Hands of Justice
What we have played => EVE Online => Topic started by: Mangala on February 11, 2009, 12:54:27 PM
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Assault launcher fit caracal. Not the most optimal usage of the ship, but it can rip into similar sized and smaller ships pretty well - very handy for stripping down shields and armor sharpish. Obviously bring different types of missiles to fit a situation - EM damage works pretty well on average.
I fit a tank on this rather than more Ewar/tackle modules in the mids,. Give it a touch more survivability.
(http://handsofjustice.co.uk/forum/gallery/1_11_02_09_12_51_17.jpg)
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Heavy Launcher fit caracal. 2 sensor boosters with scripts for locking time and targeting range (needs to cover the missiles flight distance really). Ideal for an anti EWAR platform to sit at 50+km out from the group :)
(http://handsofjustice.co.uk/forum/gallery/1_11_02_09_1_03_59.jpg)
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I am going with this set-up. Can't quite fit all the stuff in Mangala's version (no MWD and just a T1 BCS), but I atempted to get as close as I could without spending fortunes on the fitting :)
(http://img101.imageshack.us/img101/2657/caracalij9.jpg)
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for launchers you could look at the SV-2000, a bit more bucks, but a bit more bang too (shorter cycle time)
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i ALWAYS go "arbalest" for my launchers, they are the fastest and have more ammo capacity than the standards or even the SV2000s
thed difference being sv2000 are meta level 3 , arbalest 4 so will cost a bit more but will increase your dps by 5% per launcher.
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10mill a chuck minimum for the arbies ;)
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10mill a chuck minimum for the arbies ;)
gods i have too much cash then :)
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aye, SV2000s only go by 80k or so, thus are a good go for us poor noobs ;)
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I decided to spend 9 hours from my skill plan to get, against loud protests from Mangala and Constatine, HEAVY ASSAULT MISSILES
(http://img523.imageshack.us/img523/9450/hamec5.jpg)
The reasoning:
a) They have a high DPS compared to regular heavy missiles, even though HAM range sucks sorely
b) We'll get jumped (or jump somebdoy ;) ) at some gate anyway, and the range pays little difference then anyway.
c) There are lots of differrent HAM's in corp hangars, and I guess nobody else will touch them with 10 feet poles...
The down side with the heavy launchers (both HAM and regular) is that I can't fit a tank becasue there simply is not even close enough cap for it. So I did fit in a target painter and ECM instead. Would like to hear comments if some other EW modules would be better. You may also comment on the sanity of HAM's, but I won't change my mind ;)
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I think you are pretty right, especially concerning point 'b)'! That, plus that most ships we get jumped by are pretty big ships and HAMs have an explosion radius of 125m, which isnt even so big, considering the signature radius of a Caracal (cruiser) is 145m already.
The only thing in your fit I dare to question is the use of the target painter. Esp. in gangs, this could better be left to Minmatar with bonuses, and I think a webifier would be very nice instead, because then you slow down the targeted ship, which will benefit the damage of your missiles, having only a explosion speed of 101 m/s.
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The only thing in your fit I dare to question is the use of the target painter. Esp. in gangs, this could better be left to Minmatar with bonuses, and I think a webifier would be very nice instead, because then you slow down the targeted ship, which will benefit the damage of your missiles, having only a explosion speed of 101 m/s.
I thought about the webber, but they have a range of just 10km, so could become an issue even at a gate-camp. I was thinking that maybe we have faster ships (frigates) along who use the webbers anyway. And those Partial Weapon target painters did cost just 3800 ISK in Jita, so I bought a few... Anyway, I am prepared to switch the target painter to something that is not available in the gang else (and if somebody needs those Parial Weapon target painters, give me a shout :) ).
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Webbing is probably best left to tacklers, ie me?? :)
Seriously, since we orbit around below 10k since thats the range of a scram using a web just makes sense.
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Warp Disruptor - 20km or so range maybe?
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your missiles only have a range of 10-11 km or so, so i guess you will be able to use webbers too ;)
and hrod, more than one webber is not an extreme luxury or so, the more the merrier (to some extend)
also handy to have when the tackler is MIA
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your missiles only have a range of 10-11 km or so, so i guess you will be able to use webbers too ;)
and hrod, more than one webber is not an extreme luxury or so, the more the merrier (to some extend)
also handy to have when the tackler is MIA
Of course :)
What i meant was that from what I know his missiles have a much longer range than a webber so he would be better off with something else (what I have no idea).
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your missiles only have a range of 10-11 km or so, so i guess you will be able to use webbers too ;)
As you can see from the picture, it's actually 18.9 km range. Thought I'd orbit at around 17km pumping out a salvo every 5.2 seconds, hoping nobody notices me ;D
The boat is a Caracal (40% bonus to missile speed) and I have Missile Bombardment V (what can I say, I am Caldari) so that is another 50% bonus to missile speed.
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ahh, didnt realize about this missile speed bonus for Caracal, nice!
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TP's do make a diff vs smaller ships and help all in the gang. A TP will help with missile explosion radius by increasing the targets sig.
Tacklers with a spare slot should fit a painter and if you have the drone space (5m3) then it's worth fitting TP-300's.
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(http://www.blogcdn.com/www.wow.com/media/2007/09/forumnecromancy.jpg)
For the next PvP roam we have, I thought I would like to bring in a anti-frigate/AF Caracal (something along what Mangala posted in the first post of the thread). In general, would that be something that would be useful in a fleet of the sizes we are fielding for the roams?
Of course, if the FC ask for certain types of ships, then I'd come in such, but just to let the FC's know I for one would be interested in trying to take the role of the frigate/AF killer (and not least because my skills would seem to actually be decent for such a role :p).
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I think that for a short-range BS fleet, it would work very well, as the BSs will have trouble taking out small fry, and the few tackling frighulls will lack the dps to defend themselves from these ships. So this would be a great ship to keep the tacklers alive. In other situations it may be a bit less useful, but still useful nonetheless.
Only drawbacks might be that missiles are a wee bit less usefull in pvp due to flighttime and that it won't lock on frigs very fast, even with the sensor booster. But if the friendlies can hold on for a bit, it would be a nice addition to smaller fleets.
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Missiles have their drawbacks, but mainly at longer ranges as the target you are shooting at could be gone before your damage is applied. But for short ranges it works very well, flighttime is negligible anyway.
The anti-support cruiser is a good one to have along to deal with frigs and ceptors.
You could perhaps use something like this:
[Caracal, anti-support caracal]
Ballistic Control System I
Ballistic Control System I
Large Shield Extender I
Invulnerability Field I
Target Painter I
Large Shield Extender I
10MN MicroWarpdrive I
Assault Missile Launcher I, Bloodclaw Light Missile
Assault Missile Launcher I, Bloodclaw Light Missile
Assault Missile Launcher I, Bloodclaw Light Missile
Assault Missile Launcher I, Bloodclaw Light Missile
Assault Missile Launcher I, Bloodclaw Light Missile
Target painter helps the rest of the fleet and ship has a decent buffer (15k ehp against uniform damage).
Locktime can be important but given this is a support ship and in the 8-10 sec it will take to lock nothing should be dead, at least not from the ships it is meant to counter. Especially if the fleet it is helping is a BS fleet.
(this is fitted with Linneas skills though)
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With Swuuls skills (I changed the launchers and BCS's, I think I have a few Limos assault launchers and BCS II's stocked) the above looks like this:
(http://img85.imageshack.us/img85/3235/caraq.jpg)
EDIT: Yes, I know my shield skills suck, I am working on that. The locking time on a standard frigate according to EFT is 7.9 seconds.