Hands of Justice

What we have played => EVE Online => Topic started by: Mangala on February 25, 2009, 05:14:57 PM

Title: Unpaid (and often unloved) Staff Required...
Post by: Mangala on February 25, 2009, 05:14:57 PM
So looking for people to do some stuff for/on behalf of the corp. Basically because its alot of work for one or two people to do even if that person(s) does enjoy it.

I'll have actual posts detailing whats required for each role later (in this thread), but this is what I'm looking for really:

1. Mining Manager. Basically liase with Production people as to what basic minerals are needed and roughly how much each week (This will change to all minerals as and when we have access to all types of Ore); Will arrange with other miners to reach these targets where possible. Will also be the guy paying out to the miners for minerals contracted to us.

2. Production Manager. Ensures builds under the two programs, plus any "for retail" builds are done by the perfect build able amongst us. Sets out what we need mineral/component wise, will have ability to purchase what we cannot meet internally.

3a. Ships Program (Combat) Manager
3b. Ships Program (Industrial) Manager
Both of these positions are basically just overseer roles over the current stocks of ships (and relevant gear) covered by their respective programs. Keep track of who has purchased what and so on when it comes to the ships we charge a cost for. They shall also have corect access and permissions to purchase BC & BS bpc's for their programs, as well as the same for cruisers were we dont yet own the BPO's.  I'll be managing the insurance side of both programs for the higher end ships covered by them.

4. Trader.  Finds us the best deals - sell./buy on things. Manages our sales of ships etc outside the corp. Does the same for bpc copies etc...  (Possible position I have only just considered).

This is it for now, cant think of anything else right now beyond more people getting FC experience :)
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Mangala on February 25, 2009, 05:15:12 PM
1. Mining Manager:

Position will entail managing our mining to ensure we can meet all the Production people's requests for hi-sec (and eventually ALL space) minerals. This will be done by ensuring miners work to their strengths - mine with the best available ships and equipment for the available ores, including the use of crystals - including looking into the provision of the relevent skill books (Exhumers, Ore Type Processing etc etc) so as to have all the miners on the same page.

Ideally the mining manager will organise mining operations and ensure they run smoothly and maximise the take the operation gets, and for getting things refined and moved to the Production venues, as well as payout to the attendee's in a fair manner. They can speak with our Exploration focused chaps and have us ready to take advantage of any ore sites found through that method, as we can then get rarer ores/minerals that way.

Ability to loss-less refine for at least Spacelane Patrol in hi-sec would be an excellent thing for who ever takes on the role, its not a preq for it, but in the long term it is advantageous.

The chosen individual will be given a custom title with all necessary permissions built in - including correct wallet access to allow them to pay to members for ore/minerals contracted to the corp.

Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Mangala on February 25, 2009, 05:15:17 PM
2. Production Manager:

Liase with the program managers to see what they need ships wise.
Liase with the traders to see what they want to sell.

Get numbers for required minerals - purchase what cannot currently be provided by miners (or get the trader to purchase).
Request quantities from the mining manager.

Assign a priority to all items/ships.
Build using that priority.

Ideally we will have many builders, all with perfect build skills. And each can be utilised to build certain types of thing, to focus on one type (eventually moving their focus to T2/T3 construction in similar areas).
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Mangala on February 25, 2009, 05:15:29 PM
Reserve3a. Ships Program (Combat) Manager
3b. Ships Program (Industrial) Manager
Both of these positions are basically just overseer roles over the current stocks of ships (and relevant gear) covered by their respective programs. Keep track of who has purchased what and so on when it comes to the ships we charge a cost for. They shall also have corect access and permissions to purchase BC & BS bpc's for their programs, as well as the same for cruisers were we dont yet own the BPO's.

Color me lazy - but I reckon my initial description covers it :)
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Mangala on February 25, 2009, 05:15:38 PM
4. Trader.

Will undertake all corporate market & contract sales - in addition to sourcing the best deals in bost medium's for things the corp needs. 

Would be best if had all relevant skills to lessen the costs of sales and such like. (List to follow when I check my personal trader).
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Macrune on February 25, 2009, 05:32:07 PM
I'll happily have a go at one of them. I suppose the mining one would be best as that seems to be the role i do the most at present.

I should point out though that with my work there are times when I get called away and can disappear for anything from 48 hrs to 3 - 4 weeks at a time which could hamper any role i take if it requires regular monitoring.

I'll leave it up to you to decide what / if any role(s) you think may be suitable .

Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Caradir on February 25, 2009, 05:48:23 PM
i could take on the production side of things ;) *sharpens a pointy stick to spear the mining manager with*

we could (should) set up a mail list called , internal comms or such like for interbranch communications.
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Warcold on February 25, 2009, 07:41:38 PM
3a would be something i can do
if it's supposed to go along with 3b thats ok with me
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Mangala on February 25, 2009, 07:44:31 PM
3a would be something i can do
if it's supposed to go along with 3b thats ok with me

Seperate, unless someone wants to do both (b could pretty much run itself with minimal care, leaving a person doing both to deal with a, which is the bigger program really).

Thanks for the interest also everyone :)  I'll try to have the "breakdown" posts completed in a while.


Also just added a 4th possible position - trader guy :)
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Dehn on February 25, 2009, 10:06:42 PM
hmm.. none of these involves  "BLOW SOMETHING UP".
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Mangala on February 25, 2009, 10:09:16 PM
hmm.. none of these involves  "BLOW SOMETHING UP".

Quote
more people getting FC experience

Its implicit in those few words ;)

And an organised support infrastructure is vital to a corp especially when it comes to pew pew.
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Aethis on February 26, 2009, 02:37:24 AM
I am definitely interested in 3a, but I have nowhere near the skills (read: no leadership skills) required, obviously I am willing to train but it will take a while. I am sure there are more qualified people.

Also interested in trading but again I need to train for that and there are other more qualified members to do it.
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Rubino on February 26, 2009, 11:41:42 AM
I am definitely interested in 3a, but I have nowhere near the skills (read: no leadership skills) required, obviously I am willing to train but it will take a while. I am sure there are more qualified people.

Also interested in trading but again I need to train for that and there are other more qualified members to do it.

I think this role is less about leading gangs but more about ensuring we have the appropriate supplies at hand.
The more people we have to lead gangs (FC) the better - as long as these people understand that:
a) There will be rotation (we want more people to get the experience of running teams)
b) There's no back-seat drivers (when somebody else is leading a team - there's no overt or subvert contradticion of whoever has the ball)

:)
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Mangala on March 03, 2009, 06:20:53 AM
So this is who we have tentatively:

Mining Manager; Macrune/Akamine

Production Manager: Caradir/Constantine Andromanche

Combat Ships Manager: Warcold/Safran Foer

Industrial Ships Manager: ? (Unless you would like to run both Saf?)

Trader: ? (uncertain about this currently due to the move and 0.0 markets being vastly different and often very controlled by locals...)
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Warcold on March 03, 2009, 04:05:18 PM
i dont really care, if someone is interested in 3b, go ahead
if not, i'll do it
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Mangala on March 07, 2009, 09:20:44 PM
i dont really care, if someone is interested in 3b, go ahead
if not, i'll do it

You can gladly do both - I've ensured you have wallet access to purchase BPC's as you see the need etc.  Even BPO's of the more popular cruisers. I shall be working on Mod access to the forum for the Industry section too, when I figure out a by-board moderation method :)
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Caradir on March 07, 2009, 09:54:44 PM
now all i need do is use my rusty Xcel abilities and knock out some spreadsheets for ship building (unless ofc i can find them on google or one of you guys has one) 


i am lazy after all ;)
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Mangala on March 07, 2009, 10:11:36 PM
now all i need do is use my rusty Xcel abilities and knock out some spreadsheets for ship building (unless ofc i can find them on google or one of you guys has one) 


i am lazy after all ;)

I have some basic ones, also got a new one from EVE-O - havent looked at it yet, but it might fit the bill for all your needs. I shall take a look later on and host it somewhere if it does the job :)
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Caradir on March 07, 2009, 11:09:08 PM
well i found some but they are locked so cant be altered beyond setting mineral/salvage prices etc

found ships, modules, capitals, and rigs as well as a refining one and a pos fuel calculator.
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Warcold on March 12, 2009, 01:06:35 PM
i dont really care, if someone is interested in 3b, go ahead
if not, i'll do it

You can gladly do both - I've ensured you have wallet access to purchase BPC's as you see the need etc.  Even BPO's of the more popular cruisers. I shall be working on Mod access to the forum for the Industry section too, when I figure out a by-board moderation method :)
will i work from main wallet?
ship purchase program wallet is pretty empty, or is that just for purchase of ships by members with an overflow to mineral purchase?
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Mangala on March 12, 2009, 01:21:27 PM
Main Wallet for BPC's/O's etc

Members when they purchase will pay TO the Ship Program.  Ship Program Wallet will be used to deal with insurance where we deal with that, proceeds from sale of any pvp loot and eventually be the place where bpo's/bpcs get purchased from (thats in the future obviously as its starting small)
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Warcold on April 16, 2009, 05:22:34 PM
Quote
Reserve3a. Ships Program (Combat) Manager
3b. Ships Program (Industrial) Manager
Both of these positions are basically just overseer roles over the current stocks of ships (and relevant gear) covered by their respective programs. Keep track of who has purchased what and so on when it comes to the ships we charge a cost for. They shall also have corect access and permissions to purchase BC & BS bpc's for their programs, as well as the same for cruisers were we dont yet own the BPO's.

