Hands of Justice

What we have played => EVE Online => Topic started by: Rubino on February 07, 2009, 11:09:51 AM

Title: M10 Patch: Features to Explore
Post by: Rubino on February 07, 2009, 11:09:51 AM
Hi Guys,

With the SISI M10 expansion patch about the be applied - what functional areas need to be explored and documented?
The more information we can gather up-front - to better we'll be able to hit the ground running when it goes live.

What follows is an inital list of features - if the owners of those areas (Constantine -> Explorer & Producer in Chief; Akamine -> Lead Miner) could organise and expand then into something more detailed and cohesive - it would help direct investigation and feedback.


Feel free to add things that I've missed and I'll update the post - any and all information, thoughts and ideas encouraged (pics, movies, text)!
Title: Re: M10 Patch: Features to Explore
Post by: Jarkko on February 07, 2009, 12:34:24 PM
As already mentioned in the list above, the NPC's will behave more intelligently. What I am espcially interested in, is how the aggro changes. For example do certain ship-types add more aggro by default, or do certain modules do that, how does webbing, repping or target painting generate aggro compared to pure damage done. Etc.
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 09, 2009, 09:20:40 PM
Ok - the first update.
For Tech 3 you have 5 skills per race and each one represents one subsystem of the ship:

Tech 3 Amarr

Amarr Defence Systems
Mechanic V
Shield Operation 3
Engineering I

Amarr Electronics Systems
Electronics V

Amarr Engineering Systems
Engineer V

Amarr Offenseive Systems
Drones 3
Gunnary V

Amarr Propulsion Systems
Navigation V


Tech 3 Caldari

Caldari Defence Systems
Mechanic 3
Shield Operation V
Engineering I

Caldari Electronics Systems
Electronics V

Caldari Engineering Systems
Engineer V

Caldari Offenseive Systems
Missile Launcher Op V
Gunnary 3

Gallente Propulsion Systems
Navigation V

Tech 3 Gallente

Gallente Defence Systems
Mechanic V
Shield Operation 3
Engineering I

Gallente Electronics Systems
Electronics V

Gallente Engineering Systems
Engineer V

Gallente Offenseive Systems
Drones 3
Gunnary V

Gallente Propulsion Systems
Navigation V

Tech 3 Minmatar

Minmatar Defence Systems
Mechanic 3
Shield Operation V
Engineering I

Minmatar Electronics Systems
Electronics V

Minmatar Engineering Systems
Engineer V

Minmatar Offenseive Systems *fixed :s
Missile Launcher Op 3
Gunnary V

Minmatar Propulsion Systems
Navigation V
Title: Re: M10 Patch: Features to Explore
Post by: Mangala on February 09, 2009, 09:24:27 PM
Dont forget the Racial Strategic Cruiser skill also requires the Racial Cruiser to V.
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 09, 2009, 09:30:43 PM
Amarr Tech 3 Cruiser: Legion
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 09, 2009, 09:32:36 PM
Caldari Tech 3 Cruiser: Tengu
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 09, 2009, 09:34:02 PM
Gallente Tech 3 Cruiser: Prometus
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 09, 2009, 09:35:17 PM
Minmatar Tech 3 Cruiser: Loki
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 09, 2009, 09:36:00 PM
A picture paints a 1000 words :)
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 09, 2009, 09:51:29 PM
There's a few new POS arrays:
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 09, 2009, 11:25:50 PM
Some "Scene 2" Info (Source: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=994510):

Quote
Please use this thread for feedback about your experiences with Scene2 on Singularity. To ensure Scene2 is enabled, press escape while the client is running and click the "Display and Graphics" tab. From there, ensure "Enable Premium Content" is checked, as well as "Enable Scene2".

Note: "Enable Dustfields" should be unchecked!

Patch notes: Apocrypha Preliminary Patchnotes

Summary of what Scene2 covers:

    * Station Interiors

    * New models found in space

    * Sun, Planets and Moons

    * New asteroids

    * Tactical Overview

    * New Effects (such as turrets, shield boosting, armor repairing)

          o The new effects are missing from the sisi build 6.10.77718

    * Icons for ships, stargates, stations (specifically icons which contain a nebula in the background)

    * Billboards



What doesn't Scene2 cover?

