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Topics - peo

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The Dog & Duck / wish me luck!
« on: March 21, 2018, 05:10:53 PM »
Wish me luck...
In almost 1 year I will ski one of the largest (if not the largest) ski competition in the world... Also one of the longest at 90km!
So, I'll have to loose a shitload of weight (I'm sadly at around 115kg now :( ) and also gain a lot stamina and strenght.

Also, i've barely ever skied before :) (not with modern skis at least)

EVE Online / Thinking about another corp/alliance
« on: December 01, 2015, 04:17:44 PM »
I never felt really at home in rvb so trying to look around for other opportunities (as a side note had we had maadim as we were when we started now a shitload of more null opportunities seems to be available...)
So I found these two in the recruitment section.

One corp in TNT which seem rather laid back

and another in exe.

Not spoken to either so far. At least I far surpass eithers SP requirement :P
I don't really have an idea about either as an alliance either which is a bit harder to find out imo, anything anyone here might shed some light on before i make a fool out of myself trying to talk to them :P

EVE Online / Podded by npcs:)
« on: November 21, 2015, 10:37:58 AM »
Opps I lost my nice abaddon (recently equipped with true sansha reppers hehe) Nor fully insured :P to drifters.

What made me more surprised was that npc:s podded me! :) In high sec no less.
Interesting. Can't remember if sleepers used to do that.

EVE Online / red7=rubino
« on: November 20, 2015, 06:20:39 PM »
Bit fun, looked around at my stored contacts in eve.
red7 (rubino iiirc) was joined a non nps corp again in 2013 :) Have you heard from him jon? given his odd disapearance act i mean.

EVE Online / An i mad?
« on: November 07, 2015, 07:41:36 AM »
I must be getting a bit mad, actually considering getting back...
Is it worth it?

General Gaming / Elite 4 dangerous
« on: November 20, 2014, 05:03:21 PM »
Hmm seems it isn't vapourware!

So anyone else going to get it? Or perhaps already have it?

I'll get it and try it out. Sadly it seems to be missing one of my favourite features from frontier, real newtonian physics. Ah well I'll see if it lives up to its pedigree.

The Dog & Duck / New place to live
« on: April 29, 2014, 06:39:48 PM »
Today I bought (or signed the contract for) a apartment in a near suburb in Stockholm :)

~228000 euro (2280000kr)
1 bedroom, 1 livingroom and kitchen 51 sqm.


The Dog & Duck / new job
« on: January 30, 2014, 11:41:13 AM »
Whohoopidiooo  ;D
I got a new job today. Senior price specialist :)
I'll start first of march.
This is an excellent day

The Dog & Duck / Hunting!!
« on: September 29, 2013, 04:14:21 PM »
Silly I know but I'm so happy :D
I've just today managed to get the last parts of my hunting licence done :)

Now to get a rifle and shoot all the little or larger critters I'm allowed to shoot in the forest :)

(Benefit of having property hehe I have somewhere to hunt, which on a sidenote I'll be the owner off by january 1st as my dad is transfering it to my brothers and I)

When/if I manage to score my first critter I'll post it (perhaps hehe unless Jon disapproves of course)

The Dog & Duck / New apartment
« on: August 24, 2012, 07:11:23 PM »
My 5h commute is soon over :)
Next weekend I'm moving into another sublet. Similar setup as last time but much larger and better situated.
A loft above a garage with kitchen on the bottom floor, wooden deck outside and a piece of lawn as well. Access to a sauna for a small fee (and a canoe!!!). 40 sqm + 15 officially.
About 10 min walk from a subway station, a bit out from the city ofc but no route changes to my shitty work.
Going to be grand :D or at least livable :P

The Dog & Duck / Real life MECHS!!!!!!
« on: August 07, 2012, 02:10:42 PM »

Japanese company has built a "mass produced" mech :D

EVE Online / "Dealing" with tech and OTEC
« on: July 28, 2012, 06:59:19 AM »
New? to me at least devblog about a first step to deal with technetium.

tech is fine l2p
reported by CCP Fozzie | 2012.07.19 14:08:17 | Comments

Ahahaha just kidding moongoo is completely broken and we’re going to fix that starting in Inferno 1.2.
Disclaimer: Everything in this dev blog (just like every game change we make) is open to being changed at any point. If you dump all your isk into speculation around this blog and lose it all because we changed something again, you have only yourself to blame. Always speculate at your own risk.

So by way of introduction, I’m CCP Fozzie the new game designer here at CCP. I’ve been playing EVE for years and am very excited for the chance to work alongside the great team here and in partnership with all you passionate players to make Eve Online: A Progressively Improving Game.

