Hands of Justice
What we have played => EVE Online => Topic started by: peo on January 18, 2011, 04:25:59 AM
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Anyone up for trying some incursion stuff (or to see if we can find some) on wednesday or thursday?
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yeh sure!
although I'm wondering how much will be available with the gradual start they announced and all, but might be extra fun to hunt for it then :)
what area are you planning to roam in?
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Wednesday night I can't log on, but on Thursday I can be there :)
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Wednesday night I can't log on, but on Thursday I can be there :)
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I'll prolly be on both evenings.
You guys are still mainly in Derelik I guess? I'd need to relocate some stuff to there if so.
I wonder what kind of ships are needed for the lower tier 'missions', but I'm guessing I'll roll with AFs, Drakes and Maels.
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Check the thread on the sisi forum about them. IIRC it suggests cruisers and logis. logis is important as they use sleeper style ai do these incursions.
ill bring the logi as im probably the most skilled for such toys i think. although 2 grds for cap chaining would rock, i think the majority originally skilled for the basi if skilled for logis at all?
ill also have to run down deeps boats just incase logis isnt really needed.
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I can fly scimi's, but no other races' logistics yet, planning to train amarr cruisers to V at some point soonish...
If we are only 4 ppl 2 logi's might be a bit overkill though.
And if you run Grd, I'd need to think about some armor-ships vs. draek/mael
And... Derelik? or??
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Derelik works for me tbh, even if its a huge number of jumps from verge, at least its a quiet region in which to try and find suitable stuff.
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Was afraid you'd say that...
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Was afraid you'd say that...
dont ask a question you wont like the answer too :P
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I'm in Derelik and can move a bit at least :)
My thoughts was something along the lines that we should fit partly for pvp, no idea if it is a good one but I suspect there will be people about trying to hunt the people wanting to try incursion so a gang should be able to pve as well as counter most reasonable threats.
For example not relying on local tanks.
But I'm open for suggestions. Can bring what I have :P pest or canes basically :)
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its v sleeper ai, so part for pvp is probably best anyways.
Although to be honest, if a sites in lowsec we stand more chance of surprise pvp in hisec than there :D
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Was afraid you'd say that...
You cant be further away than EVERYTHING I own on Mang surely? (Most of mangs stuff is like 32 jumps away...).
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Was afraid you'd say that...
You cant be further away than EVERYTHING I own on Mang surely? (Most of mangs stuff is like 32 jumps away...).
Well most of my stuff is in Minnie space atm, so about 10-15 jumps for me too, but not sure that's closer for you (and above all the rest of the ppl) anyway.
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been fooling around with some ships&fits, but still Drake seems one of the best choices.
One of the other options I see is a double plated tempest with 1 large remote repper, but no local reps:
[Tempest, armortank]
1600mm Reinforced Crystalline Carbonide Plates I
1600mm Reinforced Crystalline Carbonide Plates I
Armor Thermic Hardener II
Armor EM Hardener II
Damage Control II
Reactor Control Unit II
100MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
Large Remote Armor Repair System II
Drone Link Augmentor I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Infiltrator II x5
Acolyte II x5
Or good old Phoon with a decent 200k ehp vs. Sansha:
[Typhoon, Sansha PVE copy 1]
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Power Diagnostic System II
1600mm Reinforced Crystalline Carbonide Plates I
1600mm Reinforced Crystalline Carbonide Plates I
Damage Control II
100MN Afterburner II
Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed
Sensor Booster II, Targeting Range
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
[empty high slot]
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
Large Warhead Calefaction Catalyst I
Large Trimark Armor Pump I
Large Anti-EM Pump I
Infiltrator II x5
Praetor I x5
Another option would be to crosstrain to:
[Abaddon, sansha armortank]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Damage Control II
100MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Tachyon Modulated Energy Beam I, Multifrequency L
Tachyon Modulated Energy Beam I, Multifrequency L
Tachyon Modulated Energy Beam I, Multifrequency L
Tachyon Modulated Energy Beam I, Multifrequency L
Tachyon Modulated Energy Beam I, Multifrequency L
Tachyon Modulated Energy Beam I, Multifrequency L
Tachyon Modulated Energy Beam I, Multifrequency L
Tachyon Modulated Energy Beam I, Multifrequency L
Large Ancillary Current Router I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Infiltrator II x5
Acolyte II x5
Anyway, I'm curious what you guys have come up with...
