Hands of Justice
What we have played => EVE Online => Topic started by: Rubino on January 18, 2009, 07:51:33 PM
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Thinking generally of handy specialisations or side skills needed for the corp:
Logistics ships: Handy for remote repping Ship->Ship and Ship->POS
POS Gunner: Jump into the Very Large guns at the POS to attack hostiles. Lookup Starbase Defence Management in Evemon
Cynosural Field Theory: Needed to help Capital Ships jump between systems
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Electronics V is in my short term plan, so Cyno shouldnt be much extra trouble.
I can fit Logistics ships in my mid term plan, as the prerequisites are somewhere in my plan anyway.
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MY priomary aim is sorting my gunnery skills, then im heading Combat Recon, sort my missile skills then probably Logistics.
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both of my chars can fly a freighter (obelisk) and my alt can do a jump freighter in 48 days...
when it comes to logistics I can probably help out :)