    * User Interface (such as the HUD, overview, chat/item windows)

    * Tech3 ships

    * Scanning and Wormholes (Linkage)

    * Fitting Screen



Known Issues:

    * Changing the client resolution may cause the client to freeze. Restarting the client resolves this issue

    * Enabling HDR or changing Bloom settings may freeze the client. Restarting the client fixes this

    * Outpost models are missing from the current sisi build 6.10.77718
Title: Re: M10 Patch: Features to Explore
Post by: Mangala on February 09, 2009, 11:26:38 PM
Annoying about the effects - but have you seen ships casting shadows on each other - thats fucking epic :D
Title: Re: M10 Patch: Features to Explore
Post by: Warcold on February 09, 2009, 11:32:34 PM
Quote
Minmatar Offenseive Systems
Missile Launcher Op V
Gunnary 3
should be other way around then, Miss L ops III and Gunnery V

Thanks for all the work to make our lives easier though!  :-*
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 09, 2009, 11:50:51 PM
Looks like W-Space moon mining will be around polymer reactions AND minerals!!!
Not a great pic - size limits on the attachement :S

But it's Fullerite-C50 and Pyerite for the Fullerite Aramids Reaction
Title: Re: M10 Patch: Features to Explore
Post by: Mangala on February 10, 2009, 12:00:18 AM
Looks like W-Space moon mining will be around polymer reactions AND minerals!!!
Not a great pic - size limits on the attachement :S

But it's Fullerite-C50 and Pyerite for the Fullerite Aramids Reaction

Quote
Quote from SHC again:

Theres minable clouds in wormhole space. These clouds are combined with normal mins inside pos reactors to create t3 minerals. T3 minerals combined with t1 minerals create components iirc.

(Off topic I can up the attachement limits, or you could use the gallery and direct link ;)
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 10, 2009, 12:06:45 AM
Happy to use the gallery - what's the link? (it's not in the page header anymore)
Title: Re: M10 Patch: Features to Explore
Post by: Mangala on February 10, 2009, 12:11:26 AM
Happy to use the gallery - what's the link? (it's not in the page header anymore)

http://handsofjustice.co.uk/forum/index.php?action=gallery

I need to figure out how to add it to templates without breaking stuff (link that is). For now I'll create a new news article with it in :0
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 10, 2009, 12:16:25 AM
Thanks :)

One of the Sleeper Items for Invention/Reverse Engineering:

(http://handsofjustice.co.uk/forum/gallery/59_10_02_09_12_15_15.png)

And the required components:

(http://handsofjustice.co.uk/forum/gallery/59_10_02_09_12_14_17.png)

Some of these items (one of the datacores above) are new and may come exlusively from W-Space - so it's going to be interesting.
Title: Re: M10 Patch: Features to Explore
Post by: Mangala on February 10, 2009, 12:24:45 AM
I forsee another 4 or 5 rnd alts happening to the spaces on my accounts.... ;)
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 10, 2009, 12:26:10 AM
So it look like the essentials for using the Tech 3 ships are:

Apart from the cruiser which is a rank 5, the rest (inc the specialist skills coming for the subsystems in the expansion) are rank 1.
Rank 1's tend to be about 5 days from 0 -> 5.

Some of the details may change but he core skills - Engineering, mechanic, etc will probably stay.
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 10, 2009, 12:31:08 AM
Beo dropped a link on SISI showing the Sleeper split-dmg missiles:

(http://core.twisted-designs.net/Ships/missiles.jpg)
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 10, 2009, 12:33:26 AM
The subsystems are supposed to drop from wrecks of the NPC's - looking at the market information on SISI for the items - they're 20m3 in size.
So you should be able to gather up a decent amount for use or shipping to K-Space.
Title: Re: M10 Patch: Features to Explore
Post by: Mangala on February 10, 2009, 12:34:00 AM
(http://core.twisted-designs.net/Ships/t3.jpg)

T3 production = stolen from SHC :)
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 10, 2009, 12:47:22 AM
There's a bug at the mo which means the WH's are collapsing too early and not letting anybody through.
With luck it'll be fixed in a day or so and we can get a better idea about harvesting in W-Space and what it's gonna be like to be there.

The new probes take some getting used to - but they're fast and once you get the hang - easy to find things.
By fast I mean fast - they can move from one end of a system to another in <10s.  They can overlap (in-fact they have to with the triangulation) so you can drop a dozen in a system and scan things down in no time - which is gonna present us with a problem when it comes to hostiles in system.
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 10, 2009, 01:01:27 AM
Shamlessly stolen from SHC - attribute remappings:

(http://stoat.org/eve/attribs.jpg)
Title: Re: M10 Patch: Features to Explore
Post by: peo on February 10, 2009, 07:26:46 AM
The materials in that production they seem new or are they some moon reaction?
(i know a lot is placeholder still but anyway)
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 10, 2009, 08:58:10 AM
Beo mentioned that there's harvestable clouds in W-Space but I don't know if they are also from moons.
There is also a new POS module "Moon Harvesting Array II"
Title: Re: M10 Patch: Features to Explore
Post by: peo on February 10, 2009, 09:00:59 AM
Beo mentioned that there's harvestable clouds in W-Space but I don't know if they are also from moons.
There is also a new POS module "Moon Harvesting Array II"

Hmm ok.
Would hope that the miners have some important part in t3 production as well.
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 10, 2009, 09:05:37 AM
The new polymer reactions depend on minerals - so yep :)
When we manage to enter W-Space we'll get a chance to see what the roids are like.
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 10, 2009, 11:08:09 AM
A single Sleeper BS hit me - before I knew I was locked:

