Hands of Justice

What we have played => EVE Online => Topic started by: Mangala on February 01, 2009, 09:31:02 PM

Title: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 01, 2009, 09:31:02 PM
Who would be interested in this in a week or so (9th onwards)?

Just fit some disposable pvp ships and wander towards the EVE gate in New Eden and see if we get some pvp along the way?
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Jarkko on February 01, 2009, 10:29:36 PM
I am interested, as long as the schedule fits me :)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Warcold on February 01, 2009, 11:31:33 PM
yupyupyup
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Dlarah on February 02, 2009, 01:51:34 AM
If this happen at a time where i am not sleeping or at work then yes i would love to come and see this. :)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Macrune on February 02, 2009, 07:42:47 AM
count me in if im around.
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: peo on February 02, 2009, 07:58:47 AM
Sure, depending a bit on the time of course (dinner and such you know).
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 03, 2009, 08:43:35 AM
So, is the 10th or the 11th good for everybody?  6.30ish going forward, I'll be happy to return towards hisec and meet people if people cannot make it on time.

We'll all need to be on Eve Voice for this.  I'll post some disposable fits later on this morning (I need breakfast before I function properly).
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Warcold on February 03, 2009, 08:51:32 AM
I would prefer 11th, tuesdays are almost always occupied here
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Sinedia on February 03, 2009, 08:55:03 AM
Can't be there on both days... but then again I would never make it for a long time in the evenings :) (last sunday was an exception).
Hope you guys have fun... it sounds like that anyway :)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Jarkko on February 03, 2009, 09:23:59 AM
Both 10th and 11th suck for me :(  I have the dead-early shift on Wednesday (11th) and Thursday (12th) next week, so I need to be in bed around 20:00 server time the latest on Tuesday and Wednesday :(
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 03, 2009, 10:55:24 AM
I'll run one on the 9th, 11th and the 13th then (That should cover all bases I think and not intrude on Valentines Day on the 14th for those of you with other halves) ;) - so feel free to come to any of them you are able to chaps.

I think the corp hangars are stocked with sufficient fitting items, so basically I'll stock up on some ships too in there for us to use.  Think of this as corp funded, we just wont cover the cost of any implants you may lose if you dont use a clean jc :)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Warcold on February 03, 2009, 11:07:14 AM
other halves? other 90%s you mean!  :-\
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Jarkko on February 03, 2009, 11:20:51 AM
9th suits me best of those dates, so count me in then :)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 09, 2009, 09:06:08 AM
Rather than suggesting actual fits - we all fly different things really - I am mainly hoping we can fit any of the following for highs, mids and lows:

Highs - high damage weaponary thats got an optimal of at least 12 - 15km. Fit for gank, but not suicide ;)

Mids - ECM (Multispec maybe), Sensor Booster (Scan Res script), MWD or AB, Web/Scram or Disruptor.

Lows - Damage Mods, SDA's or ODI's for extra speed, armor reppers/plates etc (tank)

Dont try to fit all this, just a selection based on your chosen ship for evening.
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Jarkko on February 09, 2009, 10:35:19 AM
Would a Merlin with somethign like this be ok?

(http://img99.imageshack.us/img99/8531/merlingp3.jpg)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 09, 2009, 10:43:11 AM
Yeah - although rather than fit both a disruptor and an ECM fit one or the other, that way less to focus on doing if we get into a mix somewhere.  Also change down from the lead to something more like plutonium or Uranium, touch more cap usage, but more damage too.

Or try this:

(http://handsofjustice.co.uk/forum/gallery/1_09_02_09_10_42_51.jpg)


Its a basic ecm fit on a bird the opposition wont expect ecm from, still nippy enough with an odi and no ab or mwd - 330ms or so :)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Jarkko on February 09, 2009, 10:51:11 AM
Thanks Beo :)  I can't fit those T2 stuff though, so have to look what I can fit in  :-\
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 09, 2009, 10:57:00 AM
Thanks Beo :)  I can't fit those T2 stuff though, so have to look what I can fit in  :-\

Realised that after I'd uploaded the image.  So it wont be exactly like that for you, but its an idea at least.
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: peo on February 09, 2009, 03:15:18 PM
Was thinking of using the tackling vigil I made.
2x injectors
1x power core mod
1x scrambler II
1x x5 prototype webber
1x MWD
1x 200mm light prototype AC
1x 'limos' missile bay

