Hands of Justice

What we have played => EVE Online => Topic started by: Jarkko on January 28, 2009, 03:16:53 PM

Title: Logistic ship
Post by: Jarkko on January 28, 2009, 03:16:53 PM
I'll repost this from the W-space thread, doesn't really belong there at all :)
 I was rambling about a Logistic ship and that I would want to practise a bit with an Osprey while possibly heading for a Basilisk :)



Found a picture of an Osprey. If I calculate right, I too could fit things in the picture. Any comments on this?
(http://www.eve-files.com/media/0603/osprey.png)


Took a look at the different equipment suggested. The following fitting for a Basilisk would require me to get Energy System Operations IV and Energy Management IV, which would take a bit under 3 days (assuming I'd be able to fly a Basilisk, that is :) ).

Highs
2 Large Shield Transporter 1's
4 Medium Shield Tranporter 2's

Mids
5 FB-10 Cap Regenerators.

Lows
2 Cap power relays


Also, I see that most articles I read suggest to get at least Logistics IV, which woul take a bit over six days for me to get. In all, if I did change my skill training *now*, I'd have Logistic IV, Energy System Operations IV, Energy Management IV *and* be able to fly a Basilisk (Caldari Cruiser V is the one that takes over three weeks to learn) on March 19th. Would this be a viable thing to do, and would this be any good for the Corp?
Title: Re: Logistic ship
Post by: Mangala on January 28, 2009, 04:05:54 PM
Remote reps and similar - as provided by logisitics mainly are ALWAYS of use. Seriously cant belive its not an option I had seen us as lacking in.
Title: Re: Logistic ship
Post by: Jarkko on January 28, 2009, 04:28:25 PM
Remote reps and similar - as provided by logisitics mainly are ALWAYS of use. Seriously cant belive its not an option I had seen us as lacking in.
I read this over and over, and I don't understand  ???   Could you please translate that to simpleton-English so that I would get it too :blush:
Title: Re: Logistic ship
Post by: Rubino on January 28, 2009, 04:30:46 PM
I think he gave you the thumbs up.
Title: Re: Logistic ship
Post by: Mangala on January 28, 2009, 04:32:57 PM
Basically the things a logisitic ship provides - remote repairs (ie heals); shield transfer, capacitor transfer (Loremaster power transfer in LOTRO are the closest i can think to some of the effects here), remote sensor work and such like are all very important to a group in a fight, so characters capable of such actions are well regarded, right up their with Falcon alts and HIC pilots ;)
Title: Re: Logistic ship
Post by: Jarkko on January 28, 2009, 05:27:26 PM
I think he gave you the thumbs up.
Ok, good :) I got confused by all the nots in "Seriously cant belive its not an option I had seen us as lacking in." ;)


Title: Re: Logistic ship
Post by: Warcold on January 28, 2009, 05:49:29 PM
that's just beo slapping himself silly for being an idiot not thinking of your great idea himself  :D
Title: Re: Logistic ship
Post by: Jarkko on January 28, 2009, 07:58:03 PM
As per request, here is approx the fit I had on the Osprey for the test. Cant remember for sure the names on the modules, but at least the icons match to my prinstcreen :P

(http://img502.imageshack.us/img502/5852/ospreyfitjt6.jpg)


Now, please, do point to me at all the idiotic things I did there :) 
Title: Re: Logistic ship
Post by: Warcold on January 28, 2009, 08:06:04 PM
Quote
Now, please, do point to me at all the idiotic things I did there

The only idiotic thing you might have done is take the wrong ship for the right task. Ospreys with its light caps might just not be made for these tasks.

Ofc, what is also different with the screenie in your first post is that you cant use your low slots for those cap modules because your skills dictate you to have more cpu-boosters. This will get better with better skills, but I still think such a light cap will never get you a real effective shieldrepper. (warning, this just my opinion which may be faaaaar off from THE truth)
Title: Re: Logistic ship
Post by: Mangala on January 28, 2009, 08:08:57 PM
Batteries and Relays over boosters imo, also Energy Grid Upgrades III and Energy Systems Operations to III or more too :)

Mang could with Shield Emissions Systems I do this:

(http://handsofjustice.co.uk/forum/gallery/1_28_01_09_8_06_28.jpg)
Title: Re: Logistic ship
Post by: Warcold on January 28, 2009, 08:16:35 PM
Quote
(warning, this just my opinion which may be faaaaar off from THE truth)
see? lol

nice build beo. swuul cant get enough cpu for it atm, but that will be fixed soon enough prolly. i totally missed he had a large shield repper in high, me noob
Title: Re: Logistic ship
Post by: Jarkko on January 28, 2009, 09:24:43 PM
Thanks for all the advice :)