2009.02.10 11:02:00

Victim: Red 7
Corp: Ma'adim Logistics
Alliance: NONE
Faction: NONE
Destroyed: Eagle
System: FD-MLJ
Security: 0.0
Damage Taken: 66694

Involved parties:

Name: Sleeper Cruise Missile / Serpentis Corporation (laid the final blow)
Damage Done: 66694

Destroyed items:
....
Title: Re: M10 Patch: Features to Explore
Post by: Mangala on February 10, 2009, 11:10:01 AM
(http://www.alldaybuffet.org/wp-content/uploads/2008/03/kaboom.jpg)
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 10, 2009, 11:12:27 AM
Aye.  And this was around 90k from from the BS :s

However earlier I did engage some cruisers in a Tech 3 ship - and managed to tank it fairly well.
With 1 or 2 on you it's not a problem - however when I was l taking damage from half a dozen I went quickly into armour - but managed to get out.
With the T3 cruisers you can easily get 90% resists - and I set my tank for the main dmg types they dish.

The sleepers are interesting - no shields - only armour and hull.  Their armor tanking is amazing.
Title: Re: M10 Patch: Features to Explore
Post by: peo on February 10, 2009, 11:20:26 AM
Downloaded the linked patch...
"wrong version"
ARGH!
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 11, 2009, 12:22:44 AM
They gave us today some Sleeper NPC's that they think will be those you will encounter in W-Space generally.
They weren't too hard - and while I was flying a BS - I think a BC will be able to handle them ok.
I'll take a look tomorrow in a BC and try them out.

They also gave us some hard ones - a fleet of hard ones (20-30 ships) and it was tough going.
The sleepers communicate target information - so they work together against whoever they're facing. :)
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 11, 2009, 12:25:35 AM
The T3 ships you can assemble at the mo are pretty decent but far from complete.
The base resists are amazing - you'll get 60-70% on a couple of stats before fitting any hardeners.
The slot layouts are pretty messed - with the subsystem 1's caldari get only 2 med slots - which makes it hard to shield tank.
They are however fast - easily reaching 2k m/s without implants!
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 11, 2009, 01:18:35 AM
If I'm figuring this right - then you can test the effect of the attributes remapping now by:

When you have found a combination you like - keep the "Implant Calc" window open and add 3 or 4 to each attributes to simulate the effect of having those +attribute implants.

Using the above approach I calculated that I can save 62d off a 230d skill plan for one of my chars :)  Neat!
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 11, 2009, 11:15:40 AM
The Patch notes are here: http://myeve.eve-online.com/updates/intesting.asp?sid=155534294
They're pretty extensive so I won't quote them.

Title: Re: M10 Patch: Features to Explore
Post by: Warcold on February 11, 2009, 12:34:41 PM
Ok, from a post from Rub in industry thread, I deduct we will need gas mining too?
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 11, 2009, 01:01:30 PM
Aye - it's on my list of things to look at when SISI is next up - I'll also update the first post in this thread as a reminder.
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 11, 2009, 01:19:56 PM
Ah - just remembered something I meant to mention yesterday and rediscovered reading the SHC site:

You can now recover drones in distant space
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 11, 2009, 01:33:36 PM
Very nice guide (with pics) on how to use the new probing system: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=994774
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 11, 2009, 01:46:05 PM
What you suspected but never dared to mention out loud:

Quote
There is a devblog explaining this all coming in (no idea when it will hit, the schedule for the devblogs keeps changing) But a quick summary;
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 21, 2009, 11:13:02 AM
The Deep Space Probes which allow you to scan an entire system at once and list all signatures requires a heafty Astrometrics lvl 5.
While you can get by without it - it does make things much easier - esp when finding signatures not near any celestial bodies.

If you're thinking about going into W-Space alone then it would be worthwhile getting this skill up to the needed level.
Title: Re: M10 Patch: Features to Explore
Post by: Mangala on February 21, 2009, 11:27:25 AM
o.O that replacing the one that did that job in current content - megnetometric?
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 21, 2009, 11:36:02 AM
Aye - replaces the Multispec Freq probes.
I still think Astro V is a little much - I'd prefer it if each level of Astro affected the range you could use them to - with lvl 5 being the whole 1024 AU
Title: Re: M10 Patch: Features to Explore
Post by: Warcold on February 25, 2009, 07:58:52 PM
  • Now you can play with the attributes removing (and counting -1 as you do) and adding them to others (counting +1) - ensuring you end up with 0 from the +/- and that you never take an attribute below 5 (CCP rule).
bit slow mebbe, but just thought you shouldnt forget learning skills here
guess CCP rules apply to raw stats, not the one incl learning
Title: Re: M10 Patch: Features to Explore
Post by: Rubino on February 25, 2009, 08:39:58 PM
Updated post by ccp on T3 ships: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1008374