I could of course go more towards a dps setup, probably in a rifter in that case though. In either case I doubt that I'll get 12km optimal without using artillery with it's lousy tracking.
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 09, 2009, 03:17:10 PM
tackles are always a good thing to have, stick with it :)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Jarkko on February 09, 2009, 03:32:30 PM
New try. I don't for sure have all the equipment, but hopefully they are available in corp hangar or don't cost gazillions in Jita. Ie basically I took what Beo suggested to me above, but my skills limit some of the gear to be used. Please comment :)

(http://img7.imageshack.us/img7/8978/merlin2ef9.jpg)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 09, 2009, 03:37:39 PM
It works see :)

Now if you do feel a need for some extra speed, repalce the cap recharger for an ab and you'll be ok.
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Warcold on February 09, 2009, 05:26:59 PM
oh dear, this was tonight...
i will quickly whack a setup together and hope to be there by 6:30
diner is being prepped
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 09, 2009, 05:37:42 PM
oh dear, this was tonight...
i will quickly whack a setup together and hope to be there by 6:30
diner is being prepped

Dont rush on our account matey - We have a bit of hisec to travel thru first, which I'll be using to allow people some catch up :)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 09, 2009, 05:42:52 PM
Regards shooty aggro in lowsec.

We really need to be aggressed first, that way we shouldnt suffer a sec drop (its minimal for a ship kill) at all :)

So listen to your FC, unless he starts to sound bloodthirsty ;)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Dlarah on February 09, 2009, 05:48:42 PM
should we stick to frigs or use frigs/cruisers/whatever?
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 09, 2009, 05:50:46 PM
should we stick to frigs or use frigs/cruisers/whatever?

Im favouring frigs due to cost etc (although I am either going AF or a Blackbird for primary lulz!), but if you want to splash out and dont mind a possible loss, then cruisers are ok :D
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 09, 2009, 08:15:50 PM
(http://handsofjustice.co.uk/forum/gallery/1_09_02_09_8_15_32.jpg)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 09, 2009, 11:20:30 PM
Quote
[22:55:19] Ziberious > I'd like to say well done. seriously, you had alot of people trying to find you hehe

After his guys did this:

http://www.handsofjustice.co.uk/maadikb/?a=kill_related&kll_id=192

Next post is a quick AAR for tonight ;)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Warcold on February 09, 2009, 11:36:18 PM
Too bad all we killed was 2 shields and 2 half armours, but helluva good fun had still!  :D

Thx again Mang for the FC-ing!
Brings back memories of you calling the shots in Elf T3 when taking castles (WAR is so far from my mind, cant even think of the proper name anymore  ;))
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Mangala on February 10, 2009, 09:35:33 AM
Last night 8 of us formed up and travelled to Genesis to visit the EVE Gate and find a fight or two hopefully.

The journey through low-sec was very quiet and we spent some time in the New Eden and Dead End systems without being bothered by any one :)  We kept together moving as a unit and people listended to the FC alot. 

On our return journey towards hisec, I jumped through a gate and lo and behold there was a flashy red guy there in a Phobos accompanied by a non flashy Dominix, immediately I called the rest of the gang through into the system and we uncloaked from the gate-jump and I called the Phobos as primary target. Points went on him as did ECM and we began working him down.  Then the Dominix joined in and started cap draining people and setting drones loose, so he was jammed also.  By this stage the Phobos was in half armor and was actually managing to out rep our damage (I failed a touch and split the damage that was available to the Domi too), Noj was close to going down so I warped us off the field however not before we lost Hrod.

For our first pvp engagament it was great, the group did well - kills would have been yummy of course - and I learned not to split targets and to keep my cool.

We continued on back to hisec and metup with Hrod who had fit a fresh ship by this time.  Then we headed off to Mista, the final hisec system before a lowsec entry pipline into Providence!

