Hands of Justice

What we have played => EVE Online => Topic started by: Mangala on June 23, 2009, 07:19:17 PM

Title: Cyno Guide
Post by: Mangala on June 23, 2009, 07:19:17 PM
http://wiki.eveonline.com/wiki/Cyno

AHAH!

Glad I found this, finally makes sense.

(Useful given thera is 15 days off a JF....)
Title: Re: Cyno Guide
Post by: Mangala on June 23, 2009, 07:38:30 PM
Skills required:

Electronics V;

Cynosaural Field Theory (Higher the better as you use less Liquid Ozone to light the cyno);

Covert cyno if you are are jumping Blackops, Covops, Recons or Bloackade Runners.
Title: Re: Cyno Guide
Post by: peo on June 23, 2009, 09:24:28 PM
The biggest problem is really the placement at stations. At a pos iirc a decent position is about 2.5km out which is easy to measure with the combat overlay.