Hands of Justice
What we have played => EVE Online => Topic started by: Warcold on January 20, 2010, 11:59:53 AM
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While browsing for fits I ran into someone suggesting to use an offline mod as a heatsink.
This sounded like a brilliant suggestion, however... I have to admit I dont really know how overheating works in regards to heatdamage and stuff.
Could someone shed some light on this?
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Hmm, found post where the offline mod myth is
(http://tanyaferrell.com/images/busted.gif)
# Overloaded module has a chance to do damage to each module in the rack at the end of the cycle
# The chance of a module taking damage from an overloaded module is reduced by the distance from the module
# The chance of a module taking damage is also reduced by the number of empty/offline modules
(http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1093076&page=2#33)
Though it says empty modules, the way I understand it empty slots work just as good as offline mods.