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So, what should I fly then? I can fly the Caldari stuff, and have a Bassie in hangar; other than that the usual Caldari stuff (Drake, missile cruisers) and the Hawk and Harpy AF. I suppose a Drake or Caracal would be in order? Or maybe a Blackbird (or would it be suicide to fly a Blackbird in a PvP enviroment when we are just four)?
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(or would it be suicide to fly a Blackbird in a PvP enviroment when we are just four)?
Depends if we fly in hisec or not. Hisec wont be a real pvp environment, although the improved AI might think you a good target.
But, as blackbirds arent so expensive, it could be a nice try to see what it brings. Drake's always good, although it would depend on the kind of logi we might bring.
On short terms we will just have to wait and see, as I for one haven't seen any sansha activity yet... :(
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Lets hope i can get online... my update has failed due to shitty connection crapping on me... seems to work now but well.. I can't be sure.
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Have to download the damn update AGAIN... I think its the third time (at least...) so I might maybe be done by next quarter... (if this keeps up that is)
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Have to download the damn update AGAIN... I think its the third time (at least...) so I might maybe be done by next quarter... (if this keeps up that is)
Took me 7hrs lastnight just to download it. Was shocking how slow it was, even though I was doing nothing else with the connection except browsing.
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Good thing I've gotten long skills on, just hope the fuel in the towers will last until next week...
Ah well will see I suppose..
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Well one client updated.
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First Incursion tidbit happened in Ashab lastnight. 200 guys showed up and lagged the system out :S 2 Sansha Revenant SC's were on field, first got killed by Concord after it SB'd the field, 2nd killed some shit then the "actor" warped it out laughing in local.
In other news, Im seeing the 25th touted as a date when the full range of incursion stuff will be available.
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Well we can always go out and look for people looking for it ;)
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Well we can always go out and look for people looking for it ;)
Dont have to undock to find them at all - just to get to a site once it shows up in the Incursion section of the Journal.
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Still wondering what I should fly. I went to Jita last night with a shopping list.
I could fit a Drake with an active tank (but not that massive DPS tbh; need to get HAM skills up for some close up action), or a Caracal with 250+ DPS at 100+ km range (or notably lower range and DPS using precision missiles, if smaller ships need to be taken out), or a Blackbird with some DPS and ECM from ~50 km and a sort of tank.
As I've not played EVE that much for a while I guess it would not be too smart to rely me to take care of any crucial thing. I guess I could quite confidently and reliably warp in a Caracal to 100km range and hit number 1 on my keyboard (which launches all the launchers), and hit the Deargoddletmewarptohell button when things get hairy.
You know, something like:
[cara]
Ballistic Control System II
Ballistic Control System II
Large Shield Extender II
V-M15 Braced Multispectral Shield Matrix
Medium Shield Booster I
Sensor Booster II,Targeting Range
Sensor Booster II,Scan Resolution
Heavy Missile Launcher II,Scourge Fury Heavy Missile
Heavy Missile Launcher II,Scourge Fury Heavy Missile
Heavy Missile Launcher II,Scourge Fury Heavy Missile
Heavy Missile Launcher II,Scourge Fury Heavy Missile
Heavy Missile Launcher II,Scourge Fury Heavy Missile
Anyway, I am happy to bring along what ever is deemed to be needed :)
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Lets try to get some incursion action today or tomorrow? (since it is going to go live today from what I understand)
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i'll try to be there
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Tonight will be rather difficult I think. I'm off to a meeting soon, and it can last for god knows how long; in addition I have tomorrow the dead early shift at work.
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There is an incursion 3 jumps from Kasrasi in low sec derelik :)
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Btw if you can't see any incursions you have to clear the cache in game.
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had an appointment I'd forgotten about, so couldnt be there :-[
tomorrow's my day off though ;)
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Seems that in incursion sites and what not its the bigger gang that gets the rewards as long as they are within the size recommendation for the site. Oh and logis may be a bad idea - they are dieing by the bucket loads, as are lots of other ships - some of which are having loot ninjad by smaller guys.
For the smaller gang sites, AF's may work - use bursts of MWDs rarely to keep sig down - as they have good resists even after the incursions reduce them (obviously as their influence goes down, the resists return to normal), which should work well against the torp spamming friggys and the logi style cruisers they have on hand.
Im trawling all the threads - inc the whiny ones - I can on this as theres alot of info being put out there now.
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And armor>all it seems - free up middle for webs/scrams which really helps kill the friggys as they go 3.3k normally.
