Hands of Justice

What we have played => Warhammer Online => Topic started by: Warcold on October 23, 2008, 12:23:06 AM

Title: Hurray!
Post by: Warcold on October 23, 2008, 12:23:06 AM
Order is getting up to speed. Today all T3 keeps were in order hands at some point!

Too bad only 5 guildies or so participated. I got quite some renown, grabbing BOs and defending. It seems defending a keep not only gives renown in the normal way (killing players, healing) but you also get 100 renown now and then, maybe every 5 mins or so (10??). Should time it to be sure.
All in all it was good fun, with easy and hard keep grabs and defenses, open RvR.
I think not every keep is as easy to take/defend as the other. IMO Avelorn keep is hardest to attack with defenders' siege engines having a good range over the area in front of the gate. 6 pads that cover most of this area. This is much better than BFP for instance, where only 2 pads have a good LOS at the area in front of the gate. 2 are mediochre (or how do you spell that?) and 2 are practically useless.

Another issue that I noticed: a lot of ppl (in general, dont know about guild) have no clue what siege engines to use or even that they can repair them!  :o

So, just to make sure:
- single fire siege engines (cannons, normal balistas) in offense
- AoE siege engines (hellblasters, organ cannons, repeater ballistas) in defense
- when you are the one that builds a ram, dont forget that you are the one that has to start the swing, it wont work without you doing that
- when manning a ram, it is better to aim at 95-97% than to aim at 100%, saw way to many 50%s today...
Title: Re: Hurray!
Post by: Debaser on October 23, 2008, 05:53:34 AM
Aye, was great fun. My apologeis for bailing so early I was having all sorts of comp problems ><
Title: Re: Hurray!
Post by: Mangala on October 23, 2008, 06:20:31 AM
Agree on the ram tip - too easy to overshoot and hit 50% when trying for the hundred percent and so on.

Also apologies for not taking part - but between csrs being ignorant and my early connection issues I wasnt in the best of moods lastnight, so just did a little random stuff for a time.
Title: Re: Hurray!
Post by: Pythias on October 23, 2008, 07:28:11 AM
Yeah, was great fun! And order finally learning how to defend a keep against superior numbers  :o

I think that 100 RP reward when you're near a keep under attack (according to my experience, you just have to be in the area, not needed to be in combat or so) is more frequent than that. I would say every minute or two. Also, i got 1490 RP for keep capture, dunno if it's new. Add 2x 400 RP for BO capture and i finally see renown from ORvR slowly catching up with scenarios.
Title: Re: Hurray!
Post by: Torgal on October 23, 2008, 08:21:07 AM
Sounds like progress, and good fun.

EDIT - Incidently it's spelled mediocre, you just had an extraneous 'h' :)
Title: Re: Hurray!
Post by: Rubino on October 24, 2008, 09:32:56 AM
If you get the knack the aoe siege eq works well on the oil - additionally you get the person manning the drum and anybody repping :)
When defending and on the guns - make sure your mini-map is zoom'd out before you start and you can use that to help work out where you're hitting when the walls get in the way.

If you have a welcome party inside the keep when attacking - let the aoe guns have a few rounds before-hand - before you rush in - they can fire inside the doors and a little inside.  You'll have an easier time storming any opposition :)