Obsolete: seems noone cares for this stuff. So, not wanting to occupy a 'position' that has no use, I step down from it.

My turn to throw a tantrum.
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Mangala on April 16, 2009, 05:27:36 PM
Too small to be a tantrum, you havent emorage threatened to quit the corp or the game yet :D

But fair play to you and your decision, across the board the programs seem underutilised and people arent too aware and feeling like a 5th wheel in this regard, when you do put in a stack of effort (I really appreciate the thought that went into your recent posts regards the programs) and then seem ignored is again something I can understand. 

To think of all the isk I put into start them up. At least the corp owns a fair amount of bpo's I suppose, however useless they may be really!

Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Warcold on April 16, 2009, 05:31:27 PM
Well, the pvp ship program still stands and ppl can still have their ships built by the corp (whether providing the mins himself, like I tend to do, or make use of the cheepo program), so dont think your ISK was a waste indeed.
It just seems that centralizing this stuff just doesnt work. I think ppl knocking on builders' doors individually seems the way to go. Fine! Back to ratting  :D


further edit to the post: think one of the reasons is that ppl are earning quite some cash now, in 0.0
makes ppl are (feeling) beyond charity now I guess
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Rubino on April 16, 2009, 09:27:49 PM
One of the main generators of mins is away and I've been busy - it's mostly due to poor mineral supplies.
Expect it to change soon - we now have ore compression!
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Warcold on April 16, 2009, 09:42:29 PM
we're not talking availability here, we're talking demand
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: peo on April 17, 2009, 05:39:56 AM
we're not talking availability here, we're talking demand

For me it has mostly been due to that I'd rather have the corp first get a solid foundation and steady income source first so haven't used it for that reason.
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Macrune on April 17, 2009, 07:49:46 AM
A little update...
The work ive been doing is hopefully coming to an end within the next 4 weeks so my random warp outs to other parts of the country should cease (for the time being anyway  ::) )
My game plan for the next couple of months is as follows.
Get a Chalcocite and Sebnemm JC down into 0.0.
adjust Chalc's training to allow her to fit her hulk with a decent 0.0 tank and T2 light scouts.
finish Sebnemms orca pilot training (14 days) so she can fly one in 0.0, then train her to be able to use gang modules properly as a fleet booster and fit light scouts (unfortunately thats a further 3 months of training but can be done in 0.0 itself once she's there)
continue Hellfire and Odin's random 'oooo new shineys' training  ::)
and most importantly of all......
In about 4 weeks when the job closes down begin regular mining in 0.0.  I will also post the trips on the webby in advance (those trips where i intend to be at it for several hrs rather than a random 30 mins log in here and there) to enable any who wish to join me to participate.
By then I hope to be in a position to be able to start building corp mineral stocks back up again. (and hence feel less like a spare dick at a wedding  :P which is how i see my contribution so far in 0.0)
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Dehn on April 17, 2009, 11:05:52 AM
Well, the pvp ship program still stands and ppl can still have their ships built by the corp (whether providing the mins himself, like I tend to do, or make use of the cheepo program), so dont think your ISK was a waste indeed.
It just seems that centralizing this stuff just doesnt work. I think ppl knocking on builders' doors individually seems the way to go. Fine! Back to ratting  :D


further edit to the post: think one of the reasons is that ppl are earning quite some cash now, in 0.0
makes ppl are (feeling) beyond charity now I guess

I felt like "I don't want to burden the corp too much"..   I did get an harbringer made for me so  ;D
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Warcold on June 11, 2009, 08:58:24 AM
Maybe it's time to reevaluate this thing?

I was thinking of new positions:
- Hisec mining
- Hisec industry
- 0.0 (moon) mining
- 0.0 industry
- trade

but ofc its just an idea, feel free to poke around in it.
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Macrune on June 11, 2009, 01:57:06 PM
Maybe it's time to reevaluate this thing?

I was thinking of new positions:
- Hisec mining
- Hisec industry
- 0.0 (moon) mining
- 0.0 industry
- trade

but ofc its just an idea, feel free to poke around in it.

It would make sense to split the roles down a bit more if there is the posibility of having industry going in two places.
Title: Re: Unpaid (and often unloved) Staff Required...
Post by: Mangala on June 17, 2009, 12:43:48 PM
I'll sit down with a pen and paper later and work things out regards staff roles and so on.