Hands of Justice
What we have played => EVE Online => Topic started by: Warcold on January 14, 2009, 08:55:33 AM
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Thought I 'd do some wallet research, to see what comes in and what goes out (january 7th till and including 13th)
So far things go out mostly.
About 229M has been spent on member payouts (min/ore, datacores and salvage).
The Mineral Marketbuy wallet has become 187M lighter.
Income hasnt been that great.
Not counting the odd donations by our vets and mac ofc, the master wallet biggest income has been the sales of a tempest to a member for 65M.
Didnt bother to add all the tax, but 10M would be a nice estimation I think, if maybe a bit optimistic.
So last week Maadim lost 340M (not counting donations).
Ofc, what isnt mentioned here is the Orca that will come out of the cooker in less than 24 hours and will give us a nice positive result of about 200M :D
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Cool - that's pretty good.
I apologise upfront for not using the right wallet always - switching before transactions is something I often forget.
Check KASSI's transactions - I think there's been some sales there.
There's some bombs ready for Beo to put up for sale - which should bring in something between 100-150m depending on the market.
I'm not sure what other items have been made for sale but not yet hit the market.
Include the sale of the Orca and we should be seeing a profit - which isn't bad for a young corp in Empire.
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Aye, I sold a stack of drones for MAADI - 32millions worth (Funds tfrd over a few days ago). Still about that left to sell. Got some rigs out there too - about 60mills worth, then as Rub mentions Bombs to go on too, as well as some Drake BPC copies for contracts.
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Drakes and the other BC's are a good sell - economical in terms of resources, short build times and a decent market turnover.
And as I may have mentioned - the mins to build 1 BS will build you 5 BC's and you're essentially making the sale price of the 5th BC as profit above and beyond the build/sell profit margin.
I'm still struggling on how to we can best coordinate manufacture - with several builders using the same pot of mins it can get confusing about what things are for. I often hesitate to build something if I think the mins are planned for something else.
Maybe we could use the divisions (and their labels) a little better at Station 6:
Place each BP into their division type (ammo BP's in munitions, etc)
Mins can be pidgeonholed by moving the mins from the Ore/Mins division to the named division
Source manufacturing run being the division (for pre-assigned mins) or the Ore/Mins division if it's just a general build
So if you're planning a build of something - you can move some mins to the target division (hence reserving the mins) which will then be taken out of the general mins cache.
If somebody is doing a random build of something then they won't affect whatever you have in mind.
My body hasn't yet had the required levels of caffine to operate effectively but the general thinking is where you don't want to use up a large % of the mins or you're waiting for more of a specific type of a mineral to complete the inv for a build. In some ways it makes things more complicated - but in others it's simpler. Checking that you have enough mins is simple - just attempt to manufacture the item and when you attempt to commit the job you'll see if you have enough.
Thoughts?
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Love it - would make more sense, and allow us to keep better tabs on stocks.
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Any chance of an update on how the corp is doing profit/loss wise?
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Any chance of an update on how the corp is doing profit/loss wise?
On it - in between actually playing, watching tourney, watching football, and reading my emails ;D
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From 14th January to 8th February (Today):
In: 2,180,251,962.51 Thats Bounties, donations but specifically sales.
Out: 1,372,268,539.36 Mainly member payments and payments for Minerals we didnt have lots of in stock.
Profit: 807,983,423.15
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Any chance of an update before the 0.0 income starts to affect things?
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Any chance of an update before the 0.0 income starts to affect things?
Give me a few days :)
Theres more divisions to look at, and all the bumpf of pos stuff to include in the outgoings :)
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ta
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So Ive started looking at the wallets.
I say wallets as people seem to use any wallet they currently have active to do stuff, rather than stuff thats relevant to that wallet.
a short task is now magnified :S
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I can go roughly to the beginning of march with the master wallet. So I'll try to use that as my starting figure. This post is going to be all over the place as I cannot really organise my thoughts or my spreadsheet into anything remotely shareable in a sensible way :D
4th march master wallet held 2.41 Billion Isk. (Orca sales ftw!)
21st march it now holds 1.53 Billion Isk
762 Million of the expenditure has been related to the Fountain Move - POS and Fuel. Fuel for reds jumps. Rest is mistakes in payouts that really shouldve been done in other wallets and BPO's for the ship program (One or two at most as I personally sank 500mill - 600mill into what we do have.)
23rd Feb Payouts wallet held 435million.
21st march it now holds 24million.
25 Feb Mins Purchase Wallet held 181million.
20 March now holds 89million.
24 Feb Cap ships books fund held 150Million.
15 March now holds 800k isk.
Ship Program Wallet holds 85million. 38million of which is a internal transfer from the Station Rents wallet (As I think that one doesnt work right!)
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So effectively operating at a loss for most of March.
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The move has put the income generation on hold sadly it seems. Hopefully it will pick up soon.
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Cool - thanks Beo for working through the accounts.
The move generated some large expenditure - expected but still a dent. But to make money you have to spend it :)
I'd like at some point to implement some asset tracking - POS, BP's etc - I have a few ideas but need to test a few things first.
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think ratting/missioning generates 5-10M a day, already logged out for the night, so cant check really
Rub figured moon mining would generate 10M/day
moving faction loot to empire might make some nice money now and then (20%)
guess 0.0 mining will kick off some day, this will generate most money i guess, but even without, base income will be about 500M/month (15-ish/day * 30)
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Small scale mining will generate 3b income (1.5b in profit) - organised mining would double it. (based on producing the orca).
Capitals will generate around 4-5b income (2 - 2.5b in profit) - likewise doubled with organised ops.
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Does the corp still have use for minerals in Anttiri? I've been lately mining there in the early hours (when the lag is not too harsh), and since I wasn't sure if stuff is still needed in Anttiri I went and sold the stuff to the markets.
So uhm, does the corp still need minerals in Anttiri?
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Not right now Swuul - the Anttiri stocks are massive right now :D
Guys where do you get the profits for mining from? This before we pay members or after?
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Guys where do you get the profits for mining from? This before we pay members or after?
I think it's lack of coffee but - huh?
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Small scale mining will generate 3b income (1.5b in profit) - organised mining would double it. (based on producing the orca).
Wheres the 3billion isk figure come from? What creates that?
(ignore the bit about profit in my earlier post, I too had not yet coffee'd :D)
infact nevermind, I have now processed mentally the whole quote.
I really need to wake up internally!
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Small scale mining will generate 3b income (1.5b in profit) - organised mining would double it. (based on producing the orca).
Wheres the 3billion isk figure come from? What creates that?
(ignore the bit about profit in my earlier post, I too had not yet coffee'd :D)
Selling to market?? (just guessing here)
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:)
We tend to make 50% profit on sales - hence the profit is double the income.
We've tended to be restricted by veld - so we've made an orca every 7 days or so - whereas in 0.0 veld isn't much of an issue so we should be able to have a 5 day build process (based on the BP).