Hands of Justice
What we have played => Warhammer Online => Topic started by: Rubino on November 06, 2008, 09:55:06 AM
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Go baby!
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yeah grats all :)
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Rock and Roll!
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So anyone explain why the wrong emblem appears on the cloak?
Because this is what I see....
(http://www.amagad.co.uk/guildcloak.jpg)
and its not this..
(http://travel.jonsimmers.com/pictures/albums/userpics/herfull1.jpg)
Any ideas?
Envicta
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omg beo get your tickets ready :-X
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I noticed before that all the other guilds had that emblem on their cloaks....
Bug I guess >:(
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Doesn't the logo only come at 16?
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emblem reveal is at anoether guild rank im afraid so until then guild cloak will have generic symbol
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emblem reveal is at anoether guild rank im afraid so until then guild cloak will have generic symbol
Aww man you've got to be shitting me. I hate that logo cause everyone has it, now I know why! *sob* this (http://warhammeronline.wikia.com/wiki/Guild) says it's unlocked at rank 20. Grats us on rank 15, but christ have we got a lot of work still to do!
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A hundred gold (not) to the first person to figure out how the guild XP system works, and what we need to do to PL it.
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Guild XP is gained from kills only.
Both RVR and PVE kills count towards it.
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Guild XP is gained from kills only.
Both RVR and PVE kills count towards it.
And we have a winner who is now 100g richer ;D
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And we have a winner who is now 100g richer ;D
A hundred gold (not) to the first person to figure out how the guild XP system works, and what we need to do to PL it.
:D Sorry Caradir!
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dont need the money didnt want it :P
wasnt my reason for posting :)
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Haha.
Anyway, now we know, shall we:
a) roaming gank squads near enemy warcamps
b) aoe lots of PQs with ae groups of about the right range.
c) do nothing.
V
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farming PQs is probably easiest way as you know that you are going to get a reasonable number of mobs in a decent sized area and it will be a constant influx of guild xp.
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Well I think I would agree that PQs are probably the best way to rank up the guild based on;
i, A significant portion of the xp you get from scenarios is bonus xp at the end, which is it seems not counted.
ii, Open RVR xp is low.
iii, PVE mobs don't suffer from diminishing returns.
Probably need to keep the mob levels high enough and the groups small enough to get decent xp. 2 or 3 people's probably best. Fun times if you can bear the grind.
Should be noted that they nerfed AOE xp somehow a way back. Not sure how, or if it'd affect grinding like this.
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if the group was entirely HoJ diminishing returns would only apply to each individual not the guilds xp as it would still get its share, more people = faster clear = more xp for guild ;)
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Diminishing returns are a pvp mechanic meaning you get less xp for players who've been killed "recently". Really nerfs the xp you get in open rvr, and to a certain degree scenarios too, doesn't have any impact on PVE kills.
In PVE you'll be hard pressed to find anywhere that can't be kept completely free of mobs by a competent group of 3 players making use of AOE (level dependant of course). Adding more players makes it a quicker clear, sure, but the total xp is still the same so you'll just end up idle half the time.
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So gents, our mission is clear, the call is 'Guild XP AoE group starting in Tier X - meet @ ...'
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You sometimes have to turn the Guild cloak on and off but it does, at least, show the guild colours.
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WELL DONE TO ALL OF YOU GUYS!!!
Now did someone get the next tactic for the standard? (Am sure I left officers with that right :D)
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Now did someone get the next tactic for the standard? (Am sure I left officers with that right :D)
Yeah, went with the magic resist one.
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Now did someone get the next tactic for the standard? (Am sure I left officers with that right :D)
Yeah, went with the magic resist one.
Doombolt crits you for eight million (7 resisted)