Hands of Justice
What we have played => EVE Online => Topic started by: Mangala on November 11, 2010, 04:30:47 PM
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Incursion release date
reported by CCP Zulu (http://www.eveonline.com/devblog.asp?a=author&p=CCP%20Zulu) | 2010.11.11 16:00:46 | NEW | Comments (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1413332)
We imagine that you are starting to get excited over the Incursion expansion we've been working on for the past few months.
With all of the screenshots and videos (http://www.youtube.com/watch?v=tJ_DQFVuixM) of the new Incarna character creator we've seen filling up the intertubes, we can see that excitement is building for the upcoming Incursion expansion. The Sansha Incursion (http://www.eveonline.com/devblog.asp?a=blog&bid=790) feature itself has had a lot of positive feedback through the mass tests we‘ve been running on Singularity and, with the host of smaller fixes (many requested directly by you!), this is going to be one epic expansion.
Based on a lot of great feedback we've gotten from the Singularity public test server, we see that both key features will benefit greatly from an additional level of polish.
We also want to do some usability changes to the Incarna character creator UI, and our artists are anxious to invest more time tweaking the assets you've been drooling over. For the Sansha Incursion feature there is some polish we want to get in, mostly on the socialization and UI front, but there is also some backend optimization that we want to do to get things to run more smoothly.
On top of that, we want to make sure our quality assurance department gets plenty of time with the more polished, final versions.
We discussed a few of the options we have with the CSM, and I think we‘re very unified that the best course of action is:
Release a first-step patch with a collection of player requested improvements November 30th.
Release a second-step patch before Christmas (Only Santa knows what will be in this patch!)
Release key features of this expansion such as the Incarna Character Creator and Sansha Incursions in January 2011
But CCP delivers Two EVE Online expansions a year!
That is our Deliver commitment. However, we also have a commitment to make them Excellent. In this case, we've chosen to Deliver parts of the expansion in November and December, and the two key features in January with Excellence to respect both commitments.
November release (Precursor?)
We have a few options for contained changes we can put out in a beefy mini-expansion in November that may include (but are not limited to):
80 new story line courier missions
Rocket balancing
Tech 2 ammo balancing
Adding faction ships to the market
Fighter bomber missile visual effects changes
Anti-aliasing support
Window resizing, camera offset
Meta-item indicator icons
UI optimization to contract delivery filtering
Cargo can now be dragged to hangar by dropping on Neocom
Toggling probes in overview
POS gunners now receive notifications about control towers under attack
Sorting deliveries according to distance in jumps or regional locations
Unique icons for Microwarpdrives and Afterburners
Not all of these may make it into the November update. Some may require additional testing or design, and will be included in future patches. But we’re confident the update on November 30th will have a lot of very exciting, highly requested changes.
We realize this is a bit out of the ordinary for EVE Online's standard two expansion a year policy but we're confident that the benefits will be obvious to everyone in the long run. More polished, more excellent features. More frequent and smaller releases. Less risky and long deployments.
- CCP Zulu
Impressed. A phased rollout for a change.
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Supercarrier stats:
As mentioned in the dev blog, low-sec incursions have a chance to drop a Sansha supercarrier blueprint copy. Below are overall stats for the ship in its current version.
Blueprint:
BILL OF MATERIALS:
Capital armor plates: 55
Capital capacitor battery: 110
Capacital computer system: 220
Capital construction parts: 110
Capital corporate hangar bay: 220
Capital drone bay: 385
Capital jump drive: 220
Capital power generator: 55
Capital propulsion engine: 55
Capital sensor cluster: 220
Capital shield emitter: 220
Capital ship maintenance bay: 220
All other attributes are the same than on regular supercarrier blueprints.
Ship:
BONUSES:
Special Ability:
30% to maximum jump range
Can activate one extra Drone Control Unit
Amarr Carrier Skill Bonuses:
Can deploy 3 additional Fighters or Fighter Bombers per level
Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses:
50% bonus to Capital Energy and Shield transfer range per level
5% bonus to deployed Fighters or Fighter Bomber damage per level
Role Bonuses:
99% reduction in CPU need for Warfare Link modules
Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
Immune to all forms of Electronic Warfare
ATTRIBUTES:
Structure:
Structure hitpoints: 560,000
Cargo capacity: 1,405 m3
Drone capacity: 250,000 m3
Drone bandwidth: 13,000 Mbit/sec
Mass: 1,546,875,000 kg
Volume: 62,000,000 m3
Inertia modifier: 0.04
Hull EM / EX / KIN / TH resistances: 0 %
Armor:
Armor hitpoints: 610,000
Armor EM / EX / KIN / TH resistances: 50 % / 20 % / 25 % / 35 %
Shield:
Shield hitpoints: 980,000
Shield recharge time: 39200s
Shield EM / EX / KIN / TH resistances: 0 % / 50 % / 40 % / 20 %
Capacitor:
Capacity: 82,500
Recharge time: 5362.5s
Targeting:
Maximum targeting range: 184km
Max locked targets: 6
Scan resolution: 45mm
Radar sensor strength: 165
Signature radius: 11.87km
Shared facilities:
Same as any regular supercarrier
Jump drive systems:
Same as any regular supercarrier, uses helium isotopes
Propulsion:
60 m/sec
Ship warp speed: 1.5 AU/s
FITTING:
CPU: 950
Powergrid: 625,000
Calibration: 350
Low slots: 4
Med slots: 7
High slots: 7
Upgrade hardpoints: 3
PREREQUISITES:
Primary skill required: Capital Ships level 1
Secondary skill required: Amarr Carrier level 3
Tertiary skill required: Caldari Carrier level 3
Quaternary skill required: Jump Drive Operation level 1
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1413344
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Yay just what we need?? MOAR SUPA CAPS!!!