I plugged in skills to EveMon, as Elminda pointed out I can make the ship cap-stable even with 3 medium transferers. That will be on Sunday. As for now, I am cap stable (at about 20%...) with two medium transfers. Which means I am able to transfer 352 HP each cycle. Not much, but it is a start :)

If somebody needs some help in a mission, I would be more than happy to tag along and see how the transfering works in a real (PVE) situation :)

Also went and bought a Basilisk for 49.5 million (with the helping hand from Red :) ), so I guess I am now pretty commited towards that :P
Title: Re: Logistic ship
Post by: Rubino on January 28, 2009, 11:27:12 PM
Nice work and it may work out to be something essential in W-Space.
As Beo mentioned - logistics are very handy and it's good we have this string to the corps bow.
Title: Re: Logistic ship
Post by: Dlarah on January 28, 2009, 11:33:59 PM
I hope the Basilisk can fit a little bit of a tank. Because i got a feeling repping might be a high priority target for smart rats. Unless you got 2 Logistics ships able to help eachothers. :)
Title: Re: Logistic ship
Post by: Rubino on January 28, 2009, 11:46:18 PM
The T2 ship is very nice - the base resists are good :)
Title: Re: Logistic ship
Post by: Rubino on January 28, 2009, 11:54:04 PM
Lifted from evemon (EHP 14.5k) :

[Basilisk, EVEMON Basilisk -  Perma Shield Booster (400+ HP/s)]
Capacitor Power Relay II
Damage Control II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Improved Cloaking Device II
Capacitor Control Circuit I
Capacitor Control Circuit I
Light Shield Maintenance Bot I x1

Cap stable at 71%, 426 hp/s total shield transfer or 384 hp/4.5s to each ship and operates with an effective range of 71k.
Title: Re: Logistic ship
Post by: Jarkko on January 29, 2009, 04:48:28 AM
Improved Cloaking Device II will take a bit under a week to learn the skills for. But the point is that I'd go for Electronics V anyway (which is the one that will take time), so taking Cloaking on top of that will be easy to do :)
Title: Re: Logistic ship
Post by: peo on January 29, 2009, 06:16:56 AM
On a tech 2 ship like the basilisk would adding rigs be as bad an idea as adding them to cheeper t1 ships?
Title: Re: Logistic ship
Post by: Mangala on January 29, 2009, 07:06:21 AM
On a tech 2 ship like the basilisk would adding rigs be as bad an idea as adding them to cheeper t1 ships?

No.

Rigs on T2 ships are a great thing, they add to the the utility rather than make it an expensive target.
Title: Re: Logistic ship
Post by: Jarkko on January 29, 2009, 07:19:57 AM
On a tech 2 ship like the basilisk would adding rigs be as bad an idea as adding them to cheeper t1 ships?
I thought I would add rigs, but have to look at what would be required. I'd guess something increasing CPU or decreasing cap recharge rate would be smart? Anyway, the limiting factor is my shitty Jury Rigging skill (at a whoopin level I atm), but luckily it would take only a few hours to get that to III.

Btw, I bought an Osprey yesterday, then later noticed I actually had one in hangar already  :-X  I prolly had taken it from the corp hangar at some point for mining, so I returned it back there :)

Here is my current plan for becoming somewhat reasonable Basilisk pilot:

