Please use this thread for feedback about your experiences with Scene2 on Singularity. To ensure Scene2 is enabled, press escape while the client is running and click the "Display and Graphics" tab. From there, ensure "Enable Premium Content" is checked, as well as "Enable Scene2".
Note: "Enable Dustfields" should be unchecked!
Patch notes: Apocrypha Preliminary Patchnotes
Summary of what Scene2 covers:
* Station Interiors
* New models found in space
* Sun, Planets and Moons
* New asteroids
* Tactical Overview
* New Effects (such as turrets, shield boosting, armor repairing)
o The new effects are missing from the sisi build 6.10.77718
* Icons for ships, stargates, stations (specifically icons which contain a nebula in the background)
* Billboards
What doesn't Scene2 cover?
* User Interface (such as the HUD, overview, chat/item windows)
* Tech3 ships
* Scanning and Wormholes (Linkage)
* Fitting Screen
Known Issues:
* Changing the client resolution may cause the client to freeze. Restarting the client resolves this issue
* Enabling HDR or changing Bloom settings may freeze the client. Restarting the client fixes this
* Outpost models are missing from the current sisi build 6.10.77718
Minmatar Offenseive Systemsshould be other way around then, Miss L ops III and Gunnery V
Missile Launcher Op V
Gunnary 3
Looks like W-Space moon mining will be around polymer reactions AND minerals!!!
Not a great pic - size limits on the attachement :S
But it's Fullerite-C50 and Pyerite for the Fullerite Aramids Reaction
Quote from SHC again:
Theres minable clouds in wormhole space. These clouds are combined with normal mins inside pos reactors to create t3 minerals. T3 minerals combined with t1 minerals create components iirc.
Happy to use the gallery - what's the link? (it's not in the page header anymore)
Beo mentioned that there's harvestable clouds in W-Space but I don't know if they are also from moons.
There is also a new POS module "Moon Harvesting Array II"
There is a devblog explaining this all coming in (no idea when it will hit, the schedule for the devblogs keeps changing) But a quick summary;
bit slow mebbe, but just thought you shouldnt forget learning skills here
- Now you can play with the attributes removing (and counting -1 as you do) and adding them to others (counting +1) - ensuring you end up with 0 from the +/- and that you never take an attribute below 5 (CCP rule).