Hands of Justice

What we have played => EVE Online => Topic started by: Mangala on September 17, 2010, 07:27:27 PM

Title: [DEVBLOG] Dedicated Salvage Ship
Post by: Mangala on September 17, 2010, 07:27:27 PM
Link: http://www.eveonline.com/devblog.asp?a=blog&bid=797

Quote
New Ship!
reported by CCP Greyscale
When we asked the art department to craft a new ship to give away over the summer, we weren't expecting something quite as awesome as the Primae hull. In retrospect we probably should've seen it coming, given the quality of stuff they consistently turn out, but our minds were on other things. After seeing the finished product though, we agreed pretty quickly that this design was too damn cool to just be used for a limited-run freebie.

Even before the Primae was properly finished we were knocking around ideas for how we could reuse it, and as the original Primae description shows we were thinking about salvaging early on. Ever since we implemented salvaging it's been crying out for a dedicated ship type, and while the Marauder class can be shoehorned into the dedicated salvager role, it's a little too expensive to use in that way on a regular basis. As a result, a lot of people end up doing their salvage work in either destroyers (cheap and convenient, but lack the cargo space, cap stability and bonuses to be really efficient) or other larger and more expensive platforms such as BCs (inefficient for their price).

Therefore, allow me to present the Noctis:
(http://cdn1.eveonline.com/community/devblog/2010/noctis_t.jpg) (http://cdn1.eveonline.com/community/devblog/2010/noctis.jpg)

Screenshots taken with just the ORE Industrial skill to level I, so you can see the base stats.

For those wondering, the tractor beam cycle bonus is a mild timesaving tweak - anyone who's tried to really optimize their Marauder salvaging has probably become a little frustrated with waiting for tractors to finish cycling, and with the increased speed that the Noctis will be pulling things in, the default cycle length will end up wasting a fair amount of time. The tractor cycle bonus is meant as a mild offset to this; the salvage cycle bonus is more obviously useful.

We'll be seeding the new skill and blueprint in ORE stations everywhere (ie, Outer Ring) in the next expansion, retailing for 1,600,000 and 390,000,000 respectively. Aaaaand... that's about it, really. Hope you find it useful!
(http://cdn1.eveonline.com/community/devblog/2010/noctis-blueprint_t.jpg) (http://cdn1.eveonline.com/community/devblog/2010/noctis-blueprint_t.jpg)
Title: Re: [DEVBLOG] Dedicated Salvage Ship
Post by: Caradir on September 17, 2010, 07:51:51 PM
NICE

32k tractor beams
Title: Re: [DEVBLOG] Dedicated Salvage Ship
Post by: Mangala on September 17, 2010, 08:09:14 PM
Im thinking a rack of small neuts and nos and then tank it :)

Maybe even fit a point.
Title: Re: [DEVBLOG] Dedicated Salvage Ship
Post by: Caradir on September 17, 2010, 08:41:11 PM
NICE

32k tractor beams

my bad thast 32k at ORE industrial 1

80k at V ;)
Title: Re: [DEVBLOG] Dedicated Salvage Ship
Post by: Warcold on September 18, 2010, 09:18:32 AM
NICE

32k tractor beams
Wot???

Im thinking a rack of small neuts and nos and then tank it :)

Maybe even fit a point.
LOL  :D

Anyway, if the BPO costs 390M, the ship should turn out to become as expensive as a BC - about. So what is this cost effectiveness they blabber about? Also... the cargo space isnt really something to cheer about, so... nice-ish, but not awesome.
Title: Re: [DEVBLOG] Dedicated Salvage Ship
Post by: Mangala on September 18, 2010, 10:01:57 AM
Battleship levels of mats, so possibly much more expensive that it seems.

Good thing is, Ive found a use for the clone and cloaky recon I have sat in Fountain.  Move it out to a npc station in Outer Ring and grab loads of skills/bps when they get seeded.