and why the brave, patient players joining us on Sisi are integral to help us tackle lag.

Topic: The Long Lag and MMO Scaling, CCP Warlock
This blog is about distributed applications (of which EVE is one of the more complex) designing them and how CCP scales them to give you not only the best possible performance across the cluster as a whole, but also for specific activities like fleet fights. This comes from Warlock's presentation at Para 2010, which was presented to the CSM 5 during a break in deliberations and requested in this EVE-O post. This should give another angle of understanding of the behind-the-scenes efforts we've been taking.

Topic: "Thin Clients" and Automated Testing from CCP Atropos
This is an explanation of an effort to rework the guts of the EVE client to slim it down as much as possible so we can undertake controlled, large scale tests in a more automated way. This new testing tool will benefit both quality and scalability moving forwards and can help us simulate fleet-fights "on demand". We aren't to the point where we can imitate player behavior though, so this goes alongside mass-testing as one of our investigative tools.

Topic: Carbon, CCP's Core Technology , CCP Unifex
CCP has a Core Technology Group which creates and maintains all of the core functionality of what runs EVE and will run our future games. These are groups of superspecialists which helped to produce things like StacklessIO and the Trinity2 graphics engine. This blog will help clarify the overall approach we take to making games and more parts of CCP's organizational structure which contribute directly to the development of EVE Online than just the dedicated EVE Dev Team.


In conclusion, we've been a bit too heads-down on this anti-lag effort and realize the importance of our progress within the EVE player base. You can expect us to update you more frequently on our anti-lag efforts as well as the work of teams developing our core technology. We thank you for your patience, which has been quite long lasting, and hope you realize we will be throwing every last thing we've got at the terrible, multi-ship fleet known as lag.

Comments thread is great:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1368315

Oveur has come out of his closet and has really started engaging the playerbase, seems they have noticed how shits gone wrong and such, just hope that this isnt all they'll do.
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Offline peo

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Re: CCP in failing to fix whats broken NONE shocker...
« Reply #18 on: August 14, 2010, 05:02:12 AM »
Whos Oveur??

Offline Warcold

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Re: CCP in failing to fix whats broken NONE shocker...
« Reply #19 on: August 14, 2010, 08:02:10 AM »
Can't... take... all... the.... whining......
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

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The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline Mangala

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Re: CCP in failing to fix whats broken NONE shocker...
« Reply #20 on: August 14, 2010, 08:32:17 AM »
Whos Oveur??



Hes one of ccp's main guys.  And one of their guys heavily involved in eve in the past.  When he starts gettin wheeled out you know shit is serious. he is now senior producer for all ccps products.

he also founded the Collective, one of aaa's main corps and is an epic beer monster.

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Offline peo

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Re: CCP in failing to fix whats broken NONE shocker...
« Reply #21 on: August 14, 2010, 10:04:23 AM »
Can't... take... all... the.... whining......

Have to agree with this... EvE must be the game where people keep subbed for longest time while claiming to hate the game and whine about it on all forums there are :)

Offline Mangala

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Re: CCP in failing to fix whats broken NONE shocker...
« Reply #22 on: August 16, 2010, 08:19:16 PM »
Well CCP still managed to win:

http://www.european-games-award.com/

But looking at the competition in their category, it wasnt really hard.
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Offline Mangala

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Re: CCP in failing to fix whats broken NONE shocker...
« Reply #23 on: October 02, 2010, 04:58:18 PM »
Thursdays patch fucked the pooch again.  UI errors, items vanishing. random sounds at wrong time and lots of others.

Todays "optional" fix patch is still breaking shit. 

See you Monday or later.
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Offline Mangala

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Re: CCP in failing to fix whats broken NONE shocker...
« Reply #24 on: October 13, 2010, 05:13:12 PM »
4 bleeding micro-patches to "fix" 1 horribly screwed mini-patch.  CCP really are failing more and more :(
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Offline Mangala

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Re: CCP in failing to fix whats broken NONE shocker...
« Reply #25 on: October 28, 2010, 08:19:18 PM »
2 weeks later and we are on 6 "optional" patches...

Quote
A sixth optional patch for Tyrannis 1.1 will be deployed during downtime on Thursday, October 28 which will fix several issues reported to us following the release of Tyrannis 1.1. It also includes some fixes which were scheduled to be deployed in the fifth optional patch. While the patch is optional, we would encourage everyone to apply the update to ensure your gameplay is improved. A full list of updated patch notes can be found here.

The reason for deploying an optional patch is that these updates contain UI core fixes which are client-only changes in python. This process is much quicker to prepare, test and execute and allows us to prepare a patch much faster than usual. The EVE Online client remains usable whether an optional patch is applied or not.

Following downtime you will see a pop up box once the client is launched informing you that a patch is available and if you want to install. If you click 'Yes' then the patch will be applied and then you can log into Tranquility. If you choose 'No' you will log in to Tranquility directly but none of the fixes will be applied. If you clicked 'No' in error you can still apply the patch by going to the ESC menu, General Settings and apply the patch from the 'Install' button there.

Just when my bitervetness is lessening off, they give us another patch.  Id really love to know whats going on at CCP to cause continual messes like this lately.

Luckily I check my skills on my chars and do what needs to be done with them and just being ingame with nothing going wrong cheers me up again. 
"May God stand between you and harm in all the empty places you must walk."


Offline Caradir

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Re: CCP in failing to fix whats broken NONE shocker...
« Reply #26 on: October 28, 2010, 08:36:52 PM »
where in all that is good in MMOs do the words "optional patch" sound good.

i translate that as "incompetent partial fix"
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