Hands of Justice
What we have played => EVE Online => Topic started by: Mangala on June 24, 2009, 10:43:12 AM
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[Hurricane, Anti-Dictor 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Sensor Booster II, Targeting Range
Warp Disruptor II
10MN MicroWarpdrive II
Tracking Computer II, Optimal Range
720mm Howitzer Artillery II, Republic Fleet Nuclear M
720mm Howitzer Artillery II, Republic Fleet Nuclear M
720mm Howitzer Artillery II, Republic Fleet Nuclear M
720mm Howitzer Artillery II, Republic Fleet Nuclear M
720mm Howitzer Artillery II, Republic Fleet Nuclear M
720mm Howitzer Artillery II, Republic Fleet Nuclear M
[empty high slot]
[empty high slot]
RF EMP 21+22 range| 422 dps| 2747 volley|
RF Depleted 42+22 range| 307 dps| 1998 volley|
RF Nuclear 59+22 range| 269 dps| 1748 volley|
Tremor 76+22 range| 267 dps| 1737 volley|
Keeps decent damage at range due to its better long range T1 ammo and tremor's just a better damage type for most pvp applications. Obviously quoted figures are for skills near or at level V in all necessary doctrines.
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What about fusion ammo?
At work now, so cant check...
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Bumping this.
My skills with RF Fusion give 453 dps and volley of 3.7k :) (Before drones).
Should raep small ships that dont run away from the GN gang too soon and add DEEPEEEES to other shooty stuff.
Ive added nano rigs to the fit im interested in mind you given the upcoming GN is angel night (shooty fast and stuff).
(Im looking at cane fits for ganknight - im thinking of taking several ships).
[Hurricane, Anti-Dictor 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Large Shield Extender II
Warp Disruptor II
10MN MicroWarpdrive II
Tracking Computer II, Tracking Speed
720mm Howitzer Artillery II, Republic Fleet Fusion M
720mm Howitzer Artillery II, Republic Fleet Fusion M
720mm Howitzer Artillery II, Republic Fleet Fusion M
720mm Howitzer Artillery II, Republic Fleet Fusion M
720mm Howitzer Artillery II, Republic Fleet Fusion M
720mm Howitzer Artillery II, Republic Fleet Fusion M
[empty high slot]
[empty high slot]
Medium Auxiliary Thrusters I
Medium Polycarbon Engine Housing I
Medium Ancillary Current Router I
Warrior II x5
Warrior II x1
Gets 1424m/s too.
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[Hurricane, ac ship?]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Large Shield Extender II
Warp Disruptor II
10MN MicroWarpdrive II
Tracking Computer II, Tracking Speed
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
[empty high slot]
[empty high slot]
Medium Auxiliary Thrusters I
Medium Polycarbon Engine Housing I
Warrior II x5
Warrior II x1
Changed to AC's to fit the angel theme much closer. Stillt hrows out 560 dps before drones. Volleys at 1303, but I have to remember that it aint an arty boat.
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[Hurricane, pvpcane]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
10MN MicroWarpdrive I
Large Shield Extender II
Invulnerability Field II
Warp Disruptor II
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
50W Infectious Power System Malfunction
50W Infectious Power System Malfunction
Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
This is the fit I've been using more or less. (well havn't used it with t2 guns much but anyways).
430 dps with faction ammo 375 with normal.