Hands of Justice

What we have played => Star Wars: The Old Republic => Topic started by: Mangala on December 04, 2011, 03:53:41 PM

Title: Reasons to group
Post by: Mangala on December 04, 2011, 03:53:41 PM
Beyond Flashpoints/Operations.

1. Bonus XP from bonus missions
Quote
Just for bonus and it makes doing bonuses in a full group well worth it. Since you get your completion exp + half of each persons completion. So in your example would be 1500 + 750 +750 +750.
This assumes a full player group, not a mix of players + companions filling the empty slots.  Nice that they do this though :)

2. In FP's different choices each run through actually can vary how the run goes, rather than zerg boss 1, zerg boss 2 etc.

Anymore?
Title: Re: Reasons to group
Post by: Caradir on December 04, 2011, 04:02:51 PM
Its just plainly more fun ;)
Title: Re: Reasons to group
Post by: Mangala on December 04, 2011, 04:04:02 PM
Its just plainly more fun ;)

True, unless 1 person is playing "tour-guide" and going "go here, go there, come here, do this, touch that" then its just bleh.
Title: Re: Reasons to group
Post by: Mangala on December 04, 2011, 04:06:55 PM
Thought of another Companion fashion shows ;)
Title: Re: Reasons to group
Post by: Keggi on December 04, 2011, 04:11:13 PM
its an mmo thats reason enough to group up meet new people or have fun with the people you already know.

in the beta even the heroics you could do them alone once you had your companion i hope they make them a bit more difficult in live to force grouping.

i even managed to take down a champion on my trooper with my companion not sure how high up champions are but it seemed harder than a elite.
Title: Re: Reasons to group
Post by: Caradir on December 04, 2011, 04:14:05 PM
world bosses  seena the oneo n Coruscant tried in a group to take him bamm 1 shotted us all, and he was 18 we were 12 ;)
Title: Re: Reasons to group
Post by: Caradir on December 04, 2011, 04:21:17 PM
dont forgets the ubiquitous better lootz
Title: Re: Reasons to group
Post by: Kurtt on December 04, 2011, 04:46:55 PM
All roll Troopers and go Havoc Squad on some Sith ass.
Title: Re: Reasons to group
Post by: Mangala on December 04, 2011, 04:49:04 PM
All roll Troopers and go Havoc Squad on some Sith ass.

Im not rolling 2 troopers.

Still like the idea of a trooper squad, but not hamstringing my main by holding him back to level with your troopers. Game needs a mentor system :(
Title: Re: Reasons to group
Post by: Kurtt on December 04, 2011, 05:43:24 PM
All roll Troopers and go Havoc Squad on some Sith ass.

Im not rolling 2 troopers.

Still like the idea of a trooper squad, but not hamstringing my main by holding him back to level with your troopers. Game needs a mentor system :(

In that case, you can hold the highest rank title and be our commanding officer!