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Topics - Peter

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Warhammer Online / Peter's list of basic stuff
« on: October 04, 2008, 10:38:46 PM »
I will be adding basic gameplay mechanics to this thread whenever I get bored - mostly just for reference, not for debate.


Racials Tactics

Every race gets two different racials at rank 11 and 23. These are unique, passive, and are mostly chance-based. The exception is the dwarf that gets two passive that provide a guaranteed that is not chance-based.

Every race gets a resistance racial at rank 17 with the same strength. Resistance racials are of little general but might be valuable to swap in once in a blue moon (or in resistance based PvE encounters should there be any or to counter a group of sorceresses focusfiring you down with corporeal damage or something outré like that, but sorceresses do both corporeal and spiritual, so is it really worth using a tactic slot for if they have even half a brain between them?).

These racials tactics are, in general, not very good compared to class/spec specific tactics, but there are a few good ones amongst them of at least situational usefulness.

All damage/healing numbers in the tooltips are for rank 40 without any talents, masteries, INT, or WIL affecting them.

High Elf
11 [spell]818[/spell]
25% chance to apply a tiny non-stacking DOT when hitting. Only to be used when you have no tactics available that actually supports what you are doing.
17 [spell]819[/spell]
Increased elemental resistance.
23 [spell]823[/spell]
10% reduced chance to be defended against. Might be useful - math not yet done.

Dwarf
11 [spell]713[/spell]
Recover from stuns and knockdowns 50% quicker (duration of immunity is not reduced from original value). Since the number of stun and knockdown abilities out there on the PvP battlefield increases with rank, this looks like a decent PvP talent throughout the game.
17 [spell]714[/spell]
Increased corporeal resistance.
23 [spell]716[/spell]
Increased armour by fixed amount (probably most useful to those not so tough and grudgebearing)



Empire
11 [spell]779[/Spell]
25% to get a small damage shield for 10s whenever attacked - can occur only every 3s. Looks decent for the level at which it is achieved.
17 [spell]777[/spell]
Increased spirit resistance.
23 [spell]776[/spell]
Whenever you are healed, there's a 25% chance to get healed a tiny fixed amount extra. Hard to imagine anybody not having better tactics to use than this by level 23.



And an honourable mention: GREENSKINS!
11 [spell]760[/spell]
25% chance when hit to detaunt the one hitting you and causing him to deal 25% less damage to you for 5s, broken if you hit him. This looks nice for melee in PvP.
17 [spell]756[/spell]
Increased spirit resistance.
23 [spell]758[/spell]
25% chance to get +30% runspeed for 5s when hit. This looks awesome for squishies.



Notes on AP Regen, GCDs
To do.


Notes on DPS, HPS, DAP, and HAP (with a glance to GCDs)
To do. Not as relevant as usual due to PvP focus.


Whining
To do.


2
Warhammer Online / AP Regen Issues
« on: October 01, 2008, 02:41:07 PM »
Another druid -> archmage transfer here, although i switched to resto around Mag. RIP WoW hybrid class idea.
Well, I have done the math on the Archmage class in its current incarnation now (took two days, so sue me :D), enough to form a preliminary but likely accurate in essence analysis of high level play, so it is unlikely I'll keep playing it much for now due to it being, essentially and scaling in importance with level, no matter how you spec it, a class that functions best as a green-bar watcher/debuffer that (outside soloing) only uses destruction spells when there is nobody in range needing a healing spell.

The entire "do BOTH a) and b) and you'll be better off, the trick is to balance them" that is advertised as the strong part does not work in practice due to AP starvation. You are better off doing a). In other words, the higher level I it to, the greater the impetus and the desire of others for using an Archmage as the standard "healer standing in the back doing little other than healing" will be - and it will be damn good at it, but it is exactly the sort of healer that early design interviews and videos claimed wouldn't be found in WAR, and which I dislike playing immensely. The class requires a fundamental overhaul to its mechanics (and quite a number of spells) if it is ever to be useful and desirable as the hybrid healer/nuker (as contrasted to the hybrid healer/melee for the WP) that it was stated to be. Most likely Mythic will change the class description instead. :)