Now if I’ve learned anything about prison from television (and who hasn’t), it’s that the first thing you should do when you arrive is find the biggest guy around and beat the living daylights out of him so everyone knows not to mess with you. Since I figure most imaginary prison advice should be fairly transferrable I came in here looking to find a big game problem and smack it around a bit.
 Over the past several months the price of the moon mineral Technetium has risen sharply, bringing some pre-existing game design issues into sharper relief. The value of these moons combined with the fact that they exist completely in one distinct region of the game has caused wealth transfers that are simply too large for the effort and risk involved. So we are going to kick Technetium in the balls.

There are more problems with our current system of moon mining and tech two production than just the price of Technetium, which is why we now have a comprehensive plan to address these issues over multiple releases. The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards. This will eventually involve changes to both resource collection and the build requirements for construction of tech two materials and items. A responsible first step in this plan is to ensure that as much as possible the tech two components market is shielded from unnecessary price shocks.

Those of you who have been playing for a while may remember that there was a system introduced in 2008 for this exact purpose called Alchemy. It allows players to replace one moon mineral type with another in a reaction; simulating the innovation that occurs in the real world when supply of a resource is tight (the fuel conservation innovation that resulted from the 1970s oil crisis springs to mind). The details of the system are available at CCP Greyscale’s original alchemy devblog for those who are interested.
Our first step in fixing the moon mineral and tech two production economies is to expand alchemy to every applicable reaction. You will soon be able to create Platinum Technite without using Technetium if you so desire.

Most of these reactions will sit unused at any given time, and that is by design. Alchemy will kick in as a pressure valve in case prices of any moon mineral spike. As long as prices remain low there is no need to bypass the original mineral.

Since enterprising individuals will soon be able to find the details of the reactions from test patches, I’ll give the technical details of the reactions below for your perusal. Like I said above, speculating on these changes is to be done at your own risk as we reserve the right to change anything anytime should we see a good reason. You will notice that we are starting these reactions at the same conversion rate as the original alchemy instead of the conversion rate of current boosted alchemy. These ratios can and likely will change over subsequent releases as we adjust the system.

I will also repeat that this change is only the first step in our plan to revamp the methods by which the materials for tech two ships and modules are collected and used. We will be taking the time we need to do it right, but that process starts very soon in Inferno 1.2 with these alchemy changes.

If you aren’t interested in the gory details feel free to skip this next part, but for those of you who have skipped over the whole blog looking for numbers here are the most recent set of planned reactions for your mathematical enjoyment:

Thanks for reading and I hope you enjoy this and all the other changes we have planned for Inferno 1.2.

I removed some pictures etc.
Basically they are taking the easy and not working route which is to introduce alchemy for everything.
Won't solve the problem just get a cap on how expensive tech can be. Honestly running alchemy isn't as profitable as some might like haha.

As I've stated over and over the solution is to "optimize" the raw materials so that they are ordered in rarity and within some bounds of that. After which the market will decide what is more or less expensive.
For example:
r64>r32>r16>r8 in value
within a rarity you then make it ordered in something
prom>dysp>neo>thu [witin some bound, lets say +-10% from top to bottom]

With perfect knowledge of the environment (CCP knows EXACTLY the amount of moons) this isn't particularly difficult to do. Their in house economist should be able to run this optimization within a few days and all the needs to change is the amounts on the blueprints.

General Gaming / Warhammer online: wrath of heroes
« on: April 19, 2012, 07:49:38 PM »

Well :)

Seems EA wants to make more money from the warhammer franchise (or not as its free)

3 man team pvp arenas from the looks of it.

The Dog & Duck / Rate my minis (or something like that...)
« on: February 22, 2012, 05:27:49 PM »
Well, the other day I realized I was really bored with most stuff. So I looked around and what did I see if not a shitload of unpainted warhammer minis (and some half painted or more).
So I grabbed the paint, brushes and started to finish painting some. First I attacked some chaos warriors, but didn't finish them as I can't figure out the paintscheme and want some bronze/brass as well.
Next I attacked the skinny elves and I've managed to finish 6 archers now :) have 5 my brother started to paint which I'm trying to fix so they have the same paintscheme at least.
Going to upload pics of minis as they become ready so you all can admire or well trash (the latter being more likely as I really suck at it imo)
So without further ado here are my 6 HE archers finished imo (unless i actually feel like making the eyes better...)

EVE Online / Abaddon
« on: January 25, 2012, 06:37:16 AM »
Topic as above :)
Abaddon fits.

[Abaddon, rvb_euni_war] 
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Damage Control II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Quad LiF Fueled Booster Rockets
Heavy Capacitor Booster II, Cap Booster 800
'Abandon' Tracking Disruptor I
Sensor Booster II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

165k ehp and 650dps @lvlV

I've been looking at the "hellcat" idea as well which seems to be trying to use more resists (t2/faction harderners) and tracking computers? (PL seems to use t2 gun rigs as well but thats not even remotely relevant for me)

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