Author Topic: Corp Operating Model  (Read 6976 times)

Offline Rubino

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Corp Operating Model
« on: January 31, 2009, 11:39:06 AM »
Hey Guys,

We've talked around this already in the main forums and votes about the operating model of the corp.
Any chance we can act on it and get some direction going?

Things to cover:

Tax Rate increase:
30% / 50%?  More?

Ship/modules:
Beo - you were going to put together some information around Ship/modules/etc for the corp under the proposed scheme.
We should include Orcas in the subsidsed scheme.  We build them and want to encourage people to fly them.
We should have corp retrievers/covetors/Macs and maybe hulks - again to encourage people to move towards them.  I know many are already but they feel the pain when they make a mistake - and I don't think it's a good idea that they get discouraged - we need to foster the mentality that they should jump back onto the horse.

While many corpies are considering T2 ships generally - we should, as a minimum, cover ship classes from Frig upto and include BC - maybe even BS.

Build Requests for items not covered: 
I think the corp should cover the BP cost for sub-capitals (BPO or BPC) and the minaral cost should be reduced by the tax rate.  So a BS if it's not covered by the scheme with a corp tax rate of 30% would end up being: Mineral Cost / 1.3 = Build Cost.

Corp nights/activities:
We've defined some roles in one of the fourm posts - we need to encourage people to stand up and organise things.
We could do with a little organisation around getting and doing things together.

  • R&D - we need something that lists the categories and target ME/PE - ie Ammo ME: 100, PE:20
  • Manufacturing - Corp Goals: we could do with a list, changable every week or so about what we need for the corp and what we need for sale.  Builders then have something to work with to give them a little direction. 
  • Corp Credit days - 24 hours where the corp tax rate it 100%, we try to have rolling mining, etc - what do we give back?  Per char/hour credits? How to spend?


New Members:
I think Vac posted about a channel structure we could implement.
We should encourage those wishing to join to join our public channel first - at least so the guys can get to know each other before any application turn up.


Maybe we should implement something along the lines of Gank nights - a weekly event (we define the time, place and ship class upfront) and we go out as a group to prowl.

Any other thoughts/ideas/feelings?
« Last Edit: January 31, 2009, 11:44:52 AM by Rubino »



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Offline Mangala

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Re: Corp Operating Model
« Reply #1 on: January 31, 2009, 12:16:06 PM »
Good points all.

Im starting my spring break in a week - I like to have a week or two off from work in february ;) - I'll work on my ship program idea then, its in my notes and such as a formative idea, but havent had the focus of late to sit down with it. As a quick point, Im looking at the corp building at its minerals cost plus station fees for ships we own the bpo/bpc of. Certainly will include industrial mining ships in this, however I lay it out really.

Corp nights/Maadi GKs - really really want to be doing stuff, L4's and such yes for sure (we need salvage, as I really want to be working on a rig program for us with thera now she has those skills going well and her plan moving towards prefect builds).  PVP copr nights, once a week if not more, roams into lowsec/npc 0.0 - both local and elsewhere (provi, aridia, black rise and so on) get people used to all the tricks Saf and so on wish to show them.

Manufacturing list - keep that away from me. I am deffo not the one to deal with that, I'll suggest things we should focus on, both for internal and sale usage, but as I aint the builders I dont want to say much more, I prefer to let the build program direct our needs in that regards.

Expand corp credit days suggestion, sounds intriguiging.

EVE Newbs is to be a private channel, will be passworded on my return from golf and dinner and I'll create a public channel later - I have name in mind thats beyond the "Corp Name PUB" inanity that other people use ;)
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Offline Rubino

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Re: Corp Operating Model
« Reply #2 on: January 31, 2009, 12:59:24 PM »
Cool - ta.
Don't mean to break the balls - I know you're busy but April is coming (and you're gonna be busy) and if we can get this stuff in place and some momentum then it's gonna keep rolling.

Corp Credit Days:
The guys we have are good and want to make the corp a success - but we currently lack initiatives to hold them together.  People are already starting to drift a little (to the solo play) and the risk/reward side of eve skews things a bit that people think more about "me" than "we".  The corp mineral purchase programme is a good idea but in terms of ISK generation it leaves them worse off then selling on the market.

Having a day about the corp is a way where we can maximise income from missions/ratting/mining and give the corp a boost.  It'll generate income directly and indirectly and if invested in BPOs will allow us to fully embrace things like Cap ship production.  It will also allow us to implement a better ship programme for members, invention for T2 ships/module and expand into T3 when it's available.

However due to the nature of loss and the effort needed for the bigger/better (buying Hulks, T2 ships, etc) it means it takes longer for the guys to save up for those things.  While they will be helping the corp to grow, expand and invest in the future - they're not getting anything back from the effort in the short term (apart from ammo)- although longer term they're getting help with the costs towards things like the capital skill books.

With the corp credits - can try to figure a way to help them get something back in the short/mid term.  This will also allow us to skew the rewards slightly in favour of how we want to corp to move.
We want more Orca or logistics pilots - we put the ships onto the shopping list and reduce the cost of them by 20% (isk/credit ratio).
We want to encourage more mining alts - the skill books come under the corp skill fund and we provide T1/T2 mining crystals (I know currently we have some - but it's kinda on the I bought too many list).  By documenting it - we bring attention to it and people start to think about it.

