Hands of Justice
What we have played => Warhammer Online => Topic started by: Mangala on September 22, 2008, 10:03:42 AM
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Going to post a few, and hopefully get others posting as I level Burnavir. Totally enjoying the class, even after being led to believe it was the glass part of a glass cannon!
So tips:
[spell]Sear[/spell]: Is your friend. Builds combustion FAST, which lets you drop high levelled mobs often times before they get to you.
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Is your friend. Builds combustion FAST, which lets you drop high levelled mobs often times before they get to you
not always ;) i have 10 bright Wizard kills in my Bright Wizards bestiary, due to me going boom :)
when im on as my RP i always stick a HoT on any BWs i see helps them along :)
so get a healer to stick up a HoT and prevent those explosive situations.
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I find i use scorched earth (short range AOE centered on caster, L10) to build my combustion a lot. 20 a cast and you don't need a target so you can build it up before you pile into combat.
Yes, you occasionally blow up but just burn it off occasionally using meltdown. The damage bonus at 70+ combustion is awesome and well worth the effort.
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when im on as my RP i always stick a HoT on any BWs i see helps them along
When doing MT scenario with Darn (lvl 17 BW i think) he almost needed a dedicated healer to keep him alive :|
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when im on as my RP i always stick a HoT on any BWs i see helps them along :)
And we love you for it. This...
so get a healer to stick up a HoT and prevent those explosive situations.
...is pretty much the #1 tip for Bright Wizards: stick close to the healers. We can't tank for them, but kill everything that comes close to them. BWs are incredibly support-dependant, but do amazing damage when when they have that support. Learn to love combustion, and keep it up - Sear is an ok tool for doing this when you want to put some hurt on the enemy at the same time, but most of the time it's all about Scorched Earth. Your DoTs are not fire and forget - you'll need high combustion if you want them to crit-tic.