Quote
Skill plan for Swuul

1. Energy Systems Operation III (35 minutes, 20 seconds; Finish: 29.1.2009 9:29:16)
2. Energy Grid Upgrades III (6 hours, 39 minutes, 50 seconds; Finish: 29.1.2009 16:09:07)
3. Energy Grid Upgrades IV (1 day, 13 hours, 41 minutes, 59 seconds; Finish: 31.1.2009 5:51:07)
4. Energy Systems Operation IV (18 hours, 50 minutes, 59 seconds; Finish: 1.2.2009 0:42:06)
5. Energy Management IV (2 days, 1 hour, 29 minutes, 51 seconds; Finish: 3.2.2009 2:11:58)
6. Signature Analysis IV (18 hours, 50 minutes, 59 seconds; Finish: 3.2.2009 21:02:57)
7. Signature Analysis V (4 days, 10 hours, 37 minutes, 50 seconds; Finish: 8.2.2009 7:40:48)
8. Long Range Targeting III (6 hours, 39 minutes, 50 seconds; Finish: 8.2.2009 14:20:39)
9. Long Range Targeting IV (1 day, 13 hours, 41 minutes, 59 seconds; Finish: 10.2.2009 4:02:38)
10. Long Range Targeting V (8 days, 21 hours, 15 minutes, 41 seconds; Finish: 19.2.2009 1:18:20)
11. Caldari Cruiser V (23 days, 16 hours, 14 minutes, 20 seconds; Finish: 14.3.2009 17:32:40)
12. Logistics I (53 minutes, 25 seconds; Finish: 14.3.2009 18:26:05)
13. Logistics II (4 hours, 8 minutes, 47 seconds; Finish: 14.3.2009 22:34:53)
14. Logistics III (23 hours, 27 minutes, 11 seconds; Finish: 15.3.2009 22:02:04)
15. Electronics IV (18 hours, 50 minutes, 59 seconds; Finish: 16.3.2009 16:53:04)
16. Electronics V (4 days, 10 hours, 37 minutes, 50 seconds; Finish: 21.3.2009 3:30:55)
17. Cloaking I (45 minutes, 32 seconds; Finish: 21.3.2009 4:16:27)
18. Cloaking II (3 hours, 32 minutes, 4 seconds; Finish: 21.3.2009 7:48:32)
19. Cloaking III (19 hours, 59 minutes, 34 seconds; Finish: 22.3.2009 3:48:06)
20. Logistics IV (5 days, 12 hours, 40 minutes, 28 seconds; Finish: 27.3.2009 16:28:34)
Notice that the times are local times, and also notice that the date system to express date up here is the German system  (day, month, year).

It means that I will be able to take the Basilisk out for a swing on March 14th, but will have reasonable skills to effectively use it on March 27th. If we go to Wormholes before 23rd I'd be a bit careful of where to use the bird, as before that I can't fit the T2 cloaking device. I am starting to get nightmares already now about losing the ship (50 million bird and who knows how much all the fitting and possible rigs will cost :P).
Title: Re: Logistic ship
Post by: Warcold on January 29, 2009, 08:50:08 AM
ugh, Cruiser V is painful! 23 days  :-\

and wth, electronics V will take me 6d, 6h, you very fast electronics learner, you!
Title: Re: Logistic ship
Post by: Jarkko on January 29, 2009, 09:05:07 AM
and wth, electronics V will take me 6d, 6h, you very fast electronics learner, you!
Plug in those implants and get your learnings skills up ;)
Title: Re: Logistic ship
Post by: Warcold on January 29, 2009, 09:09:27 AM
lvl 3 implants, lvl 4 learning, lvl 4 basic learning skills and lvl 3 advanced learning skills
that so bad?
Title: Re: Logistic ship
Post by: Jarkko on January 29, 2009, 09:22:25 AM
lvl 3 implants, lvl 4 learning, lvl 4 basic learning skills and lvl 3 advanced learning skills
that so bad?
Seems to be same as I have then. My effective Intelligence is 24.84 and effective Memory 16.20 (the two attributes affecting the learning of Electronics), so I guess you have a bit lower Intelligence then?
Title: Re: Logistic ship
Post by: Warcold on January 29, 2009, 09:30:23 AM
inteligunz? wasda?
Title: Re: Logistic ship
Post by: Rubino on January 29, 2009, 10:38:13 AM
Don't worry too much about the cloak - it's not really that important when you're in a group.
It will be needed when you start looking for WH's when in W-Space - just because if you're in system without the corp POS and you get visitors then it gives you a handy edge.

Electronics V is however a very handy skill generally to have.
Title: Re: Logistic ship
Post by: vacuum on January 29, 2009, 07:23:49 PM
Standard Low Skill Osprey Setup

High
    1x Large Shield Transporter I
    1x Medium Shield Transporter I (only online with high skills)
    1-2x Medium Remote Armor Repair System I (offline, optional)
    0-1x Medium Remote Hull Repair System I (offline, optional)
Med
    1x Medium Capacitor Battery I
    3x Cap Recharger I
Low
    3x Capacitor Power Relay I

Drones
    4x Light Armor Maintenance Bot I

With low skills just offline the medium shield transporter and use only the large. With electronics 5, energy grid upgrades 4, cap skills 4, cruiser 4, and shield emissions 3 you can online and run both the large and the medium.


