Hands of Justice
What we have played => EVE Online => Topic started by: Mangala on June 09, 2010, 09:16:16 AM
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Pretty much as per the topic really.
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I'm producing
(bacteria + reactive metals = ) nanites
(oxidizing compounds + oxygen = ) oxides
(autotrophs + silicon = ) microfibre shielding
(biofuels + precious metals = ) biocells
(plasmoids + water = ) superconductors
then:
(biocells + oxides + superconductors = ) gel-matrix biopaste
I also produce heavy metals -> toxic metals, so my lava planet has more use, but I don't know if that will last. I might need the MW/CPU for advanced productions.
The microfibre shielding would combine with supertensite plastics (oxygen + biomass) to datachips, but l couldnt fit biomass (Ocean) into my production with only 5 planets at my disposal. So I can't build nanite paste on my own after all, not with my 5 planets.
Oh, and all my planets are in Astabih (0.4).
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Max the skill at some point, find an ocean world and then complete the cycle.
or I can find one and donate the necessary :)
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Won't get a 6th planet soon, as I hope to switch to perc/willp in a month or so and still have to squeeze quite a lot of training in that month.
So not for the next 13 months I won't :)
So yeah, any form of intra-corp coop might be a good way to go.
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Mang suggested in game we posted screenies of our networks too, so we could see how we all handle this.
These are mine (yesterday). Still tweaking on it. It's mostly P0 & P1 production atm (gas planet got 1 P2 in the pictures), so will be adding higher tiers and I'm still tweaking the extractors (deleted one of the clusters on the gas planet today for example and added a P1 processor).
Oh and seems I missed a screenie too. Will add the fifth planet in my final(ish) setup.
(http://handsofjustice.co.uk/forum/gallery/18_10_06_10_1_50_32.jpg)
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Is there anyone that produces excess biomass (planktic colonies -> ocean/ice planet)?
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Is there anyone that produces excess biomass
only after a night on the drink and an Indian curry ;)
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bioMASS, not gas :-\
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bioMASS, not gas :-\
trust me i am talking biomass here ;)
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oh yeah and
DERAILED FTW
you guys love me really ;)
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Here is a screenie of how my current PL networks look like:
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:D
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Will screenie my netowrk later - I need to demolish it to upgrade my CC... ::)
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I am just training skills on 4 chars now. Going to try this stuff out this weekend. :)
Oh btw is there a limit to how many players there can be per planet?
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I am just training skills on 4 chars now. Going to try this stuff out this weekend. :)
Oh btw is there a limit to how many players there can be per planet?
dont think so, resources just deplete faster the more people sucking them up at the same time.
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I am just training skills on 4 chars now. Going to try this stuff out this weekend. :)
Oh btw is there a limit to how many players there can be per planet?
dont think so, resources just deplete faster the more people sucking them up at the same time.
What the nonplayer said.
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I am just training skills on 4 chars now. Going to try this stuff out this weekend. :)
Oh btw is there a limit to how many players there can be per planet?
dont think so, resources just deplete faster the more people sucking them up at the same time.
even this I doubt. depletion would be weird as at sometime a planet will be empty. although this is realistic, it does not fit within a game
anyway, it has been to short to keep track of this (plus im lazy), but even if stuff would deplete, it would go slow, and I'm sure it would respawn again too
additionally, what does Garry about EvE? he doesnt even play it! so don't listen to him
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I am just training skills on 4 chars now. Going to try this stuff out this weekend. :)
Oh btw is there a limit to how many players there can be per planet?
dont think so, resources just deplete faster the more people sucking them up at the same time.
even this I doubt. depletion would be weird as at sometime a planet will be empty. although this is realistic, it does not fit within a game
anyway, it has been to short to keep track of this (plus im lazy), but even if stuff would deplete, it would go slow, and I'm sure it would respawn again too
additionally, what does Garry about EvE? he doesnt even play it! so don't listen to him
Please let me bend over first next time Saf dont just give it to me up the arse :P
As they say i dont play so ill stop being helpful in the future *strop*
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I am just training skills on 4 chars now. Going to try this stuff out this weekend. :)
Oh btw is there a limit to how many players there can be per planet?
dont think so, resources just deplete faster the more people sucking them up at the same time.
even this I doubt. depletion would be weird as at sometime a planet will be empty. although this is realistic, it does not fit within a game
anyway, it has been to short to keep track of this (plus im lazy), but even if stuff would deplete, it would go slow, and I'm sure it would respawn again too
additionally, what does Garry about EvE? he doesnt even play it! so don't listen to him
Please let me bend over first next time Saf dont just give it to me up the arse :P
As they say i dont play so ill stop being helpful in the future *strop*
oh sorry, expected you to be ready for me, as always.
will use a bit more lube next time...
