Hands of Justice

What we have played => EVE Online => Topic started by: Mangala on December 19, 2008, 10:44:01 PM

Title: Ferox - Missioning Setup
Post by: Mangala on December 19, 2008, 10:44:01 PM
Setup this quickly in EFT for Mac (Akamine).  Its a basic, totally t1 (I'd go with best named T1 to make it better and lessen the overall requirements) fit for the Level 2's you are currently doing.

(http://handsofjustice.co.uk/forum/gallery/1_19_12_08_10_38_46.jpg)

Cap lasts 5 minutes I know, but thats based on guns going all the time, in alot of L2's you can leave your drones or missiles at it.

It as an EHP of 31k - quite the buffer tank really.

The hardeners can be switched out to others to counter rat specific damage and the missile launchers can be changed out for heavies or standards - depending on the majority of what you'll face in missions.

Or you can totally passive and not give a care about cap usage and cap recharge time:

(http://handsofjustice.co.uk/forum/gallery/1_19_12_08_10_43_16.jpg)
Title: Re: Ferox - Missioning Setup
Post by: Macrune on December 20, 2008, 04:36:39 PM
Thx Beo.
The second (passive) build is quite similar to one ive been mucking around with (if you change out 2 of the 200mm's for 2 x 125mm it would be spot on.)
Ill have a play over the next few days to see what my play style does with those builds.
Title: Re: Ferox - Missioning Setup
Post by: Caradir on December 20, 2008, 08:39:19 PM
Heres my current Ferox build, cap lasts only 1 1/2 mins on boost but ive found that i rarely have to turn it on in L2s.

(http://inlinethumb44.webshots.com/42667/2059160080103493491S600x600Q85.jpg) (http://good-times.webshots.com/photo/2059160080103493491mpTjok)
Title: Re: Ferox - Missioning Setup
Post by: Warcold on December 21, 2008, 12:27:13 AM
your med slots are T2-rich though, takes some more skills than Beo's build, but interesting nonetheless


and how come some ppl have low/med/highslots seperated? I got it like Beo: one big list...