We took an age to get there, but a few of us did and we then jumped into the lowsec pipe and headed down to Misaba & R3-.  While in Misaba we lost Mac - we had a safe scanned down while I was off making another safe and he didnt get out in time :(  The few of us left then moved on through R3- and ended up in X-R. I continued creating safe's and warping us about until we had a thought to roam that systems belts looking for a provi local or two. We had an inkling a large group - 15 or so - was following us, but we didnt care we wanted to see blood!  In the last belt we found one of the guys that had done for Mac, so we tackled his Deimos and gave it a go. However not to be as both an Arazu and a Pilgrim warped in and supported him (we had him moving rapidly towards structure), while slaughtering us.

The chap we jumped convoed me after we were in pods (warped out to a safe obviously) and expressed his pleasure at a good fight, told us he was surprised we managed to evade the searchers for so long (about 30minutes :D) and queried why we chose Providence, we then said out farewells and goodfight's in local :)
Then we died horribly as we jumped our pods into a bubble camp (took their time!) in R3- on the X-R gate.

So all in all a good night, lots of lessons learned (mid-safe refresher, target calling and so on) and a thirst to actually kill stuff awakened in us all I think!
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Jarkko on February 10, 2009, 10:12:19 AM
Yes, was great :)

At the first battle, Mangala said something along the lines "Somebody disrupt the Domi". I wasn't sure if that 'somebody' was me, so I didn't change target. Then Mangala renewed "Somebody please disrupt the Domi" and I changed to disrupting it. Not sure if everybody else changed the targeting too, because after that Noj started to take damage fast. Also, I saw the Domi to start taking damage, and I wasn't sure if the primary target had been changed, so I concentrated my puny efforts on the Domi too (afterwards I learned we were not supposed to damage the Domi).

For the future, perhaps it would an idea to decide before gtting stuck in *who* is supposed to stick at disrupting the targeting of the primary target, who disrupts the secondary etc. The FC wouldn't have to decide or remember who has which task, just say somethng along the lines "Secondary target to disrupt is xxx", and the person responsible for that would then be able to react immediatly. Or perhaps we alrady had something like this agree, and I just have missed it?

Also, would it be possible to agree on some code phrase (like for example "Change target! New first target to kill is xxx!") and without that code-phrase nobody splits of their shooting to something else.

Also, what about drones? Frigates and Destroyers can take drones down fast, but is it worth it?
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Warcold on February 10, 2009, 12:24:38 PM
When Mang called out to disrupt the domi, i responded by saying: 'Point on the domi'. Point means '1 disruption point' (put there by my warp disruptor). This tells the FC (and the gang) that the domi was indeed warpdisrupted. It would be good to go over such commands and responses in a write up or course, as Swuul suggests. I didnt cover it in my flight course.

About the save spot being discovered: As I mentioned in flight, in the agony course we applied the tactic to have one person using its warpdrive just flying in one direction. The rest of the gang follows him, just powering and using 'warp to' when the MWD guy gets over 150km away (just as some of us did in New Eden). This way we will be out of visual range by the time the gang hunting us warps to the spot where they last saw us.
Me going on a toilet break at the safespot didnt help though   :-\

More later, g2g to class...
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Jarkko on February 10, 2009, 01:13:39 PM
Could we have a thread for acronyms and code-words for fleet operations? Like for example, what does "1 point of disruption" mean etc :)  I don't why, but my brain seems to process new knowledge better if I have first had the material in written form  :-\
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Dlarah on February 10, 2009, 05:39:03 PM
The biggest hurt on me was not the Domi itself but his Hammerhead II's that were hitting for a lot of damage(60-100 per drone!), and even if it was using neuts on me i didnt lack cap, just hitpoints. I could probably have avoided reaching structure longer if my armor wasnt halfway gone already from those rats in New Eden. :)
Title: Re: EVE Gate & Dead End (EVE's 2001 Monolith is here) & Low Sec Roam
Post by: Warcold on February 10, 2009, 06:45:04 PM
Quote
Could we have a thread for acronyms and code-words for fleet operations?

I'll do some write-ups in the next couple of days on:
- (fleet-)flight techniques (i.e. the course i gave, but in text)
- E-war techniques (what does jam, scram, disrupt etc. do)
- fleet/voice commands ('point on target', 'battlecoms', 'breakbreak' etc.)
- ...

In my 'ideal world', a child board would be added to the operations-board for such 'guides' (so they are easy to find). But Beo being the owner of this forum, it is ofc his decision to make. Too many boards may make the forum chaotic.