To play 'space medic' or pit crew:

High
    2x Medium Shield Transporter I (named)
    1X Medium Energy Transfer Array (named)
    1x Small Remote Hull Repair System I (offline)
Med
    1x 10MN Afterburner I
    1x Medium Capacitor Battery I (named is better)
    2x Cap Recharger II
Low
    3x Capacitor Power Relay II
Drones
    4x Light Armor Maintenance Bot I
Title: Re: Logistic ship
Post by: Jarkko on January 29, 2009, 08:50:23 PM
Thanks Vac! That second one looks a bit like the setup I now have, except that I don't have Afterburner or Hull repair fitted. Need to look at those things tomorrow :)

Was decently easy to keep Hrodgars ships shields up earlier today (had just two medium shield reps then, as I got Energy Grid Upgrade to III after that) in a level 3 mission. With the above fitting I think it would be very easy indeed to help a friend through fire.

But now I am off to bed, actually quite tired already...
Title: Re: Logistic ship
Post by: Jarkko on February 06, 2009, 09:20:06 AM
After lots of shuffling around (and spending LP to buy some new implants, plus a couple million ISK at Jita for some more T2 capacitor improving gear :) ), my Osprey is now capable of repairing remotely 768 shields per five seconds at a range of 50km, while staying cap-stable at around 25%. Last Sunday I was able to rep 372 per 5 seconds from 30km, so quite an improvement to that in my modest and humble opinion ;)  Also, the Osprey has an AB fitted, and can use it and rep for 384 shields per 5 seconds while staying cap stable.

This comes at a cost though. Can't rep any armour or transfer any cap at all :(  Then again, based on last Sundays experiences, it felt like Osprey really is intended for shield repping only. In fact, looking at the Osprey special abilities ("Special Ability: 20% bonus to mining laser yield per level. 10% bonus to capacitor use of shield transporters per level. 500% bonus to range of shield transporters." ie no bonus to armour rep or cap transfer), you don't have to be a rocket scientist to come to that conclusion :p

Also, I don't in fact use the Gistii small reppers that Red bought. I've dropped them to Corp hangar. Altough I did already tool around with a frigate who would be able to rep 200/5 sec with those, so if needed for small scale action (say, some mission where only frigates can enter or some such), then I'd be more than willing to try it out. I seem to enjoy myself keeping others up, altough I sorely need advice and experience how to keep myself up when I come under fire (currently the modus operandi when under fire is "Warp the hell out!" which I don't think is necessarily the best way to handle the situation).
Title: Re: Logistic ship
Post by: Warcold on February 06, 2009, 10:27:27 AM
Quote
my Osprey is now capable of repairing remotely 768 shields per five seconds at a range of 50km, while staying cap-stable at around 25%.
:o wow, thats pretty, pretty good!

and about the tactic when under fire: not much what you can do yourself I think, its not like you got a shieldbooster installed or something... only things that i can think of:
- call out who aggro'd you (broadcast?) and hope your fleet will kill it asap
- second shield repper  :D
Title: Re: Logistic ship
Post by: Rubino on February 06, 2009, 11:04:34 AM
:)  You can use the broadcast system - so people can tell you when they need help.
Otherwise - warp in after other have the agro and you should be fairly safe.
The other alternative is to get somebody with drones to assign them to defend you as a backup.
Title: Re: Logistic ship
Post by: Jarkko on February 06, 2009, 11:16:00 AM
I think I've got aggro only twice on the Osprey.

1st time was last Sunday when the second or third wave in one of the missions arrived, ie we were already everybody there. Kaboom shields went, kaboom armour went, swoosh Swuul warped out.

2nd time was last night, when one of the bigger NPC's decided to it self on me. Again we all were already there and I wasn't even the closest ship, so dunno what I should have done (except to warp out when it began to destroy my armour at an alarming speed :P).
Title: Re: Logistic ship
Post by: Dlarah on February 06, 2009, 03:11:14 PM
This would depend a lot on what the people you are repping fly, but some of the ships i have used for missions have spare highslots after fitting weapons wich can be used for drone link augmentors, energy vampires, tractor beams or whatever. The t1 shield transports dont take much skill to train for, so if one or two others in the fleet have room for a shield transporter in their highs you could fly close enough for them to use it on you when you get aggro to give you time to warp out or to keep you up intil the rest of the fleet can blow up whatever is shooting at you. They should then also have you targetted so that the shield transfer can be switched on fast. :)
Title: Re: Logistic ship
Post by: Caradir on February 06, 2009, 03:29:45 PM
This would depend a lot on what the people you are repping fly, but some of the ships i have used for missions have spare highslots after fitting weapons wich can be used for drone link augmentors, energy vampires, tractor beams or whatever. The t1 shield transports dont take much skill to train for, so if one or two others in the fleet have room for a shield transporter in their highs you could fly close enough for them to use it on you when you get aggro to give you time to warp out or to keep you up intil the rest of the fleet can blow up whatever is shooting at you. They should then also have you targetted so that the shield transfer can be switched on fast. :)

