Hands of Justice

What we have played => EVE Online => Topic started by: Rubino on December 19, 2008, 10:59:12 AM

Title: Golem (Maurader) Setup
Post by: Rubino on December 19, 2008, 10:59:12 AM
Any thoughts on the attached setup?

Not sure what to stick into the available rig slots.  I'm thinking of something along the lines of armor/shield rather than missiles.
Title: Re: Golem (Maurader) Setup
Post by: vacuum on December 19, 2008, 11:37:52 AM
Really not sure about the role for the maurauder - why would you go for a massively uninsurable golem, when you can have a fully insurable raven ...?
Title: Re: Golem (Maurader) Setup
Post by: Rubino on December 19, 2008, 11:46:09 AM
Overall the Maurader has better resists and more HP - therefore generally better staying power.

Their role bonus allows them to pack more punch generally:
Quote
Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity and 5% bonus to cruise missile and torpedo explosion velocity per level

Marauders Skill Bonus: 7.5% bonus to shield boost amount and 7.5% bonus to effectiveness of target painters per level

Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams

Compared to the Raven:
Quote
Special Ability: 5% bonus to Cruise and Siege Launcher Rate Of Fire and 10% bonus to Cruise Missile and Torpedo Velocity per level.
Title: Re: Golem (Maurader) Setup
Post by: vacuum on December 19, 2008, 11:49:44 AM
I suppose for L4 mission running it's a good vehicle .. not sure I'd take one into 0.0 though ...
Title: Re: Golem (Maurader) Setup
Post by: Rubino on December 19, 2008, 11:52:22 AM
Cheaper than losing a carrier ;)
Title: Re: Golem (Maurader) Setup
Post by: vacuum on December 19, 2008, 12:48:33 PM
After insurance? You'll get your 750M on the carrier back ... :-)
Title: Re: Golem (Maurader) Setup
Post by: Rubino on December 19, 2008, 12:53:05 PM
Aye - but factor in the cost of insuring the ship in the first place and market prices and you're still making a hefty loss just on the price of the ship.
But regarding the fitting...

Anything glaring missing?  It's been a while since I played with ship fits.
Title: Re: Golem (Maurader) Setup
Post by: Mangala on December 19, 2008, 07:47:05 PM
Wont tank sustained damage.  Its missing a Booster. (XL if possible).

That would probably demand grid rigs of some sort (CCC's ideally) to answer the rigs question :)
Title: Re: Golem (Maurader) Setup
Post by: vacuum on December 19, 2008, 09:45:38 PM
Consider the following - will tank up to 413 sustained DPS of any flavour and gives you 55K HP.
You can lower the tank and add a targeter, or just use the TP drones as you considered in your example

(http://www.uiop.org/~rv/EvE/golem_l4_passive_shield.jpg)