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a-hacs with that low sig radius ganglink t3 perhaps is the optimal??
As for logis, if we assume they work as sleepers they will target the remote reppers quickly. So it is probable you need to have multiple guardians/basis to make it work well?
Perma remote rep the other logi while dps kills?
Possibly with RR fitted on dps (if battleships at least) to help if damage gets too high...
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Here comes the story of the brave men, women and internet spaceship captains who yesterday SHOOT SNASHAS, and the reason i only got three hours of sleep last night
Our fleet started out during the afternoon when the patch had finally gone live with some random gangs of people, nobody really had a solid idea of what to expect so some ships where lost before I could even get on to laugh at the pilots in question
We had planned to bring armor tanked pulsebaddons and logis + support to deal with fast frigs and what not in order to try the sites out, and that is what we did
After dicking around and being useless for a while, we finally sorted out our fleet containing no less then three abandons, one typhoon, two zealots, three guardians as well as a webbing loki and hurricane (who proved quite invaluable due to frigates having lots of hp/being rr’ed/going really fast)
Having sorted vent out we decided to try some easy-medium type of sites, so we chose one of them that had some hacking in it and warped our massive golden e-peens to some plex
The night started off perfectly, since six of the seven sites we warped in to had lots of wreak-fields from previous fleets attempts at taking on the scary spacesanshazombietenchothings (skillbooks and t2 loot everywhere!)
Even better was when one fleet consisting of armor BS, shield-ravens, drakes and cap-mirroring domis supported by frigs decided to warp into the site we where doing (without logis of their own)
We however decided not to try to remote repair them in order not to break their focus or ruin the great plan they had, being naturally helpful and considerate and all
They then proceeded to lose some stuff and all run way
After blazing through a bunch of the medium sites we realized that we were way to cool for school, and literary the boss of the internets
By this time, a lot of people had corpmates starting to log on to provide more potential shiops, so we re-organized the fleet in order to be able to take on one of the bigger 20 man Assault sites
At first, I was worried (ok, zergl was worried I was just amused) about the potential damage that the sites themselves could dish out, while we where forming up there was a public fleet being gathered in the incursion channel, and they where loosing ships like they where RP’ing the goddamned soviets in Stalingrad
While we did not have eys/pay attention that closely, they must have lost more then 50 ships trying to rush through and do a site similar to the one we where planning on taking
However, in order to not replicate their disaster we decided to be clever and grabbed a total of 6 guardians, one br0neiros (trackinglinks aww ye) four abandons, two typhoons, a tempest (wololo) as well as the previous webbing hurricane and a second loki-buddy to assist the one we already had
We also grabbed a random scorpion, which had never before been in a armor-gang for moral support as well as some random ECM
Once formed we went for one of the sansha command things since it was rated “SCARY FOR LIKE 20 GUYZ”
It already had about 10 wreaks in it (bs, bc) from a previous less-then-successful attempt, we took this as a good sign
The objective seemed to be to assassinate zergls guardian by getting it alpha’d, and I did the best I could to achieve this by roleplaying a general rubbish guardian (some theories of me being shit at dualboxing was thrown around, but lies I tell you, lies!)
However, my fleet did not get the memo and did instead decided to rp logistical spaceheros of internet competence, so we went for the secondary objective of assassinating the sansha slave commander instead
The first wave did strain our tank a bit, but s soon as we got the repchain going it was fairly easy sailing, however when the initial smoke and respawns cleared we noticed that some of the npc crusier and bs were being dicks
They where long range sniping support and all stayed at 130-150km while doing full damage, meaning that we could only do one thing:
We went full fucking Benny Hill on the cowardly snipers in order to hit them with our swords!
After a glorious chase (we also conscripting a tachybaddon with a total lolfit, but that did not help) we finally chased down the last of the snipers and by doing that triggered the respawn of the last wave, together with the slave commander
At first we where doing fine, the last wave had lots of superdps ships fitted with derpguns, but our logistics kept up just fine through the initial vollies
Until that is they noticed the scorp and decided to primary the shit out of it
Our scorp, who was being repped by four of the guardians, quickly made a demonstration of how it would look to put a icecream behind a jet engine and started to melt, but since he was sort of new to the gang stuff he did not know where the broadcast-button was and went “poof”
He shall forever be remembered for this heroic death/spectacular explosions!
