Hands of Justice

What we have played => EVE Online => Topic started by: Mangala on February 04, 2011, 12:19:54 PM

Title: Rupture - Cruiser PVP
Post by: Mangala on February 04, 2011, 12:19:54 PM
So, been slowly building a selection of ruppie fits, and Ive ended up at what I believe is the perfect anti cruiser fit for this ship - for pretty much any situation :)  Needs one fitting rig, but thats to help squeeze the tank and the deeps onboard, as 220's just dont cut it as my losses using them on this fit prove to me (all close fights, but my dps hasnt quite hit what it needs to).

Against active tankers and folks with cap using weaponary its a godsend, drone boats its all amatter of what they have fit in addition to drones.  Worst thing to face is anything that can screw my range (or outside of limited rules conflicts like RVB, anything that can jam me!)

[Rupture, wtf bitch copy 1]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
800mm Reinforced Rolled Tungsten Plates I

10MN Afterburner II
Warp Scrambler II
Stasis Webifier II

Medium Energy Neutralizer II
Medium Energy Neutralizer II
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I


Hammerhead II x3


(http://handsofjustice.co.uk/forum/gallery/1_04_02_11_1_15_01.jpg)
Title: Re: Rupture - PVP
Post by: Mangala on February 04, 2011, 12:47:22 PM
Of course if you want to fall off kite other cruisers and even friggies, then there is this:

[Rupture, shield425s]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II

Large Shield Extender II
Warp Disruptor II
10MN Afterburner II

Medium Nosferatu II
Medium Nosferatu II
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M

Medium Ancillary Current Router I
Medium Auxiliary Thrusters I
Medium Auxiliary Thrusters I


Warrior II x5


Think of it as a smaller hurricane, with the extra speed being provided by the rigs outweighing a lack of shield rigs - although thats more for personal taste.  The dual TE's allow your 425s to track and enable rape of frigs who will try to get deep into your falloff for a tackle.  Surprising them in this way should lead to much wtf ;)

The dual medium neut is a personal affectation of mine - requiring the acr rig - switch out 1 for a small and you dont need that rig iirc, enabling you to add in another speed rig or even a bit more tank with a shield rig.
Title: Re: Rupture - Cruiser PVP
Post by: Warcold on February 04, 2011, 02:50:47 PM
Needs one fitting rig
Is that with or without the PG implant you sometimes have living in your head?

Other than that: look like nice fits.
Do you find them most effective in fleets, 1v1 or both?
Title: Re: Rupture - Cruiser PVP
Post by: Warcold on February 04, 2011, 02:59:34 PM
And any reason for the hammerheads?
I still don't know what drones are best used in pvp and I tend to stick to minnie ones for their superiour speed. But noticed you even trained gallente drones spec up a level.
Title: Re: Rupture - Cruiser PVP
Post by: Mangala on February 04, 2011, 05:32:55 PM
Without the PG in that case. 

Hammerheads - because they were in the setup I created that one out of.  Drones are interchangeable - for anti cruiser stuff though Hammers or valks work best, if I wasnt sure, Id roll with a bunch of warriors. Ive also been known to roll with armor reppers just to piss people off.

For 1v1 the 425 setup will actually give me the edge to win more of those now, given increased deeps versus targets - which is were the 220's seemed to let me down even over heated :S  And for small stuff, moar deeps is always a bonus!