Hands of Justice
What we have played => EVE Online => Topic started by: Rubino on January 14, 2009, 11:53:34 AM
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Getting close to be able to fly and fit this baby.
I've the current setup in mind:
[Eagle, Sniper]
[low]
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
[med]
Sensor Booster II, Targeting Range
Sensor Booster II, Targeting Range
Sensor Booster II, Targeting Range
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
[high]
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
Small Energy Neutralizer II (emergency use only)
[rigs]
Ancillary Current Router I
Hybrid Locus Coordinator I
Cons:
No AB/MWD - so it's align & duck and dive if hostile gets too close.
Sniper setups require BM's to be defined before the action - or to warp to range after the target has been tackled
For a little more speed I can drop a tracking and drop in a 10mn AB I guess.
Suggestions?
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Mangs fleet fit is being recreated in EFT as I speak. so watch this space.
Although its pretty similar to yours :)
First - A T2 Ammo sniper setup:
(http://handsofjustice.co.uk/forum/gallery/1_15_01_09_7_26_00.jpg)
Second, a close up setup using faction AM:
(http://handsofjustice.co.uk/forum/gallery/1_15_01_09_7_26_50.jpg)
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As you can see, both cap stable and both fit an AB II. I can overheat this too bug out faster too :D
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Cool - thanks for the suggestions - I considered an AB but got side-tracked in EFT for some reason before I explored it out.
It looks like you can drop a Magnetic Field Stabaliser and use a DMG control II without gimping the dps too much. You end up dropping 30 dps in exchange for an effective 4k hp.
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Setting this up I think for alliance work:
(http://handsofjustice.co.uk/forum/gallery/1_24_06_09_11_18_05.jpg)
Javelin 25+15| 310 dps| 1011 volley
CN Antimatter 59+15 range| 308 dps| 1072 volley
CN Lead 98+15 range| 204 dps| 715 volley
CN Tungsten 138+15 range| 153 dps| 536 volley
Spike 177+15 range| 177 dps| 622 volley
I can switch out for my needs and when not using the mwd am stable across the board :)
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Nice "close" fit, but can change out and still do damage at range if necessary:
(http://handsofjustice.co.uk/forum/gallery/1_30_06_09_12_51_01.jpg)
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While working on sniper fits for FLYBY fleets, I can't ignore the Eagle ofc...
[Eagle, sniper]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Signal Amplifier II
Tracking Computer II
Target Painter II
Sensor Booster II, Targeting Range
Sensor Booster II, Scan Resolution
Sensor Booster II, Scan Resolution
250mm Railgun II, Spike M
250mm Railgun II, Spike M
250mm Railgun II, Spike M
250mm Railgun II, Spike M
250mm Railgun II, Spike M
Small Remote Armor Repair System II
Medium Particle Dispersion Projector I
Medium Particle Dispersion Projector I
Range 157+17, targeting range 176, dps 188, alpha 689.
Locks a frig in 2.5 secs.