So let's start with an example (the figures are just random numbers ):
Let's say on avg on Corp days - the corp makes 5M isk hour/char and that on avg people put in 5 hours on their char.  They have contributes 25m isk to the corp.
For each hour they contribute they get 1 credit.  They have then earned 5 credits at this time.

We have a shopping list they can spend their points on and let's say that a BS isn't covered by the corp ship programme.
A BS costs 25 credits, a HAC costs 30 credits, etc

The corp can either build the item or buy it from the market.

Peo is currently a good example - he wants a BC - if he can fly it we should be encouraging him to jump in it now.
We reap what we sow - and by getting him in it and used to it, by him not worrying too much about how much it costs (and he currently has to save up to buy it) we're gonna benfit because he'll bring it into action.
« Last Edit: January 31, 2009, 01:04:52 PM by Rubino »



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Offline Mangala

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Re: Corp Operating Model
« Reply #3 on: January 31, 2009, 08:52:10 PM »
I love that system, very much so.  Rewarding activity in this way is pretty darn good.
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Corp Operating Model
« Reply #4 on: February 11, 2009, 07:09:50 PM »
*nudge*  You were working on some things the last time we talked about this.  Any progress? Some of the smaller players feel the pinch a bit.



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Offline Mangala

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Re: Corp Operating Model
« Reply #5 on: February 11, 2009, 11:34:25 PM »
*nudge*  You were working on some things the last time we talked about this.  Any progress? Some of the smaller players feel the pinch a bit.

Given the expense for some of the past couple of roams (my losses are pushing 200mill :D), I'll be focusing on a subsidised pvp program first.  The notes for the "everything but pvp ships" program are also ready to go into a post, but the pvp one is the first I want to deal with as people are showing a great willingness to roam, regardless of not killing things. And I'd rather they had even cheaper ships to deal with for things like that.
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Corp Operating Model
« Reply #6 on: February 12, 2009, 12:46:19 AM »
Ok - cool.

I've put all the researched BPOs from BASEI into the "To Maddi" container to be moved over when one of use gets time - just to make it easier to track what's done and what's outstanding.



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Offline Mangala

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Re: Corp Operating Model
« Reply #7 on: February 23, 2009, 05:20:48 PM »
Cool - ta.
Don't mean to break the balls - I know you're busy but April is coming (and you're gonna be busy) and if we can get this stuff in place and some momentum then it's gonna keep rolling.

Corp Credit Days:
The guys we have are good and want to make the corp a success - but we currently lack initiatives to hold them together.  People are already starting to drift a little (to the solo play) and the risk/reward side of eve skews things a bit that people think more about "me" than "we".  The corp mineral purchase programme is a good idea but in terms of ISK generation it leaves them worse off then selling on the market.

Having a day about the corp is a way where we can maximise income from missions/ratting/mining and give the corp a boost.  It'll generate income directly and indirectly and if invested in BPOs will allow us to fully embrace things like Cap ship production.  It will also allow us to implement a better ship programme for members, invention for T2 ships/module and expand into T3 when it's available.

However due to the nature of loss and the effort needed for the bigger/better (buying Hulks, T2 ships, etc) it means it takes longer for the guys to save up for those things.  While they will be helping the corp to grow, expand and invest in the future - they're not getting anything back from the effort in the short term (apart from ammo)- although longer term they're getting help with the costs towards things like the capital skill books.

With the corp credits - can try to figure a way to help them get something back in the short/mid term.  This will also allow us to skew the rewards slightly in favour of how we want to corp to move.
We want more Orca or logistics pilots - we put the ships onto the shopping list and reduce the cost of them by 20% (isk/credit ratio).
We want to encourage more mining alts - the skill books come under the corp skill fund and we provide T1/T2 mining crystals (I know currently we have some - but it's kinda on the I bought too many list).  By documenting it - we bring attention to it and people start to think about it.

So let's start with an example (the figures are just random numbers ):
Let's say on avg on Corp days - the corp makes 5M isk hour/char and that on avg people put in 5 hours on their char.  They have contributes 25m isk to the corp.
For each hour they contribute they get 1 credit.  They have then earned 5 credits at this time.

We have a shopping list they can spend their points on and let's say that a BS isn't covered by the corp ship programme.
A BS costs 25 credits, a HAC costs 30 credits, etc

The corp can either build the item or buy it from the market.

Peo is currently a good example - he wants a BC - if he can fly it we should be encouraging him to jump in it now.
We reap what we sow - and by getting him in it and used to it, by him not worrying too much about how much it costs (and he currently has to save up to buy it) we're gonna benfit because he'll bring it into action.

Watch this space, but Im stealing this and working it into how my mind see's it - got a base idea formed, but need to focus a little more on it.
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Corp Operating Model
« Reply #8 on: February 23, 2009, 05:33:02 PM »
Cool - I've been struggling with how to equate the time into reward and I've not come up with anything that I think is fair.



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