After the scorp had melted we were able to kill of few of the BS and finally focus down the Sansha slave boss thing, I took a screenshot to be able to frustrate the guys who logged and missed all the excitement
Also, when it died the sanshas decided that a break was in order, and just like real players fled the field, leaving us feeling superior, :smug: and generally great about ourselves (well, not the scorp, but it was ok anyway since he had left vent by now)
In short, Incursions are pretty awesome and provide not only a really lethal PVE environment (2k+ dead people after a few hours in the incursion systems, and mostly from groups who failed sites) but also a reason to gang up and do manly things without having to find people to kill, something that was missing from eve as a whole before (while still ofc having tons of potential for greifing and pewpew)
Also, lots of love to the random guys that partook in our heroic attack, did not expect you to not only be good at the game but also be generally pleasant people to fly with, I would most defiantly do it again
Therefore, after our first try at it I feel I must give it the Muffins stamp of approval
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Incursions come in four levels, Easy, medium (you want like three logis to tank them), hard (the one the big text is about) and batshit-crazy
AFAIK the hard ones compare to c5/c6 sites pretty well in terms of damage, but with more EW and sneeky bullshit done by the npc's (100km+ sniper bs) and electronic warfare to really screw with your repchain, as well as the sites having some interesting objectives and requirments
The last site of the incusion (made for about 50 people) may be a lot more scary then even high end c6 stuff, but we won't know for sure untill someone tell us what is in them (and lose their fleet in the process)
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Regards hacs, i was thinking the same for the smallest sites - or af's if hacs have issues there. No logis should be needed for the smallest sites if people are all in similar boats and we focus shit down rather than go all l4Blockade hero or something ;)
Then yeah the Vanguards (2nd yeah?) hacs and so on. Would need more of a base of folks to join us for any of these and over, rather than pugs from local in their pimped mission ships which I'd happily loot and run from when they die. Maybe rope some of the BC guys into stuff too?
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EVEU strikes again:
http://wiki.eveuniversity.org/Incursion
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I'm only worried the small sites might have a bit to piss poor rewards ;) but to start with sure.
Not that I own either a hac or a af :P only a few ceptors etc.
Still incursions going on close to kasrasi btw ;) so if people want we could look at it or go feck with people doing them :)
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Havent seen much info on the ships ppl encounter though. Let's make our own list:
Subject: Prototype Nation Vessel (ID:Intaki Colliculus)
Military Specifications: Battleship-class vessel. Primary role is remote logistics support. Medium range shield transfer capabilities. Low microwarp velocity. Defensive systems have been significantly enhanced.
Additional Intelligence: There were no reported civilian abductions from the invasion of Intaki IV. The Intaki identifier is yet further evidence supporting the theory that not all abductees were accounted for. The Colliculus identifier suggests the vessel plays a central role in the integration of various data throughout the Nation’s greater network.
Synopsis from ISHAEKA-0067. DED Special Operations.
Authorized for Capsuleer dissemination.
Subject: Prototype Nation Vessel (ID: Niarja Myelen)
Military Specifications: Frigate-class vessel. Primary role is long range ECM support and medium-range energy warfare. Moderate microwarp velocity. No known weapons systems.
Additional Intelligence: Est. 70,000 civilian abductions from Niarja VII. The Myelen identifier suggests a developmental state. Other, more advanced Nation prototypes may have originated from this design.
Synopsis from ISHAEKA-0039. DED Special Operations.
Authorized for Capsuleer dissemination.
Subject: Prototype Nation Vessel (ID:Romi Thalamus)
Military Specifications: Cruiser-class vessel. Primary role is damage dealing. Moderate microwarp velocity.
Additional Intelligence: There were no reported civilian abductions from the invasion of Romi III. The Romi identifier is yet further evidence that unreported abductees may have been incorporated into these new vessel prototypes, and into the Nation as a whole. The Thalamus identifier suggests a unifying role between the cruiser-class prototypes and other hull classes, similar to the Arnon Epithalmus. Notable is the higher number of known cruiser-class vessels, and that the identifiers of each belong to the forebrain. This pattern highlights a structural shift away from battleship-led squadrons, or at the least, an equality of function and responsibility between battleship and cruiser variants.
Synopsis from ISHAEKA-0051. DED Special Operations.
Authorized for Capsuleer dissemination.
Subject: Prototype Nation Vessel (ID: Uitra Telen)
Military Specifications: Cruiser-class vessel. Moderate microwarp velocity. Limited weapons systems.
