Hands of Justice

What we have played => EVE Online => Topic started by: Mangala on February 12, 2009, 07:52:48 PM

Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on February 12, 2009, 07:52:48 PM
Lessen our profits for a couple of months, but what else were we doing with the cash :)  As members all improve at pvp/missions - we should see a stabilisation on requests, which will have a knock on back to our profits. Plus, I'll be throwing nearly a billion in liquid isk at this project to ensure the corp shoulders little cost from the off.

Also as our miners ramp up - we have more on board now - we'll start having more minerals to play with, which means we can sell more orca's :) May even sell one or two spare ships from time to time to keep profits up.

My aim really is basically to make the game less of a chore to play overall (I recall how hard it felt to pay for ships back in my days and want to spare people that) and this is the biggest part of that - its the centre peice of a solid infrastructure.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: peo on February 12, 2009, 08:05:22 PM
As long as it doesn't affect the corp economy to much (doesn't feel right that you should fund it yourself imo)
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on February 12, 2009, 08:17:40 PM
As long as it doesn't affect the corp economy to much (doesn't feel right that you should fund it yourself imo)

I'll be using the corp wallet to buy all the equipment, frigate, dessie, and cruiser bpo/c's.  Rest of the cash im throwing in myself will to ensure that insurance payouts and such dont really hurt the wallet :)
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Rubino on February 12, 2009, 08:26:01 PM
As long as it doesn't affect the corp economy to much (doesn't feel right that you should fund it yourself imo)

It shouldn't do apart from the inital setup costs (BP's).  The programme that Beo mentioned re:T2 will help buffer the corp wallet.
Just need a little more time to finish the idea and discuss it through more with Beo before he presents it to y'all.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Jarkko on February 12, 2009, 08:33:42 PM
I took two Caracals from the hangar today, will log in a moment to make the payment :)

Good plan! We especially seem to lack Amarr frigates, as there are a few new Amarr pilots with the Corp :) 
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Aethis on February 12, 2009, 09:21:49 PM
I could of got a harby for ~12 million *faints* thats only 4 million more than a normal Maller!

I think you should build Mallers and Punishers as well if at all possible.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Rubino on February 12, 2009, 09:34:33 PM
They're T1 frigs and cruisers so will be covered.
The list is rather large for all races - so what you see is just a way of saving some space in the post.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on February 12, 2009, 09:43:44 PM
Aye, I'll flesh it out as people request cruisers I didnt already list.  Assume when i say Frigates we'll build them all :)
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on February 12, 2009, 10:32:30 PM
As I buy BPO for a ship they'll be highlighted RED, BPCs will be Highlighted GREEN with a Number next to it, signifying runs on it.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Warcold on February 12, 2009, 10:50:50 PM
sounds like a sound plan all in all! thx again to you (both) for doing all this thinkythinky, really appreciate it
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Macrune on February 13, 2009, 10:28:32 AM

PVP Loot: This should be passed to the corp and sold on the market, with proceeds going into the Ship Program wallet. However, should people lose a ship during a roam, then the sale proceeds will be split amongst all ship losses, to further lessen the blow from a loss.


I would assume that most people will be using T1 ships got from the corp using the methods you mentioned in your post (at least for the forseeable future) so is this really needed at present?
I could make a fortune... 1. get ship and fittings from corp at zero cost.
                                             2. Insure said ship.
                                             3. head for lowsec/0.0 as part of a corp pvp group and make a nuisance of myself till i die.
                                             4. collect insurance from insurers and then again from corp.
                                             5. tuck away all the free isk's  :P

I think you need to narrow down the specifics on this one a little mate  ;D (not that i think anyone in the corp would do such a thing, we are all to upfront for that which is what makes this bunch so nice)


                                           
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on February 13, 2009, 10:35:48 AM
The pvp loot as you say isnt an immediate issue (as only im crazy/rich enough to run t2 :D), but i'd rather have the system in place and just not payout till losses outweigh insurance - I'll amend the wording in a second to reflect this.

As for the rest - The program just had a slight tweak on the insurance front, partially on your concerns and partially on my own thoughts.paranoia :D  The program only insures BC/BS as I have written, however the addition is now it only insures the FIRST ship of that class you purchase - and yes I now have a spreadsheet!