:-*
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I am just training skills on 4 chars now. Going to try this stuff out this weekend. :)
Oh btw is there a limit to how many players there can be per planet?
dont think so, resources just deplete faster the more people sucking them up at the same time.
even this I doubt. depletion would be weird as at sometime a planet will be empty. although this is realistic, it does not fit within a game
anyway, it has been to short to keep track of this (plus im lazy), but even if stuff would deplete, it would go slow, and I'm sure it would respawn again too
additionally, what does Garry about EvE? he doesnt even play it! so don't listen to him
Please let me bend over first next time Saf dont just give it to me up the arse :P
As they say i dont play so ill stop being helpful in the future *strop*
oh sorry, expected you to be ready for me, as always.
will use a bit more lube next time...
:-*
thanks ;)
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Still don't know how to post screenies so can't post networks. I've been fiddling about really feeling my way forward. Read some of the Eve Uni guides to get going but I like to figure stuff out myself. One preliminary conclusion I have is with links - +distance => -powergrid => -extraction. So the topology I'v adopted is of a net structure with each extractor lining to it nearest neighbour but routed to the main storage area (the launchpad) instead of a wheel with spokes leading from the storage to each extractor. I figured this out on a gas planet where the distances are HUGE, but its still helps me to squez out an extra extractors or two.
One strategy people seem to have atm is to pick a P4 item and create a production line for those. Is the corp going to aquire some POS BPOs? Maybe a P4 buying program? (easier to manage than a p1 - p3 one I suggest).
I've got to strip-mine operations on a Lava and Gas planet extracting a stockpile of those rare minerals. However, I'm thinking of concentrating for the moment on maximum and efficient production of P1 products (seems best in hi-sec). Building up stockpiles which I then can switch into whichever P2 looks best and so on.
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plz post screenies, cause I dont totally follow
screenies should be in your document - EvE - capture folder
then go to gallery (see menu above), upload the pic, then look up the pic, find the code (at bottom iirc) and link it here
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plz post screenies, cause I dont totally follow
screenies should be in your document - EvE - capture folder
then go to gallery (see menu above), upload the pic, then look up the pic, find the code (at bottom iirc) and link it here
http://handsofjustice.co.uk/forum/index.php?action=gallery
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Dear CCP.
Stop making me delete a network just to upgrade my CC.
Mangala.
On other notes. I'll be setting up fresh networks in Binemner and ninja creating an F5 network. Using some of the creation principles Ive seen suggested on SHC and EVEO. SO hopefully I will have some decent network screenies. The one I got rid of lastnight was an abortion - I was pretty bad (reminded me of my failed subway routes in Simcity 4).
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If there is need to haul shit around between bim and low-sec I can jump it ever week. Just make a note about it so I know.
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An ex-member of NERF had a corp wide program going in his new corp.
Basically every member had a quotum of about 2-3 P1 products that 'had' to be produced. The corp then distributed it for further processing.
Tyr objected that this would mean that the members were then dictated by the corp pretty much (which isnt really in the spirit of MAADI either), but when making 2-3 P1 products you would still have quite some space left for own production. But yeah, it would restrict players a bit.
The biggest pros in this system is an increased efficiency (easier to make big clusters of extractors producing 1 good vs more, smaller clusters that are spread out (see my networks)) and an increased flexibility (if you produce (nearly) all P1 goods, all products can be made - adapting to demand, need, and price fluctuation (vs my network that is pretty much set to what I can make with it beyond P2).
What are everyone's thoughts about this?
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Im interested in it for sure - but yeah we have to find a way to balance it with the way we are here in MAADI. Im still thinking a purchase program is probably the best way to do it for some of the goods though, and maybe profit share on the higher end stuff if we get corpies to help manufacture it?
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Ive setup two alts in the last two spare slots on 2 of my accounts. Once their training is done, I shall get them into MAADI. They'll be purely focused on PI for products we need in corp, at no cost to the corp or anything :)
May evolve them into Cyno & Gunners eventually too.