Additional Intelligence: Est. 210,000 civilian abductions from VII. The Telen identifier suggests an oversight role amongst other Cruiser-class variants, or that other, more advanced prototypes may have originated from this design.
Synopsis from ISHAEKA-0055. DED Special Operations.
Authorized for Capsuleer dissemination.
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http://www.scrapheap-challenge.com/viewtopic.php?t=38832
Very useful thread.
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Me and saf went around to look for some scout sites, but the staging system is empty :( huge amounts of vanguard sites around though.
And our towers in bim is running low on fuel in 2 days ;) bim is a vanguard site btw.
So if we want to do anything we need to be a bit more organized and set a time i think so people can get online if they want to ;).
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I'm only worried the small sites might have a bit to piss poor rewards ;) but to start with sure.
Not that I own either a hac or a af :P only a few ceptors etc.
Still incursions going on close to kasrasi btw ;) so if people want we could look at it or go feck with people doing them :)
Im looking at the smaller sites, as internally we dont have the numbers of pilots, for the larger sites - which is why I also suggested throwing such out to BC - maybe even R-FED & B-REP (people here understand fleets and broadcasts and fleet behaviour) too, get the numbers that way - hopefully there is enough smaller sites that the lp (The isk is a side effect here tbh, its the LP that will prove more lucrative in the long term) will mount up sharpish. As while I can fetch a logi to (Could fetch 2 if dual boxing logis wouldnt end me given the severity of this content) vanguards, you are looking at 2 maybe even 3 guardians (Solo guardians are no good, cap chains are needed for good logistics support as is Logi V) and a bunch of high dps armor boats, then obviously for assaults we will need twice as much again: 5-6 logis and many deeps.
Then theres the fact that most of you probably wont be able to afford to replace the numbers of lost ships if we take on more than we can chew with underpar fits/fleet comps (not all of us are skilled into all 4 races reasonably well - even me Im lacking in the odd area - on 1 char let alone multiple and multi boxing in these isnt really recommeneded). Im thinking of your wallets after all.
Yes its possible to group with folks from the special local channels setup for these. but tbh so many mouthbreathers in pve mode out there it would hurt too much. See:
(http://i874.photobucket.com/albums/ab303/Firetempest/Incursionlaunch.jpg)
Then theres the fact that some ships will have to gimp themselves to fit hacking mods etc - as some of the sites have certain triggers that need hacking and what not, or in one case I have seen, a tower needs hacking and suddenly the site gets easier (35 guys sitting in a site not working this out). So sticking with the smaller sites/blagging the BC folks probably works best.
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Me and saf went around to look for some scout sites, but the staging system is empty :( huge amounts of vanguard sites around though.
And our towers in bim is running low on fuel in 2 days ;) bim is a vanguard site btw.
So if we want to do anything we need to be a bit more organized and set a time i think so people can get online if they want to ;).
To clear it enough to make the constellation uncynojammed would take much more than 2 days and alot of sites ran by alot of people, not just 4 guys in whatever they had handy.
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Anyone else seeing the bars as all red for incursion control in the journal and not blue at all? Which means certain TZ's are failing - as Im sure ive seen them gaining blue in the EU evening...
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Anyone else seeing the bars as all red for incursion control in the journal and not blue at all? Which means certain TZ's are failing - as Im sure ive seen them gaining blue in the EU evening...
yesterday evening (around 8-9 EVE Time) all bars in journal were all red. I've been flying through the Derelik systems and the individual systems ranged from 95-99% sansha control.
My guess is that (esp in hisec/bear areas) missionrunners relocate rather than organize themselves to tackle those scary sansha areas, esp since most pure bears will not have trained logistics, making harder difficulties nigh on impossible for them. The fact that only a handfull of systems is affected (what? 8 constellations * 8 systems = 64 systems?), and even less / none in major missionhubs makes it easy to steer clear of them, rather than to engage.
Re: the necessity of players organizing themselves: EVE never had PUGs, so expecting ppl to suddenly team up with strangers is... quite optimistic...
I now realize I never saw figures about the amount of players that are in player-ran corps (vs. NPC corps) and the average size of those corps. I think esp hisec has lots of smallish corps, like MAADI, that won't be able to handle harder difficulties by themselves. NPC corps are mostly... sandboxes(!) I guess. Loose grains of sand who dont stick together unless it rains.
