Hands of Justice

What we have played => EVE Online => Topic started by: Warcold on June 07, 2009, 04:29:47 PM

Title: mammoth 0.0 travel
Post by: Warcold on June 07, 2009, 04:29:47 PM
Thought i'd make a fit for my indy traveling through 0.0 space.
Stabbed and with inertia stabilizers for faster aligning (9.0 secs with AB turned off).
Midslots for resists and an ECM burst for if I meet multiple tacklers (overriding the stabs).
Highslots with vampires to irritate others or compensate for other guys vamping me.
Cargospace is not the best, but safest I can get it for an indy and sufficient for hauling mods around and quite ok for pos fuel.

(http://handsofjustice.co.uk/forum/gallery/18_07_06_09_5_25_20.jpg)
Title: Re: mammoth 0.0 travel
Post by: Mangala on June 07, 2009, 04:31:04 PM
Not bad.  Not bad indeed.

I suppose I best be looking at my bestower and badger fits ;)
Title: Re: mammoth 0.0 travel
Post by: Caradir on June 07, 2009, 05:05:40 PM
why not learn transport ships and fly cloaked ;)  or with +2 warp strength?
Title: Re: mammoth 0.0 travel
Post by: Warcold on June 07, 2009, 05:30:13 PM
cause that takes 26 days that i am not willing to spend on it