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So (with thanks to Mang)
Ocean
(http://handsofjustice.co.uk/forum/gallery/55_13_06_10_10_56_39.jpg)
Ocean - separate bacteria extractor
(http://handsofjustice.co.uk/forum/gallery/55_13_06_10_10_57_18.jpg)
Gas
(http://handsofjustice.co.uk/forum/gallery/55_13_06_10_10_54_37.jpg)
Lava
(http://handsofjustice.co.uk/forum/gallery/55_13_06_10_10_53_55.jpg)
Barren
(http://handsofjustice.co.uk/forum/gallery/55_13_06_10_10_55_31.jpg)
(Mang: Edited your links in Tyr)
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you can feed resources from extractor to extractor? ???
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*suddenly feels like he should tidy up his study too*
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It is possible link from extractor to extractor and route directly to the launchpad - links are physical transport systems and use powergrid, routes are logistical information and don't use power-grid but can overload links. I try and set up the links to be able to handle maximum flow (30 minute extraction cycle) which has meant the occasional upgrade. You can tell the load on a link by mousing over it. An example of a local upgrade would be on the Gas planet - the "necklace" of extractors - goes roughly like this A->30%->B->60%->C->90%->D->110%, overloaded so upgrade->55%->E. This meant a bit of juggling with power-grid by changing the number of extractors. Thinking about it a cross + type setup is more efficient than a necklace --- ho hum something to think about.
Each of the basic products I try to build up a buffer supply - mostly by overloading with 30 minutes cycles when I'm online. But my present question mark is how to avoid over extraction and ensure "just-in-time" supply of basic product to the basic processors. Each planet has 1 advanced processor to make P2 products. At the moment I am shuttling P1 around to make a stockpile of P2s to make the pre-cursor products for wetware mainframes. When I'm able to use 5 planets I plan to have a set of factories P2->P4. I will probably stop the shuttling at that point to save on import duties (curse you mercantilist protectionism - free trade now!!! - when goods cannot cross borders armies will blah blah).
I arrived at these networks by trial and error - I could of course have "done the math" in advance with a spreadsheet but where's the fun in that? Of course the planetary interface is a sort of spreadsheet with graphics anyway. I used to be fascinated by Operations Analysis (including queuing theory - shoot me now) so this was quite fun to do.
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So (with thanks to Mang)
Ocean
(http://handsofjustice.co.uk/forum/gallery/55_13_06_10_10_56_39.jpg)
Ocean - separate bacteria extractor
(http://handsofjustice.co.uk/forum/gallery/55_13_06_10_10_57_18.jpg)
Gas
(http://handsofjustice.co.uk/forum/gallery/55_13_06_10_10_54_37.jpg)
Lava
(http://handsofjustice.co.uk/forum/gallery/55_13_06_10_10_53_55.jpg)
Barren
(Mang: Edited your links in Tyr)
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"just-in-time" supply
that quote alone reminded me of SOO many Engineering lectures ;)
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So where are we with this :)
I've started training linnea now, will also train hrod and the cyno-gunner in gw to do it as well.
My thoughts (which might be stupid as heck) is to let linnea and hrod do most of the extraction while ignoring it with the cyno-gunner as to save training time (no sensing at all should be enough for pure processing right?).
As for products, pos-fuel is going to be it try to become self sufficient in at least some of them.
I can't start until after I've stopped working though so about 2 weeks before I can play around with it.
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Well my networks are completely different now - I dabbled with P4 production but I reckon all the money is in POS fuel and Nanite Paste right now. I'm upgrading my planets by moving from hi sec to lo sec (its not as dangerous as people fear and it is easier to get a 3000 per 30 minutes "well" to keep my processors going). At the momentt I am stockpiling my POS items until the big (100K +) sell orders disappear from the market and the speculative spike stops affecting prices. In any cases prices are generally rising so I don't want to sell at the bottom.
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The problem with splitting the extraction from the processing is you have to export the raw materials which is expensive on export duties and then re-import them to your processor - then export the final product, result? more customs duties than you want. The ideal is to keep as much of the process on a single planet as possible only exporting when you have reached the highest product in the chain.
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oh - and I think it is better to train up Command Centres to IV first then the interplanetary consolidation - don't bother to build until you can use Advanced Command Centres.
PS. my Cyno / Guner alt will be ready soon - does she need any special skills to get a cloned into the rorq? and can she have a lift out to GW with her cheap cyno ship / hauler?
PPS. you know when you've done too much PI when you start looking for clown faces in you planet scans.