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EVE Online / Re: Recurring mining op (high sec)
« on: March 05, 2010, 02:56:11 PM »
With the war on with PWNED-thingummy, do we go ahead with our regular mining op, or take a hiatus?
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: warrior (top-flight 'core' skills, very extensive hybrids and drones, some missiles, logistics and ewar) [NB not yet very good at actual PvP
], general pilot (most sub-dread ship classes from both Caldari and Gallente, also some Minmatar and Amarr), explorer (cloaked covops, cyno operator, with decent scanning, hacking, some archaeology), researcher (inc a steady trickle of caldari starship datacores), miner (almost everything except gas, but a short train if useful, in all mining barges, exhumers and orcas), refiner (almost everything except gas/ice, perfect in 50% stations with suitable standings, including scrapmetal), haulier (including Gallente transports and Obelisk freighter), leader (director IV in all 5 disciplines, can fly command ships and use warfare link modules), manufacturer (maxxed in core production skills, capable of rig manufacture and slowly gaining the mechanics prereqs for techII ship production and a shortish train for Mom&Titan), um, what else is there? Inventor perhaps.. when I get some time to tinker. Oh, trader - upto ~55 market orders, on margin, with pretty low fees and taxes.. and mission runner with good standings in corps in both Gallente and Caldari (good enough to install jumpclones in empire), a range of L4 agents (including research) and happy to pimp those agents out to improve folks' standings. 