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Anyone else seeing the bars as all red for incursion control in the journal and not blue at all? Which means certain TZ's are failing - as Im sure ive seen them gaining blue in the EU evening...
yesterday evening (around 8-9 EVE Time) all bars in journal were all red. I've been flying through the Derelik systems and the individual systems ranged from 95-99% sansha control.
I dont think that one will change much, its lowsec and out of the way lowsec at that too.
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see edit above
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see edit above
Re part of your Edit, the Hisec one in Amarr space (Kador) has taken over the Amarr COSMOS constellation, and these are very well used by 'bears, but you are correct on the rest - the gall space one even has locked down one of the systems newbs gets redirected too (as I found out logging in a alt I made to view any gall specific options for the char creator), but not any hubs there.
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Dear Aunty Mang
I'm trained up in Guardians, not too shabby on Armored Warfare Leadership skills, all thats lacking is any real talent for gameplay. I would like to get involved: can you point me towards some good Guardian fittings and guides on how to fly the things to maximum benefit (tacs, implants, tricks etc) so that I can fake it long enough to make a few squids. By the look of things there might be plenty of work for a pair of Guardians to do if you don't mind a rookie wingman with a prediliction for logging on only when the mood takes him (a sort of Owen Wilson to your Ben Stiller)
PS I can also fly Command Ships so a similar request there.
Anxious of Gamis IV
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Bit more writey uppy stuff - this time EVEO:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1456962
Scouts do sound much easier than I have seen mentioned elsewhere.
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Jeremiah. I'll go thru my oodles of guardian fits and pull the ones for duos/triples and link them here or in ships+piloting. As for tacs for pve its not something i have worked out yet - we cant exactly get there before the main deeps do as we'll die awfully fast. But in pvp its basically hit the field, lock the other guardians, cap chain with other guardians, watchlist the people in your squad / fleet that are main deeps. Set reps on them as they hit armor - choice of 1 2 3 or 4 large armor reppers (You got IV or V Logi?) and keep going. if other logi takes damage as primary, switch all reppers onto it, rinse repeat until your side bails or the others do. Also use a drone to whore on killmails (pvp ftw).
Its mainly about having fast reactions and keeping on top of damage, and making judgements as to who can wait it out and who cant. Personally if a shield tanker needs armor, then its not worth it, as you are topping them up ALL the time...
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Can fly Guardians with logitics at 4 and remote armor/energy transfer at 5 on Dlarah(but i have never tried flying one!). Or he can field a mean laser boat with armor tank for dps.
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Logistics at IV
Armored (sic) Warfare at IV
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Me and saf went around to look for some scout sites, but the staging system is empty :( huge amounts of vanguard sites around though.
And our towers in bim is running low on fuel in 2 days ;) bim is a vanguard site btw.
So if we want to do anything we need to be a bit more organized and set a time i think so people can get online if they want to ;).
To clear it enough to make the constellation uncynojammed would take much more than 2 days and alot of sites ran by alot of people, not just 4 guys in whatever they had handy.
Blob dont need cyno ;) (what I mean by clear is the gates and helping me get the freighter to bimener and back).
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seems to be some smaller things in the staging system in derelik now (kenob something or the other).
So if someone is interested we could try some of them?
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Me and Saf decided to try some incursion stuff :)
So we were on our merry way to keno in 2 AF.
At a gate in Astabih we saw a group of sanshas that looked particularly evil and in need if being deadified, so tally ho and all that so in we went.
The sanshas was 2 frigs and 1 cruiser. I did 57 damage and died in about 4-5 seconds :) Saf being the coward he is ran away ;).
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Soo.. to kill 2 frigs and a cruiser you should bring a dual large armor rep baddon backed by 2-3 guardians to survive? :D
Or would perhaps hacs and bc be enough?
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the game being laggy as hell didnt help
and i packed some punches later but didnt quite die, maybe superior resists of minnies (vs amarr ships) against sansha helped
didnt try to kill them solo as the game and/or area was REALLY laggy, but if lag hadnt been there I'd have tried based on how my wolfie handled the first few blows (without orbit-tanking even engaged yet). what I did see though is that even frigs dont die easy and that they can melt frigs pretty fast themselves
hardest hit I got (on my untanked shield) was 450 dam by a cruiser...
they're rough 8)
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The incursion has spread to derelik high sec now :P kasrasi is a staging system :)
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Lol
1 Jump out of Jita in the Citadel is a hisec incursion - right on the pipe mission runners use to get to Jita from Motsu/Saila. Why cant they camp hisec gates!!!