Edit: I have realised that given cost of insurance and overall profitability of missions for people as they get into L4's - and in M10 the new mission arcs - I dont think paying insurance is as big an issue as I thought it was, its the actual buy-in cost for new toys that becomes prohibitive.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Sinedia on February 13, 2009, 10:45:06 AM
(as only im crazy/rich enough to run t2 :D)

Don't think so :)

Will try to make me a Thorax with nice fit for tonight...  (for fit see the appropriate forum :))

Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Rubino on February 13, 2009, 12:31:03 PM

PVP Loot: This should be passed to the corp and sold on the market, with proceeds going into the Ship Program wallet. However, should people lose a ship during a roam, then the sale proceeds will be split amongst all ship losses, to further lessen the blow from a loss.


I would assume that most people will be using T1 ships got from the corp using the methods you mentioned in your post (at least for the forseeable future) so is this really needed at present?
I could make a fortune... 1. get ship and fittings from corp at zero cost.
                                             2. Insure said ship.
                                             3. head for lowsec/0.0 as part of a corp pvp group and make a nuisance of myself till i die.
                                             4. collect insurance from insurers and then again from corp.
                                             5. tuck away all the free isk's  :P

I think you need to narrow down the specifics on this one a little mate  ;D (not that i think anyone in the corp would do such a thing, we are all to upfront for that which is what makes this bunch so nice)
                                           

The corp is a great team and we work well together - but if with time somebody decides not to be part of that team then, while it won't be an easy decision for the directors to make, that person will probably be asked politely to leave. 
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on February 13, 2009, 12:31:49 PM
After Ive podded them back to 90k sp ;)
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Dehn on February 13, 2009, 12:52:27 PM
Sounds good to me.

Will we have some base near lowsec with ships stocked up ?
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Rubino on February 13, 2009, 12:54:08 PM
Good question.  Currently all our offices are in Anttiri.
The nearest low-sec system is Kubenin (0.4 sec about 3 jumps away) - which is where I usually play around in low-sec.
Being low-sec there are some risks with being there.

The main issue with having a stockpile in low-sec is the logistics.  Should we decide to do some null-sec mining then we would probably setup shop nearby.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Sinedia on February 13, 2009, 01:40:08 PM
The nearest low-sec system is Kubenin (0.4 sec about 3 jumps away) - which is where I usually play around in low-sec.

Although I find 3 jumps quite acceptable for low sec... (not for haulers off course... but for PVP)...
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Jarkko on February 13, 2009, 01:45:01 PM
I've been dual-box mining in Kubinen a bit, especially when I have a bit later shift and can log on an hour or so before the server downtime. Ie when there is nobody else in Local but me. Has Spaceline Patrol base too, so refining is not an issue.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on February 14, 2009, 04:27:55 PM
So part way through getting this running, gathering bp's etc up before I start bullying the builders and so on into doing some work :)

Just thought you'd all appreciate a heads-up as to how this is coming. The industrial ship program side of it will also be posted about this weekend for your deliberations.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Jarkko on February 20, 2009, 05:56:52 AM
I'd like to buy a Hawk from the corp (as there are two in the hangar) for Swuul. Would that be possible, and if so, at what price?
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on February 20, 2009, 05:58:08 AM
I'd like to buy a Hawk from the corp (as there are two in the hangar). Would that be possible, and if so, at what price?

10 Mill ok for you? - I left them there cos I fly the gun boats over them these days :)
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Jarkko on February 20, 2009, 06:18:23 AM
10 Mill ok for you?
Deal :)

I fly usually a Harpy when missioning, but I want to try out a Hawk too :)
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on February 20, 2009, 07:59:54 PM
So part way through getting this running, gathering bp's etc up before I start bullying the builders and so on into doing some work :)

Just thought you'd all appreciate a heads-up as to how this is coming. The industrial ship program side of it will also be posted about this weekend for your deliberations.

The war got in the way a touch. So will be getting this running in around a week properly - same time as the industrial program gets going too.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Aethis on February 23, 2009, 02:08:31 PM
Hey I was just wondering when you said about Battleships being 'corp build price' what does this mean? I was wondering how much an Armageddon built by the corp would be, checking the market it's roughly 50-55 million on average.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Rubino on February 23, 2009, 02:25:22 PM
It's usually based of the price of minerals from the Corp Mineral Purchase Programme.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on February 23, 2009, 05:01:49 PM
I'll price it up some time this week - I still have lots to do for this program including bpc's/bpo's and such like.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Caradir on February 23, 2009, 05:08:30 PM
started chucking out frigs, ill move on to cruisers, id recommend BCS and BSs on a request only basis :)
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on February 23, 2009, 05:17:33 PM
started chucking out frigs, ill move on to cruisers, id recommend BCS and BSs on a request only basis :)
Ahead of you - the program specifically mentions those as request only - but thanks for the frigate work (explains where those bpos went :D)

I'll be providing a fixed list this week of things I'd like in stock this week and tasking the builders with keeping an eye on the stocks/  1 less job for me (i'll be farming lots of jobs out :D).

Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Caradir on February 23, 2009, 06:20:45 PM
nope im using the ones in 6 mostly BPCs i think, if they have no research (like some i saw) i wont use em ;)
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on February 27, 2009, 08:01:56 PM
More BPO's purchased - some gear ones too.  spent 300mill in total.

Once a program manager is sorted and builds are going strong we can begin to undertake this in full :)
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Warcold on March 12, 2009, 01:15:36 PM
Ok, I am planning to do some BPO shopping soon.
So far my lists consists of:
- Bellicose (Min cruiser)
- Stabber (Min cruiser)

Any popular frigs/cruisers that are not already on above list or here (http://handsofjustice.co.uk/forum/index.php?topic=528.0)?
I think most popular BCs are covered too...

Also, I'd like to know what other T1 ships you might regularly need. I'm thinking mainly BS here.
Please let me know and I will purchase BPCs for em if needed.


Also, we practically don't have any module BPO's. Jon, will we be getting them?
If so, let me know and I'll kick off a topic inquiring what ppl would like (or did we already have such a topic?)
[edit]doh! we have: HERE (http://handsofjustice.co.uk/forum/index.php?topic=782.0)
Will you or should I?[/edit]
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on March 12, 2009, 01:24:54 PM
Ok, I am planning to do some BPO shopping soon.
So far my lists consists of:
- Bellicose (Min cruiser)
- Stabber (Min cruiser)

Any popular frigs/cruisers that are not already on above list or here (http://handsofjustice.co.uk/forum/index.php?topic=528.0)?
I think most popular BCs are covered too...

Also, I'd like to know what other T1 ships you might regularly need. I'm thinking mainly BS here.
Please let me know and I will purchase BPCs for em if needed.


Also, we practically don't have any module BPO's. Jon, will we be getting them?
If so, let me know and I'll kick off a topic inquiring what ppl would like (or did we already have such a topic?)

Quite a few module BPO's shopuld be kicking about - try KASEI incase someones moved them? I know I dumped them all on MAADI as I picked them up (not many tbh as other things got in the way of emptying my personal wallet for this project :D) but a few of the basics. We have a topic on that here (http://handsofjustice.co.uk/forum/index.php?topic=782.0)

Dont purchase any BS bpc's just yet - only purchase those when we have an order from a member, saves un-necessary expenditure what with the wallet currently funding the Fountain tower as well...
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Warcold on March 12, 2009, 01:28:11 PM
Quote
Dont purchase any BS bpc's just yet - only purchase those when we have an order from a member, saves un-necessary expenditure what with the wallet currently funding the Fountain tower as well...
Ok, but I'd still like to know what ppl (plan to) fly a BS and what BS it usually is. Just for me knowledge base...
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on March 15, 2009, 05:14:26 PM
Moved and split thread a touch, this is for discussion, program is here:

http://handsofjustice.co.uk/forum/index.php?topic=731.0

Relevant as we have people looking after the programs now :)
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Warcold on June 03, 2009, 01:13:38 PM
Ok, with my recent buying of minerals from fountain market we cant just use corp mineral acquirement prices for ship builds anymore. Didnt think of this program when I bought the mins really   :-\

Prob is that we now have a mix of minerals bought from members (cheap) and minerals bought from market (not so cheap).
The prices I bought mins for were (~):
Trit: 4.20
Pye: 3.25
Isogen: 56
Mega: 3600 (?)
Mexa: 25
Nocx: 80
Zydr: 1650 (?)

(?) -> how i wrote em down for planning, but I might have bought em cheaper because market allowed

Dont remember how much of what, as I bought both for me and for corp.

Do you guys have suggestions how we handle this?
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: peo on June 03, 2009, 01:42:06 PM
How many ships are we talking about?

I'd say that things ordered long ago should be payed at the rate which was at that point. For newer build we have to figure something out.
Need to know the price of each build and then figure out a fair price on a case per case basis which takes into account the amount of minerals we have left for corp production.
Title: Re: Ship Program: Combat (PVP/Missions) Discussion
Post by: Mangala on June 03, 2009, 03:10:25 PM
How many ships are we talking about?

I'd say that things ordered long ago should be payed at the rate which was at that point. For newer build we have to figure something out.
Need to know the price of each build and then figure out a fair price on a case per case basis which takes into account the amount of minerals we have left for corp production.

This.