not gonna be an issue with me along in my "healy" ship as  we can cover each others backs if needed
Title: Re: Logistic ship
Post by: Rubino on February 06, 2009, 04:04:06 PM
Would be really handy if everybody could use the (1) Armor & Hull reppers and the (2) Light Shield/Armor Maintainance Bot I's.
In the not too distant future we're going to be in space without close proximity to stations - and it'll be a handy way to (1) heal yourself at the POS & (2) heal others.
Title: Re: Logistic ship
Post by: Jarkko on February 10, 2009, 08:28:12 AM
Inspired by Mangalas post on the first of the page of this thread, here is a cheap fitting for an Osprey that I could fly on my JC (ie no implants). The idea would be that I'd use this for PvP and expecting to lose the ship eventually :p Ie basically what I'd like to bring for Wednesday's trip to 0.0 :)

For tactics vs a gate camp I'd first warp to closest planet or something, then warp back to 35 km from a fleet member and start the magic from there. Means the fleet would be without repping for ~20 seconds, but I'd *hopefully* be out of harms way and not even noticed when returning (I believe a repping ship would be targeted fast and killed first, just like healers are always targeted first in MMO games I've played in). If gaining un-due attention, again warp out and back in; at least it disrupts damage out put of the hostiles as they have to re-target something.

(http://img217.imageshack.us/img217/9660/pvphealus2.jpg)


Please, any comments on the set-up (notice, the imperative here is affordable modules, not the best money can get :) ) and especially if there are any suggestions for survival tactics :)
Title: Re: Logistic ship
Post by: Mangala on February 10, 2009, 08:35:11 AM
Speed Mod of some sort maybe a necessity.  Provi locals eventually resorted to a bubble, and if we do come across any of those, then we need to be able to speed out of it sharpish.
Title: Re: Logistic ship
Post by: Jarkko on February 10, 2009, 08:47:55 AM
Speed Mod of some sort maybe a necessity.  Provi locals eventually resorted to a bubble, and if we do come across any of those, then we need to be able to speed out of it sharpish.
How big are the bubbles? I suppose larger than 35 km?

Fitting an AB means I'd have to change the Large shield repper to a medium one or to drop the medium one and just use the Large one, which would drop the repping ability by a third.
Title: Re: Logistic ship
Post by: Mangala on February 10, 2009, 08:55:22 AM
I'd stick with mediums. And yes bubbles get big, they can cover gates pretty well and they are damn large in alot of cases.
Title: Re: Logistic ship
Post by: Jarkko on February 10, 2009, 12:19:43 PM
Speed Mod of some sort maybe a necessity.  Provi locals eventually resorted to a bubble, and if we do come across any of those, then we need to be able to speed out of it sharpish.
So, I realised I hadn't actually turned the armour and hull-reppers off-line in EFT, and then I experimented with various set ups, and suprisingly I ended up with pretty similar to my PvE fitted Osprey. This set up reps shields 560 per 5 seconds (so quite a difference to the PvE set up), but the quite a few millions cheaper and I need no implants for this *and* I can run the reppers while burning the AB. It's still not the fastest boat around, but if I get a 30 km head-start, I might be able to outrun a snail... Outside combat (in safe spots) it can rep armour and hull damage, thus hopefully narrowing the time window hostiles would have to track the safe spot.

(http://img144.imageshack.us/img144/8674/pvphealex7.jpg)

Any comments on this? And please tell me, is there any point of taking a repper for such a PvP action as we have in mind for Wednesday?
Title: Re: Logistic ship
Post by: Mangala on February 10, 2009, 12:24:36 PM
To totally honest, I am not sure of the efficacy of a repper for wednesday, its a dps drop and thats more important in a small group of 10 or so (along with ECM). However if you want to bring one, then that set up is great (although a hull repper isnt worth the time it takes to activate it with most peoples hull amounts when in frigates). Mobile enough to get through bubbles and still able to give a hand to the current enemies number 1 target.

Although saying that, Im possibly bringing an ECM boat (Blackbird) so it could make life easier for you ;)