Hands of Justice

What we have played => Warhammer Online => Topic started by: Mangala on October 01, 2008, 06:45:57 PM

Title: Guild Vault: How to deal with item turnover?
Post by: Mangala on October 01, 2008, 06:45:57 PM
As it says really, how best to deal with items in the vault (Currently we have one tab and its usually full!) and the turnover of said items?

Should we just keep on with the take/give system - with random recycling by anyone who fancies it?

Auction off items to the general public and add the profits to the Guild Vault?

If you have suggestions please post here, in years of running guilds with large banks, I never really found the best solution to such issues.
Title: Re: Guild Vault: How to deal with item turnover?
Post by: Warcold on October 02, 2008, 08:50:48 AM
where is the vault?  :-\

havent been able to find it yet...  <<== NOOOB!
Title: Re: Guild Vault: How to deal with item turnover?
Post by: Caradir on October 02, 2008, 09:52:08 AM
greens staright up for guild auction keep blues for guildies to use

advise this for the future also.

If your greens dont sell first time round (not looked at auctions time/cost factors yet so cant comment more) either vendor or put on general auction?

as always its your loot its up to you to do with what you like, money seems easy so selling loot makes no difference to me, plus im generous and always help out to the best of my abilities.

i for one need lots of T2 items at the moment to level my salvaging/talisman making which in the long run will benefit the guild as soon as i get to levels that allow me to make permanent talismans (still 2day duration at the mo) so always glad for help with that.
Title: Re: Guild Vault: How to deal with item turnover?
Post by: Mangala on October 02, 2008, 03:20:15 PM
where is the vault?  :-\

havent been able to find it yet...  <<== NOOOB!

Check this thread (http://handsofjustice.co.uk/forum/index.php?topic=192.0)
Title: Re: Guild Vault: How to deal with item turnover?
Post by: Tharild on October 04, 2008, 07:12:54 AM
Well, as it's been sugested I think the most fair (if you choose to) is to put up useful greens as a guildauction at 1c or vendor price and if it doesn sell, you're can assume you have given everyone enough of a chance to grab it and can then put it up as a open auction or vendor it.

Banks slots should be reserved for rare items and special crafting mats in my opinion.
Title: Re: Guild Vault: How to deal with item turnover?
Post by: Warcold on October 06, 2008, 08:07:01 AM
IMO guild vault should also be used for items that higher lvl players find for the lower lvl players to use. But doubt how many players actually use it. Maybe advertise the vault bit more, so turnover will get higher.
Title: Re: Guild Vault: How to deal with item turnover?
Post by: Peter on October 06, 2008, 08:22:45 AM
I have been benefiting from it by withdrawing four or five items that fit me and depositing a few that I know I might have liked had I been at the proper class/spec/rank. So long as we try to make sure that items within one specific rank range do note take up most of the slots and only place the items with stats that we think likely are really useful for the relevant class, I cannot help but imagine that it would benefit others as well.

While admittedly the space is very limited, do we really, at this point in time, have anything better to use the space for? Rare crafting ingredients? Do any of us at this point in time really know what crafting ingredients are worth saving for future use (and which can be bought at the guild merchant down the road)?