Funnily enough, it probably does work to some degree for Shaman since their version of Drain Magic (which ought to have been an awesome rather than meh! ability if one went by the TT game) gives the player AP when used, but then, there are significant indications that the Archmage has had extremely little developer attention for quite some time (as an example, it uses the Shaman Gork/Mork graphics as high magic indicators on spell icons :D)

3
Join Us / Peter - Class(es) TBD
« on: September 30, 2008, 12:49:10 AM »
Characters & Classes:
Currently rocking the world with my.... rank 5 Archmage, Deliberation, whose WAR PvP experience to date is being overrun, stomped flat, burned to a crisp, and throwing HoTs and DotS all over the place in the starter Khaine scenario. My first character. Whom I have played for all of 3 hours. In other words, I have no idea what I will be playing long term if I end up playing long term at all, and have less idea about how the classes actually work than a Night Goblin Fanatic high on shrooms, but given my usual preferences it will likely be some sort of hybrid or class with so weird game mechanics I cannot optimize it trivially from a mathematical perspective.

Age:
34

Location:
Denmark


Timezone:
CET

Gaming Style:
Mostly casual when not having an obsession to achieve a specific goal, in which case I play way too much. In RPGs, CRPGs, and MMORPGs I prefer to play generalist characters rather than specialists as I like having lots of options, lots of gear to collect (more bagspace, now!), not being bound to do the same thing all the time. My MMORPG experience is limited to one month of AOC and... way too many years (and counting!) of WoW, joining up a few weeks after European release, joining a bunch of my friends from a common gaming forum and earlier MP adventures.

I played almost exclusively PvE tanking/healing/dps (hey, variety is good :)) on my usually feral specced druid Deliverance (which name, alas, was already taken on Karak-Hirn). I tend to prioritise friends over success, except in such situations where we have agreed between us to achieve certain goals - in which case they can damn well do their best just as I am doing. :D

I tend to verbally hammer or run mental circles around those who are unable to abide by the simple rules of civility and those who deliberately mangle the English language in the cause of injustice: Leet speak is an abomination in the eyes of the lord.

Based on WoW experience, I do not heal or tank PUGs as a general rule of thumb, only guild groups or with people I know. Life is too short. WAR may very well be different due to the PvP focus - let's see.

Unlike an estimated 99.3% of those posting on various non-guild gaming forums, I am not a PvP god - in fact, I'm pretty bad at it. One thing is knowing how mechanics work in principle (which I usually end up doing second to none), another is to actually hit those darn buttons in the right order at the right time, something I am... distinctly below average at.

Ps: Generally speaking, I do not play dwarves and I tend to tease friendly dwarves a bit when the opportunity arises. It is entirely for their own good - adversity is the mother of growth for the stunted ones, for only in adversity can they truly stand tall!  Not that there's anything wrong with the shape of a dwarf - it makes them easier to stack.*


About you:
A born mathematician with a sense of humour, I am occasionally accused by my friends of being a human calculator. This is false and I can prove it. They do have a point, though, as anybody who has been subjected to an analysis of their performance (with advice on how to improve it) based on WWS logs and the like can attest, and even worse I tend to analyze situations in somewhat greater depth than they really warrant and write very, very, long posts.

Nights are mostly spent gaming (primarily strategy games, and I mean strategy, not tactics) or reading, days are spent programming in an IT company.

By now, it should come as absolutely no surprise to anybody who has read the last few applications, that the core of the bunch of people I play/played WoW with are Dehn, Jarkko, Hrodgar, Kahzar and a handful of others who'll probably sign up any day now, and that I'm applying to the Hands of Justice because Jarkko said so. Generally speaking, he has the long term planning abilities of a concussed duckling, but occasionally he gets a great idea, and trying to gather some of our old crowd, which is too small for a guild of our own in WAR, in your guild, which seems rather likable on the face of it, is one of his better recently.


Questions for us?
Since it appears the rest of the crowd are joining, would you be willing to take the originator of the "Deli-mega-post" syndrome along as well? I cannot promise to play a lot each week, I cannot even promise to stay playing the game for long, in fact, I bring very, very, little to the guild at the moment.... but I can promise that when I do play, be it ever so little, I am a nice and helpful player.




* Congratulations, Dehn and Hrodgar - this joke is for you, the dynamic dwarf-tank duo.

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